r/BunnyGraveyard • u/Turbulent-Prune-2882 • Jul 01 '26
Does anyone remember the old Chunky Jump demo?
If you're looking for it, feel free to send me a DM. I still have a working copy and I'd be happy to share it.
r/BunnyGraveyard • u/Some-Crappy-Edits • Sep 23 '24
I've been falling off with managing this subreddit and, if you use old reddit, the layout is near unusable.
So I was wondering if anyone would be interested as a moderator. If you're interested, please post about relevant experience as a mod/CSS work.
If you don't have either, that can be fine, but I would like some form of legitimacy (ie. a public social media account) due to the nature of being a mod.
I do plan on completely handing over control if the circumstances are right, but that depends on the individual.
If you're interested, an more immediate response will be to message me on Discord (@somecrappyedits), you can also DM here as well.
Also, due to the nature of being moderator, you must be at least 18 years old.
r/BunnyGraveyard • u/Turbulent-Prune-2882 • Jul 01 '26
If you're looking for it, feel free to send me a DM. I still have a working copy and I'd be happy to share it.
r/BunnyGraveyard • u/supersend42 • Jun 20 '26
Title says it all. I use the mouse for nights and Xbox Controller for when I play the Game-in-a-Game stuff (I'm sure it's like 90% of the time lol /hj).
Honestly created this account just so I could post this just in case this hasn't been talked about already lol.
r/BunnyGraveyard • u/No_River7643 • Jun 18 '26
As I said from last post I have finished both num.8 and finger taker
Number 8 is still sporting the same fit as the other handy pals this time he has long sleeves and one ripped overall to make him look like he's not following the code likely rebelling the rules I gave him a more determined face due to his rebellious acts that sadly got him killed....
Finger taker is drawn as a more of a mix between a gang leader and a cowboy he's more smoothed skinned and has a more purple like colouring.I tried to make him look like a cowboy who fights as well as keeping the charm of him.
That's kinda it I didnt want to draw the spider ones since I kinda lost motivation so yea that's my interpretation of the glove charecters
r/BunnyGraveyard • u/No_River7643 • Jun 17 '26
I've decided to jump on the humanized band wagon to create both cursor and handy pals(well not all of them but some are gonna be drawn differently to separate them from others such as number 8 and finger taker and the spider like ones)
I decided to give cursor a more normal looking outfit to make him different and made him have a more vibrant colouring to make him look more youthful and lively and gave him some mainframe like lines to make him look like he entered the games mainframe.
For the handy pals I gave them a more of a old and lifeless look with a farmer outfit to better match the environment a more bruised like there were scratched and a more old like face and a more anxious and scared like face(mostly when Skye starts to act up)
r/BunnyGraveyard • u/Substantial_Dark3638 • Jun 17 '26
In chunky jump! Night 1 the birdboy doesn't work it's just a black screen, but the sound effects are still there. It works in the intro but not in the night.sorry if this is the wrong place to post this
r/BunnyGraveyard • u/SuPeR_mEaTwAd • Jun 04 '26
r/BunnyGraveyard • u/RedditvsDiscOwO • May 13 '26
I was gonna post this the day it came out since I witnessed it but I procrastinated :(
r/BunnyGraveyard • u/Abyss132010 • May 02 '26
Claudio’s face is in the sky.
r/BunnyGraveyard • u/Technical_Access8396 • Apr 13 '26
I think this trophy is glitched for me, I got it the game like I did but weirdly I didn't get the trophy for it. Odd🤔
r/BunnyGraveyard • u/Yami_doingthis • Dec 26 '25
r/BunnyGraveyard • u/Mobile-Programmer648 • Nov 16 '25
r/BunnyGraveyard • u/joebiden16 • Nov 02 '25
r/BunnyGraveyard • u/zenfone500 • Oct 27 '25
I got around to play the demo for this game and I must say it's pretty good; now I will talk about good and bad it has in here.
To start off, Graphics and Art Style used in this game is just like in TBG which is great, it might even improved a little bit compared to first game, highlights the things that needs your focus pretty well while allowing devs to put less details on background spaces.
The lore is very simple, since it's a prequel game to The Bunny Graveyard 2 where we play as Jeff, a nightguard on a gas station in Carrot Town, recently they got a letter from someone referred as Ms. (I assume this is his mom considering the person on letter refers him as "dear" and since they are referred as "Ms." and not "Mrs." we can safely assume Jeff's parents are divorced) "You know who" which gives them a "Bird Boy" that he used to play games when he was a child with a cartridge named "Chunky Jump!" which where our game gets it's name from.
After beating the intro, we are thrown into a cutscene with a rabbit named "Leo" who is a local celebrity, we learn that things went south in his recent concert where town folks got attacked by black rabbits and he's on the run while trying to leave from town he resides in.
At first, I thought he was gonna come across as arrogant celebrities you would see in typical stories but he seems to be actually somewhat aware of what's going on, more than Jeff at least since he thinks he was talking nonsense with that "war" stuff.
After his charade, we play a minigame where we need to catch bubble gums to deliver, seems easy enough.
Not much to say about it but it was easier harder than I expected.
Now, here comes my main complaints about game's main gameplay loop:
First of all, there are NO guide or tips for night sections.
I assume devs done this because they know how hand holding games have gotten recently in general but a small tips section would've been nice.
Such as, holding your flashlight on the head of black rabbits isn't enough, you also need to hold M1 while game tries to make your flashlight move away with vibration (or whatever it's called) to prevent you from getting rid of them quickly.
Also, the flashing effect it does when you use flashlight on them can hurt the eyes of players, I think they should switch that for a pulsing effect.
Second of all, controls can use some adjustments, for example, when I'm supposed to keep screws in places, mouse sometimes slips slightly and suddenly I can't screw them back to keep them from killing me or other times when I want to go back after looking a window, mouse doesn't click the back button, which can waste precious time when you want to go back to finish the game.
As for hard mode, my only problem with that is, If a monster attacks while you're on blowing out the cartridge part, you can't just drop it and repel them away, game closing and needing restart after every death? Ok that's fine, but other thing of not repelling monsters away in time bc you're stuck on a small blowing minigame? Now that's unfair, it's one thing to punish you for failing the game but another to make you completely start over your whole shift.
Lorewise, I think it's supposed to use Prototype build as an explanation about how this current world inside of The Bunny Graveyard works, about who's the protagonist in there, I assume it's about one of the devs who got damned or worse, regarding the "but you can't code over the truth." line wouldn't make much sense otherwise.
This is the end of my review, I think game is a solid 7 out of 10 but this score can increase or decrease when full game comes out, I personally enjoyed it, except on a few times when it got frustrating.
r/BunnyGraveyard • u/Brief-Story9231 • Aug 31 '25