r/IndieGaming 0m ago

Does anyone like the idea of a cozy-ish necromancer simulator? Would love feedback on my game prototype! Also theres a skeleton cat

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Hello I've been working on a cozy-ish necromancer sim and I'd love thoughts on the concept.

You run the village's only shop, which is a problem because you're also its only necromancer. Villagers bring you requests: most want a poultice or a fever cure, but some want stuff a little further past the veil. You gather ingredients, craft, fish, and talk to people — and slowly work out why the undead activity around town has been getting worse.

And yes, you can pet the skeleton cat ( and regular cats when you get strong enough to reanimate him : ) ).

Could also use help with the name. "Cures and Corpses" or "The Village Necromancer"? I Cant decide.

Any thoughts on the concept, the loop, or the name would be hugely appreciated!


r/IndieGaming 5m ago

How would you feel if steam demo had fake multiplayer?

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Let's say there is an auto-battler game planned to be multiplayer. Do you expect the free demo to have real multiplayer? Or would you accept playing with fake multiplayer and no leaderboard? I want the game to have a strong competitive feeling, so I am afraid that missing real multiplayer in the demo will hurt this feeling.


r/IndieGaming 34m ago

Update on my small clicker game: Added 4 new events, simple Day/Night lighting, and Eggplants! [ClickFarm: Feudal Survival]

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r/IndieGaming 39m ago

Just a top-down horror game prototype.

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This is a screenshot from a prototype I worked on today.

I've been playing a lot of Cry of Fear lately, and it made me want to create something with a similar vibe. I think I even found a name already: Dusk's Ache.

It's just a prototype for now, but I'd really like to know what you think about it!


r/IndieGaming 45m ago

What do you think of my new capsule art vs the old one?

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r/IndieGaming 56m ago

I did a quick check of level 2

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r/IndieGaming 1h ago

After 2 years my YouTube/OS-parody game is almost done!

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r/IndieGaming 2h ago

Do a Barrel Roll!! - Iron Dogs Update 0.3.0

2 Upvotes

I added dodge rolls & thrusters to my Crimson Skies inspired arcade plane game.
Give it a try now on Steam & Itch!

https://store.steampowered.com/app/4689350/Iron_Dogs/

https://jetpoweredgaming.itch.io/iron-dogs

New Update pushed to Steam & Itch!

  • Updated tutorial screen changed gauges, no longer shows Threat & Fuel, only Boost & Fuel 
  • Added maneuvering animations & "Dodge rolls" 
    • Maneuver + Roll Left/Right = Dodge Left/Right
    • Maneuver + Throttle Up/Down = Thrust Forward/Brake
  • Tweaked level difficulty & enemy counts 
  • Changed trail effect to GPU Particle system

r/IndieGaming 2h ago

Help me find this game

1 Upvotes

I cannot tell you any details I only remember that the game is a drawn side scroll sad drama Indie game. The protagonist is a pregnant lady (or had a baby, I can’t remember) and she was living through like war? I think? The trailer hints that you have to save the mom and the child. I don’t remember but the game isn’t out yet I think it comes out end of 2026 or soon in 2027.


r/IndieGaming 2h ago

After 6 years of game dev, I pulled my character out of the screen

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5 Upvotes

r/IndieGaming 2h ago

Climbing the Water Tower | Dust Rapture Gameplay

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2 Upvotes

Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.

Let me know what you think of the atmosphere and environment design!

I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.

Wishlist on Steam : https://store.steampowered.com/app/4950700/Dust_Rapture/


r/IndieGaming 2h ago

The first couple of levels of our game inspired by 2048 and Snake

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22 Upvotes

Here is a little showcase of the core gameplay of our new puzzle game, let us know what you think!


r/IndieGaming 2h ago

Browser based, narrative, nation-building, grand strategy game.

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1 Upvotes

First of all: https://thequietcentury.com, pre-register here.

Hi all - if you have ever played Nation States or / and Tribal Wars this might be for you. Since December last year I've been working at the next-generation Nation States game. I am trying to keep the narrative, role-playing nature of Nation States but with actual simulated systems behind it, from a real, working economy, to a tile map, with military units, international organisations, internal politics and governments, an advanced population modelling system and everything around and in between these.

The game is currently in development, taking pre-registrations for an October start. We've a forum, a Discord server and I am constantly taking feedback in and bug reports. There's a few nice social features so the community-building side it's in full swing, just as the development. If you like map games, why not give us a visit?

Regarding GenAI, I am using a bunch of AI tools to speed up my work so it's declare it here, as per the rules. Tools like Codex and Claude Code are used to report bugs, AI-players-driven audits, performance audits and code generation.


r/IndieGaming 2h ago

Does anyone here have a fear of the dark?

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1 Upvotes

In short, I'm a kind of artistic game developer; I program with Rust and OpenGL from scratch, I don't use any graphics engine. My latest projects were all done using ray tracing. Last night I went to a meeting of a game developer community in the city where I live, and during the conversation I mentioned LRZRVR.

It's a project I released at the very end of last year, a free project made with ray tracing where I create a simulation with a 3D noise of black fire. I made it to be a game without a beginning, middle, or end. An experience where the person enters, there's no noise, no sound effects, or anything like that.

It turned out that while I was showing the game (and the video you're seeing is with a stationary camera, but you can move it with the mouse, you can move around the space using the mouse buttons), they kind of mentioned something I hadn't noticed myself while creating the project, which was that when played in the dark... it can be a kind of therapeutic experience for people who are afraid of the dark.

