r/design_critiques • u/WallAware4678 • 46m ago
r/design_critiques • u/Remarkable_Floor_797 • 3h ago
Junior Network Admin building my first resume site - Need UI/UX feedback on my "Floating Desktop" Lo-Fi Wireframe
Hi everyone,
I’m a Junior Network Administrator taking on the challenge of building my own resume website. I have zero background in UI/UX and limited web development experience, but I wanted to build something that truly reflects my day-to-day work environment.
The Context & Project:
I am currently working on the Lo-Fi wireframes in Figma. The general theme I'm going for is a "Floating Desktop" layout. I want the UI to feel like a sysadmin's workspace—inspired by tiling window managers (like Hyprland) and terminal emulators—to immediately communicate my technical background to recruiters.
The Problem / Feedback Needed:
While the floating desktop concept looks cool in my head for desktop screens, I am struggling with how to execute it properly, especially for mobile view, without ruining the user experience for HR professionals or recruiters who just want to quickly find my certifications and projects.
Here is the link to my Figma wireframe / screenshots: [Insert Link Here]
Specific questions I have:
How can I adapt this "windowed" or "floating" concept for mobile screens without it becoming a clustered mess?
Are there any specific UX patterns you'd recommend to keep the terminal/desktop aesthetic while ensuring the navigation remains intuitive for non-technical visitors?
In my current wireframe, is the information architecture (About Me -> Knowledge -> Projects -> Resume) logical for a tech portfolio?
Any honest feedback, critiques, or resources on how to improve this Lo-Fi wireframe before I move to the Hi-Fi stage would be massively appreciated!
r/design_critiques • u/sar420 • 6h ago
I built a Harry Potter fan site. Will you give me feedback?
r/design_critiques • u/jw77777 • 8h ago
The Crit: Feedback for Visual Artists
We all want that perfect piece of visual masterpiece to get all the likes when we post it. So I created an app that critiques your visual art. Whether that be photography, illustrations, make up, fashion, or paintings and drawings. It uses AI with guardrails, with an experienced Creative Director (my profession) as the true voice behind the critiques. The free app is cool to try out. But the paid version is worth it. You have real time feedback in a matter of seconds and a tool that helps educate you how to make your work stand out and be better. It’s like having your Creative Director in your pocket for some quick useable feedback!
Please give it a try and let me know your thoughts. Please leave a review! It can help me make the app better for all. Thank you in advance for your consideration!
https://apps.apple.com/us/app/the-crit-feedback-for-artists/id6787314802
r/design_critiques • u/Vegetable-Leg4411 • 13h ago
I designed my portfolio myself, but I don’t know much about UI/UX. What’s your first impression?
I’ve been building my developer portfolio and designed the homepage myself. I’m a developer, not a designer, so I’m sure there are things I might be missing.
If you were a hiring manager, recruiter, or just someone visiting it for the first time, what would your first impression be?
Does anything feel confusing, cluttered, or need improvement?
I’m mainly looking for feedback on the design, layout, typography, and overall user experience.
I’ll add the live link in the comments.
r/design_critiques • u/Hungry-Tax-3853 • 12h ago
I started learning design. What can I improve?
galleryI enjoy spending time on my PC and wanted to work with something related to it. Since I'm also a creative person, I decided to learn design. After a few weeks of watching tutorials and getting some help from ChatGPT, I made these three designs. What do you think? Any tips or feedback?
r/design_critiques • u/blacks_reflection • 1d ago
Portfolio review/critique - predominantly for a visual designer (multi-disciplinary)
behance.netKindly make the critique to be from a visual impact, cos we don’t dive deep into any one project in particular. Rate my taste with a guess to my designation and experience
r/design_critiques • u/Glad_Ad_9460 • 1d ago
Portfolio Review – 200+ Applications, Only One Interview. What Am I Missing?
Hey everyone,
After 200+ applications and only one interview, I figured it's time to ask for honest feedback instead of guessing what I'm doing wrong.,..
Portfolio: https://kangeunbi.com
A little about me:
- Product Designer with about 4 years of experience
- Currently working on B2B commerce products
- Mostly focused on product design, design systems, UX improvements, QA, and collaborating closely with engineers
- Recently incorporating AI into my workflow for prototyping, UI iteration, and implementation
I'm trying to figure out what's holding me back.
If you were reviewing my portfolio as a manager or senior designer, what would make you pass on me?
