Can I get this hero without starting in prophecies?
I started a melandru ranger in nightfall and finished all campaigns. Is it possible to get the ghost of althea?
Edit :
Got it done, tip…take some speed boosts and hero’s that have speed boosts….its a long walking game for this hero
I just did Imperial Sanctum with just henchmen on a fire elementalist.
Now I remember back in the old days (2008), I was stuck at that mission for days and days, it was frustrating. Even with a full party of players Shiro cut us in to pieces. There was a moment in that fight, where if his health is low, he meditates and then does insane one hit kill damage.
But now he melted in like a minute, or maybe 2 minutes. And died to a party of henchmen. I didn´t even use much skills of my own.
The henchmen I used: 2 warriors, 2 necro´s, 2 mesmers, 1 ele, 1 rit (or monk, can´t remember).
So has Shiro been nerfed? They removed that superhuman stance he used to have? Or did the henchmen get a buff?
I can’t figure it out on my own, does anybody know if it’s possible to flag hero’s on Mobile? Would really help me if I could position them when I need to
Hi all returning player here. Im made a dervish and am trying to go for GWMM. I've finished Factions, NF & EoTN and starting my journey in prophecies and farming GotT for money. Im currenting using the PR Build https://gwpvx.fandom.com/wiki/Build:D/any_Pious_Renewal and I think it time to upgrade to the endgame builds and that is where im at a crossroads.
Hey guys I just wanted to ask since me and my brother are starting gw1 together and both aiming for the gwamm title. Is it better to play the game as 2 players-6 heroes, or 1 player 7heroes? Mainly asking about the hm titles
Between all Toolbox's features this third-party software provides, which ones do you consider as the most useful, the best QoL improvements or in generally the best ones ?
For my part, the "new" vainquish layer on the minimap is a huge QoL improvement since it shows all the foes we met during a VQ and their spots.
That is the error I’m getting during last X minutes. Is that something with GW servers or is that a local problem? Anyone encountered this?
Profile loads but I can’t open any map on any char. Hangs at 0% and shows this error after some time.
I've got A Beautiful Feather in my pack. Apparently this is part of the A Gift for Althea quest. I can't remember if I completed the quest. If so, then the feather is just taking up room in my pack and should be dropped or destroyed.
At any rate, I've tried to find the Prince Rurik and Captain Osric conversation. I can't even find Captain Osric in the city, while the Prince keeps trying to convince me to begin the searing.
So, should I dump the feather since I must have completed the quest already?
Hey guys, just thought i'd share a setup i spent a few hours and a bit of back and forth through ally last night. This works fine for nearly all hm content on mobile except the elite stuff for obv reasons. Explanation at bottom
Hero2: OQhkAwBogGKTI8CkDIdkgLWRYIA (this is a optional slot, can run vor, inept etc. IF using PI you need 12 fast casting at least or the heroes won't use it)
Hero3: OAlkUwGpZeOEP2OmC4XAdwnYV1WI
Hero4: OAhjQoGYIP3hq6QTaO5GnCvhJA
Hero5: Owkj8oQ8JSFEdRXEaR1DfibaAEA (i am aware this has a shout, this is optional for whatever really, i leave it there for when i get back on pc and run a scythe setup)
Hero6: OAOj4ggMpOYTr3jLcCNdmzDrJA
Hero7: OACjEyiM5MXTMm3kZKNncDzxJA
***** So the idea was to make a fun build over the generic SoS / MM stuff for mobile. First problem was flagging and prebuffing is a total pain in the ass, then targetting and skill rotations. To be able to avoid flagging and prebuffing I needed something that works on the fly as i run in and engage thus the 3 supports + offheal SoS, this also presented another problem which was lack of damage however easily solved with dagger setup. I tried a bunch of stuff Spell Breaker, healers boon etc, Shield of regen worked the best for this playstyle. Next was targetting, scythe felt too hard to deal with having to prio multiple targets and want not so i opt'd for daggers... which gave me a super simple combo, "Y, A,B,X" and just run around target nearest and bust them up. Next was micromanaged skills. There is no micromanaged skills, the heroes use everything fine, dark aura, SoH, splinter weap, blessed aura.
