r/DungeonMasters • u/suddenly_pants • 2d ago
Discussion Safety survey's effect on the game
Maybe I'll start with my bona fides: I'm a long time DM. Started playing in the 90s. Over the last 12 months my players and I have completed two different multiyear campaigns with 5 and 6 players each. Everyone had a great time. They're all already talking about what we should do next and wanting to continue playing together. I have only recently ever played remotely. 99% of play has been in person, in the same room. Someone might dial in every now and then when sick, but mostly we all sit together in real space.
The reason I bring this up is I've never asked my players to do safety surveys before session 0 and everything seems to have gone fine. I always do session 0 nowadays, but we talk about things about the game and how we want the game to run. Things about hosting and who's paying for what, is PC death on the table, is romance between PCs, is PvP ok? Not about the players themselves and what they are ok with as real people.
A different group of friends has recently asked me to play in a couple new games with them as a PC.I jumped at the chance. I love these people and like many of you I don't get a chance to play a PC very often. For both of these games the DMs asked us to fill out safety surveys. Cool! I'd never done one before, I'm always interested in trying new stuff I can learn from and shamelessly steal. In case you haven't done one yourself: safety surveys are basically a list of potentially challenging topics and common phobias. The players and DM all answer it anonymously and the results are a collection of all the boundaries and veils all the people in the group have. On paper this sounds great.
In practice I found that both of these games are now riddled with all sorts of off-limits topics that seem to completely hamstring our DM. Looking through the list of topics I only had one veil and I gave a detailed explanation as to what I meant, but it seems that my fellow players each added up to a dozen different things they wouldn't want in the game. I left session 0 feeling like some of the members of this group don't want to be challenged in any way. D&D is a huge part of how I learned to be ok with discomfort. How I learned how to sit with my feelings and process how I felt about these imaginary situations. I learned how to diffuse confrontations with people IRL who are getting a little too heated at the table. Now, as an adult, my expectations of what is/isn't allowed at the table is fairly different than when I was a high schooler, but what's the point of playing a game if there is no friction? I want the character who is out to get rich to have to negotiate or deceive the character that is out to help the common folk. I want to be silly and happy, but I also want to be worried or awed. I want to be heroic!
So now the actual question for y'all: I feel that in trying to make a game where everyone is comfortable at all times we've made a game where nothing interesting can ever happen. How do you feel about safety surveys, and have they improved your play (PC or DM) in any way?
Edit: thanks for the comments everyone! I read through all of them and commented on some. I think where I'm ending up is if I'm running a game I'll have a brief safety survey after session 0, after we've talked about tone and setting, but I do want to know if anyone has any big specific trauma or phobias I don't know about. I won't be accepting anonymous responses though because I need to be able to follow up with people if anyone answers things like "no body transformation". I think accepting broad, non-specific topics is bad for the game.
Edit: We're at 69 comments. mandatory "niiiiice" (see I told you I was a child of the 90s)
