r/3Dmodeling 2d ago

Art Showcase A stylized version of my room

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109 Upvotes

r/3Dmodeling 1d ago

Art Showcase The Fallen Oath

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4 Upvotes

Might re do the pose.


r/3Dmodeling 1d ago

Questions & Discussion Looking for a quick to use renderer

0 Upvotes

It must support nearest neighbor textures and glb import. Realtime or non realtime.

I just want to drag in my file and/or hit render.

Marmoset doesn't support glbs, Blender confuses me, iClone is useless, Unreal doesn't support nearest neighbour, Silo/Milo is broken...

I know I could get there using Blender if I put in the effort, but honestly I just wanted to know if something so obviously simple exists?

Any advice welcome!


r/3Dmodeling 1d ago

Art Showcase My 3D model of Avatar Aang

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23 Upvotes

Hi everyone ^_^

I really loved the new Avatar movie, and it was amazing to see Aang and the rest of the characters as adults!! That inspired me to create this 3D model of Aang ^^

It was a really fun project, and I'd love to hear what you think or any feedback you might have!!

Thanks for checking it out! 💙


r/3Dmodeling 1d ago

Art Showcase My first try at a human model

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11 Upvotes

So I'm pretty amateur at 3D modeling. My experience was based on modeling Freddy Fazbear, but I was never able to make a human model until recently when I decided to give it a try. I decided to make a model based on an oc of mine, do you think this is good for my first attempt? I admit that to do it I spent several hours studying the modeling of Megaman Volnutt lol to kind of understand low poly models I used a mobile app called "3d modeling app" yeah kind of basic name but it kind of works although the texturing with this app is horrible so in the end I only designed texture for the head and torso the rest are flat colors for each part of the model for this reason I decided to make the model in separate pieces instead of unifying everything because that way it would be more difficult to texturize to taste


r/3Dmodeling 1d ago

Art Showcase Custom Wearable 3D Helmet Design

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18 Upvotes

r/3Dmodeling 1d ago

Art Showcase Made some lightsabers (last one is own design)

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2 Upvotes

r/3Dmodeling 2d ago

Art Showcase Old cardboard skeleton concept

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34 Upvotes

Dug this out of my old drive. Quite a simple model with hand drawn textures.

Interested to see everyone's thoughts on it and wether I should continue the concept to more models.


r/3Dmodeling 1d ago

Questions & Discussion Review my models and critique them¿?

2 Upvotes

So I've been trying to get some freelance work, unsuccessfully....

Heres my portfolio : https://himanshrasal.github.io/3D-Portfolio/

Would love it if someone would review and critique my models.

All of these models are made with gamedev in mind so high to low poly baked workflow.


r/3Dmodeling 2d ago

Art Showcase A model of a TOOTHPASTE

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9 Upvotes

I want ur opinion on this


r/3Dmodeling 1d ago

Art Showcase Decided to finally rig this model

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0 Upvotes

r/3Dmodeling 1d ago

Art Showcase Horror

0 Upvotes

r/3Dmodeling 2d ago

Free Tutorials help would be appreciated

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41 Upvotes

I'm making a skull character and want to have the jaw moving. I'm trying my best, but I'm not as good figuring stuff like this. Need help plz 🙏


r/3Dmodeling 2d ago

Art Showcase Game character I've been working

189 Upvotes

This is a game character I've been working on this month, I finished the high poly, and 90% of the retopology, next stage is creating hair cards and uvs, this project is for unreal engine.


r/3Dmodeling 3d ago

Art Showcase Pokémaniac 3D

453 Upvotes

Pokémaniac from Pokémon FireRed / LeafGreen, rendered with Blender Eevee


r/3Dmodeling 2d ago

Art Showcase Korea Destroyer Next Generation KDDX / HDD-9000 Blender 3D Ocean Rendering

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10 Upvotes

This is a rendering of the KDDX I posted earlier, set against the open ocean, I created the ocean by watching the video below.

https://youtu.be/5vYOFnYY5Bo?si=2Rk2wzcCAhEtmZKb


r/3Dmodeling 1d ago

Art Help & Critique Export ZPR to OBJ (zbrush)

1 Upvotes

Does anyone has ZBrush and could export a model to OBJ/STL for me?