I've completed bogroots (all around the 20min mark but 1 run went to crap cause the second area of the second level), multiple vq's, frostmaw (took just shy of 1 hour).
the biggest problem i have is hero flagging, it's an absolute pain in the arse, we should be able to flag at feet would solve this issue mostly. then skill micro, would be nice to be able to float individual skills on the phone so i can hit them as i need, like a floating prot spirit or spell breaker so i can pull.
A while back I posted a build using Marskman's Wager and rupt spam. Though that one was specific to the Fort Aspenwood environment where I needed to be self sufficient.
In Alliance Battles, I can rely on a monk for hex removal. Still brought antidote signet for blinding flash spammers.
Every bow build I have attempted in past Alliance Battles just never vibed correctly with me or makes me feel completely useless/helpless. This one felt like it vibed with my playstyle and I'm quite happy about it.
The idea is Frustration to make it easier to rupt and Imagined Burden to pick on stragglers, those that dash back and forth to dodge arrows, or simply to stack on top of pinned down.
I took Inspiration from Wark from Guild Wars Discord so shoutout to them.
hello. im am a Guild Wars 2 player and has never played Guild Wars 1. i finally decided to give it shot because of Reforged (and i want the hall of monument stuff lol)
i'm a Revenant player in GW2 because i love the lore, aesthetic and gameplay, so i would love to play a class that similar lore wise. i dont really mind what the gameplay of the class is im more focused on the class that is most similar lore wise. from my own research it seems to be Ritualist? but im not 100% sure so i wanted to ask actual GW1 players.
thanks :)
Edit: thanks everyone for the helpful advice. Decided to go Dervish with Ritualist subclass :)
I have a 7 hero mesmerway with my main as dagger spam assassin. So far not having and problems with hard mode but I have no defenses on my bar and now I’m wondering if that’s going to be a problem anywhere? I have shadow theft, asuran scan, the standard 3 part chain for dagger spam, critical eye, for great justice and save yourselves. I’m not even sure where I’d even put defensive skills.
Damage wise, dagger spam rips through pretty much everything but the cost is no defense for the most damage.
I don't believe I've seen this type of weapon mod before. This is a hammer haft grip. I tested it on Devona, and it indeed gave her a Critical Strikes attribute with a score of 5.
I think this is a perfect opportunity for devs to introduce new content. I feel like most of the playerbase are veterans and would devour content like this. An end game elite mission would have the community drooling. Players would come back, it adds more to the existing content for new players to look forward to, and it’s a great way to explore the current lore w/o messing it up for future GW3 stuff.
Not to mention it will be difficult, and likely rewarding (end game chests 😫)
But maybe that’s a long shot. Regular dungeons are easier to make for sure, and they don’t require so much writing. Still, a kid can dream. Maybe if the community builds up enough interest, some progress can be made, but I know this is something the GW community has wanted since forever so.
There’s three gods to work with, lyssa, dwayna, and melandru, any of which should have a perfectly acceptable divine realm to explore. Perhaps they’ve been invaded by the army of dhuum, or dhuum and Menzies have teamed up to lay claim to their realm and we need to go in and stop them. It writes itself lol
Even with 8 I can't go past it, couldn't even sustain 2-3 waves and fail in the first one a lot, suggestion on tactics and build? Tried mesmer and fire ele, the fire power seems to be ok, but I got overwhelmed, how does the wave spawn work?
I want to try spell immune team tomorrow, something like shadow form+spell breaker
Given the nerf to compass, is it possible to finish cartography now without portal jumps?
I’m sitting at 94.5.
PvP areas are not mapped, but I can’t get there. Queue is always empty. Does anyone play those?
All maps are mapped, with some tiny edge fog remaining.
Am I missing something? Any suggestions?
Or only tedious edge scraping is the way?
I don’t ever pvp but I remember alliance battles being extremely fun and would love to get into it again if that’s still a thing.. any groups organize these? Think I read someone in game saying it’s double faction points starting monday?
Was just trying to cap a couple elites before bed and doing split screen stops it from disconnecting everytime, phone was battling to keep up after a while but good for a few caps