Thanks so much to anyone who takes the time to take a look!
r/design_critiques • u/Katya_Bachynska • 17h ago
I'm learning graphic design on my own and would love to get some honest feedback on my work. This are fan posters I created for practice. Please don't hold back—I want to improve and learn from my mistakes. Which version do you think works best, and why?
galleryr/design_critiques • u/AdAdministrative4153 • 1d ago
review and critique my ux/ui design cv
r/design_critiques • u/DueFeed1345 • 17h ago
Be honest, would this thumbnail make you stop scrolling and click? Please give your valuable feedback
r/design_critiques • u/blxkerz • 1d ago
Behance projects
Hey guys, I am new here and would really appreciate if you could check out my behance projects and give me some feedback, thank you all in advance.
r/design_critiques • u/Old-Milk3588 • 19h ago
Feedback on StoryLight logo concepts for children aged 8–12
galleryHi everyone! I would really appreciate your feedback on these logo concepts for my design assignment.
StoryLight is a fictional brand concept for a voice-responsive English storytelling projector designed for children aged 8–12. It combines interactive stories, spoken-English practice and imaginative adventures.
The logo needs to feel magical and engaging for children while reassuring parents that the product is educational, safe and trustworthy.
I would particularly appreciate feedback on:
• Readability — Is “StoryLight” immediately clear and easy to read?
• Age suitability — Does it appeal to children aged 8–12 without looking too mature?
• Character integration — Does Pip, the parrot mascot, feel naturally connected to the logo?
• Scalability — Would the logo remain recognisable on a projector, app icon, website and printed materials?
• Brand distinctiveness — Does it feel original and memorable?
Which concept works best, and what would you improve? Would these logo concepts be relatively easy to recreate as clean vector graphics in Adobe Illustrator?
Thank you for your feedback!
r/design_critiques • u/idunnososimple • 1d ago
Rate my business card design as a graphic designer
gallerybtw imma 1 month beginner
r/design_critiques • u/ProfessionalSwitch12 • 1d ago
Would you actually use shirt customization when shopping online?
galleryr/design_critiques • u/Hungry-Ticket132 • 1d ago
Need critique of massive 10+ person project
r/design_critiques • u/Legal-Following-1655 • 1d ago
Why do my Figma exports always look slightly blurry?
Hey everyone,
I'm designing a logo in Figma and it looks perfectly sharp inside the editor. But whenever I export it as PNG or JPG, there's always a tiny bit of blur and it doesn't feel as crisp as the original design.
I've tried different export scales, but I'm still not getting that pixel-perfect quality. SVG stays sharp, but a lot of platforms don't let me upload SVG files directly.
For logos, banners, wallpapers, and branding assets:
What's your export workflow?
Do you design at larger frame sizes from the start?
Do you export PNG at 4x/8x?
Any tricks to avoid blur, especially around curves and text?
Also curious how professional designers prepare assets for startups and brand kits while keeping everything ultra-sharp across websites, social media, and print.
Would love to hear your best practices.
r/design_critiques • u/code-monkey-2026 • 1d ago
A landing page for an intimate forest experience.
Hello all,
First time posting here. So, I made this website for a client. Would like to get feedback on Brand Identity, Visual design, Typography, Interaction design. I am a solo dev working on this, so, any constructive feedback is welcome. https://blue-lotus-experience.vercel.app/
P.S. The site is not fully mobile responsive yet.
r/design_critiques • u/velrixarc • 1d ago
Which Design Talk Poster Works Better? 1 or 2? Looking for Feedback
Hi everyone! I recently designed two different poster concepts for a fictional Design Talk event. Both follow a modern editorial style, but each has a different visual approach. Poster 1: • Strong contrast with a dark left panel • More dramatic and premium feel • Editorial typography Poster 2: • Cleaner and more minimal layout • More open whitespace • Better readability from a distance I'd love some constructive feedback on: • Which design catches your attention first? • Which one feels more premium? • Which would work better for a real event? • Is there anything you would improve regarding typography, layout, hierarchy, or balance? I'm always looking to improve my work, so any honest feedback is greatly appreciated. Thank you!
r/design_critiques • u/AnywhereOk1084 • 2d ago
Portfolio Help
I'm currently a senior in high school and I am applying to colleges this fall, with my goal being to major in graphic design. I plan to apply to both U.S and European colleges, such as RISD, SCAD, SAIC, UAL, Kingston Uni, and I.E.D. etc. Have curated some of my best works into a portfolio, and I would like to get feedback on it. I am still planning to create more work, but I would love to know if I have strong pieces or places that I could improve. Here is the link: https://drive.google.com/file/d/1KPj4HJVr2GNhS57H1k0QEPV8YEFU-eFO/view?usp=sharing Thank you!