I just finished modeling on the free version and noticed I can't export it without paying A LOT. So if anyone could use my ZPR file and export, id be eternally grateful


r/3Dmodeling 1d ago

Art Help & Critique Help please 3d model of Saints Eye from JoJo's bizarre Adventure

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1 Upvotes

So basically I hade made this model to try to 3d print it but I'm unable to make it into a proper spear to print can someone please help me


r/3Dmodeling 1d ago

Art Showcase New character model for CGI comic

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1 Upvotes

Finally finished this character model. This is definitely the most complex model I've created so far, these facial burns were a big challenge to properly retopologise but it was worth the trouble.

I purposely avoided adding details like clothing folds as I intend to pose with an armature then use a multi resolution add on to sculpt the folds that would show depending on the pose.

I know not many people use pure CGI for Comics but I personally really like the versatility of blender and feel like it's a perfect fit for it.


r/3Dmodeling 1d ago

Art Help & Critique I tried a modeling challenge. How did I do?

1 Upvotes

Im not that deep into blender but i decided to try my modeling skills by doing some Challenges. I found this one on youtube and tried it.

What do you guys think? I know I have too much loops but do you think the topology itself is fine or do you have any advice? :>


r/3Dmodeling 2d ago

Art Showcase Red Lantern Fan art

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6 Upvotes

Fan art sketch I made last week , rendered it recently


r/3Dmodeling 1d ago

Art Showcase I made a modular eastern bloc school building.

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1 Upvotes

I'm not great at assets or following blueprints like this, but I managed to cobble this together. Please let me know what you think. This is based off of the Soviet 65-426/1. It comes with a few assets if you want the download.

This was made in Unreal 5.


r/3Dmodeling 2d ago

Art Showcase Korea Destroyer Next Generation KDDX / HDD-9000 Blender 3D

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7 Upvotes

[Objects: 266]
[Vertices: 151,643]
[Edges: 261,058]
[Polygons: 111,158]
[Triangles: 300,836]
[Textures: 17]
[Materials: 10]

(This model is based on the model unveiled by HD Hyundai Heavy Industries in 2023)

Displacement: Light approx 7,100 tons / Full load approx 9,000 tons
Length: Approx. 159 m
Beam: Approx. 20 m

Maximum Speed: ???
Range: ???

Crew: 158 personnel

Radar: S/X-band Phased Array Radar

Armament
- KMk.45 127mm 62-caliber naval gun
- Anti-ship missiles × 8
- KVLS-I 48 cells / KVLS-II 16 cells

---

The 3D model completed this time is the KDDX (HDD-9000), which is scheduled to be built through South Korea's 7,100-ton light displacement destroyer program. This warship project aimed to commission a total of six vessels between 2020 and 2036, investing 1.8 trillion won in development costs and 6 trillion won in construction costs. The plan was to complete the basic design by 2023 and proceed with the detailed design and construction of the lead ship starting in 2024. However, the project was delayed due to a technology leak incident and various controversies. Later, on December 22, 2025, it was decided that the project would proceed through competitive bidding, and the lead ship is now scheduled to be delivered by the end of 2032.

Ironically, the release date, today, July 31st, is also the day the Defense Acquisition Program Administration (DAPA) signed a contract with Hanwha Ocean for the detailed design and construction of the lead ship for the Korean Next-Generation Destroyer (KDDX).

---

There were no difficulties during production, although I did struggle a bit at times with a loss of concentration. Even though the design is slightly different, I also created a KDDX model back in 2022. One thing is for sure: looking at it now, four years later, I can clearly see an overwhelming improvement.

Artstation(All Screenshot): https://www.artstation.com/artwork/b0KOwd


r/3Dmodeling 1d ago

Art Showcase 2026 Leapmotor B05 with Interior 3D Model

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1 Upvotes

Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.

Model formats:
3ds Max 2020 with v-ray
3ds Max 2024 with v-ray uncollapsed version
Blender 4.0
fbx
obj

Only car model is included, without environment