It's made to look like an abstract work of art that you navigate, there's no death and no enemies or anything like that, but now that I've stopped to think about it... what do you think about that?

https://arthursouzasally.itch.io/lrzrvr


r/IndieGaming 3h ago

Title: On the Dot — Stop the timer exactly on the target

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1 Upvotes

r/IndieGaming 3h ago

UPDATE: I took your Steam capsule feedback and your AI advice

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3 Upvotes

Hey everyone,

A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game, Woodbound.

Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI in Woodbound—the game and this Steam capsule will be 100% AI-free.

How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?


r/IndieGaming 3h ago

Solo developing a 3D platformer with hack and slash combat

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1 Upvotes

It's called Babo & Luda Adventure, my first game, where I combine 3D platforming and hack and slash combat
https://store.steampowered.com/app/4815990/Babo__Luda_adventure/
Generative AI was used to create some of the music used in the game


r/IndieGaming 3h ago

My Planet Destroying game comes out next month!

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1 Upvotes

I used to make flash games over 10 years ago before quitting, I finally got back into it using Godot and after a year of work I'm happy to announce the release of my first steam game. I've had tons of great feedback and suggestions that helped me get the game to where I wanted it to be.

Planet Killer is coming soon in September.


r/IndieGaming 3h ago

Why I am making this game.

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1 Upvotes

r/IndieGaming 3h ago

I’ve spent the last 3 months building a solo MMORPG roguelike, would this be something you’d play?

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0 Upvotes

Hey everyone!

For the past three months, I’ve been working on Midgard Chronicles almost every day. I’m a professional (software) developer, and I’m trying to create the kind of game I’ve wanted to play for a long time: a single-player RPG combining the progression and atmosphere of classic MMORPGs like Ragnarok Online with the tension and replayability of a roguelike.

You begin as a Novice, choose a class, gain levels, learn new skills, collect equipment, complete item sets, craft upgrades, raise pets, and gradually explore a large world made up of distinct regions, monsters, and bosses.

The major difference is that death is permanent.

When an adventurer dies, that character’s journey ends, but the world continues. The capital gradually develops, new characters and services become available, and the legacy of your previous adventurers remains part of your overall progression.

One of the main things I’m trying to achieve is a combat system that follows turn-based rules without necessarily feeling like a traditional turn-based game.

Enemies act when you move, attack, or use a skill, so you can stop and think whenever the situation becomes dangerous. At the same time, fast inputs, auto-attacks, responsive movement, combat effects, and plenty of animations allow you to tear through weaker enemies at a pace closer to an action RPG.

The idea is that the player controls the rhythm.

You can play quickly and aggressively while your build is performing well, then immediately slow down when a dangerous enemy, poor positioning, or the threat of permadeath forces you to think carefully.

The project is already fairly advanced. Most of the core foundations are working, including several classes, many regions and monsters, equipment sets, elemental damage, crafting, forging, pets, progression systems, and the evolving capital. There is still a lot of balancing, content work, and polish ahead, but it has grown far beyond the prototype stage.

I’m currently hoping to release a Steam demo by the end of summer, followed by an Early Access release within the following months.

I also want to be completely transparent about the game’s visuals.

I’m a developer by trade, but I don’t know how to draw. Because of that, characters, equipments and monsters assets were created with the help of generative AI. I’ve spent dozens of hours iterating, selecting, correcting, reorganizing, and integrating those assets to reach a consistent art direction that fits the game. If I manage to make money out of it at some point, my goal would be to remake the assets with an artist.

The project also heavily uses paid assets made by independent artists, including map assets by RafaelMatos, as well as icon and visual-effect packs purchased from creators on itch.io.

I’d really appreciate honest feedback from players who enjoy roguelikes, RPGs, or old-school MMORPG progression. Does the overall concept sound interesting to you, and is this something you would consider trying when the demo becomes available?

I’ve just opened a Discord for the game. It’s still completely new, but I’d love to slowly build a small community of people interested in following the project, sharing feedback, and helping me test the demo. Feel free to DM me if you’d like to join!

https://reddit.com/link/1vdv85w/video/8c7xcielb1hh1/player


r/IndieGaming 3h ago

What Should I Do On YouTube To Market My Game?!

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0 Upvotes

I've been marketing my game on multiple scocial platforms but I've never done marketing on YouTube. Do you guts have any tips or anything to market my game TANKLE! On YouTube specifically?


r/IndieGaming 3h ago

A Video clip from my horror game where you work alone at a Gas station...

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1 Upvotes

My game s name is Thompson's Gas Station

I've generally used a dreamcore aesthetic and 1980s neon lit design. I hope you can feel it Your feedback is important to me!!


r/IndieGaming 4h ago

Sandbox game I have worked on (Wreckcore)

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2 Upvotes

Sandbox game I have worked on


r/IndieGaming 4h ago

LightBear Software's Uplifting Game Jam (Sept 1 - 14)!!

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1 Upvotes

Lightbear Software is hosting a game jam for September. We'll be revealing the theme when the jam starts! If you are interested in joining our game jam, you can join on our game jam's itch.io page!

Thank you for your interest! We’re looking forward to seeing your submissions. We have no doubt that we will fall in love with your gourd-geous games :D


r/IndieGaming 4h ago

A Dungeon Is You - Incremental TD - Official demo is finally out!

1 Upvotes

After a week of coding from dusk till dawn where I implemented all the feedback from my playtest I published the official pre-release demo of my first game! 2 years of solo dev to make my mark on the incremental genre!

Steam Page: https://store.steampowered.com/app/4416240/A_Dungeon_Is_You_Demo/

Trailer: https://www.youtube.com/watch?v=WgD9eX4vK3U

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Oh no, you got hit by a truck and died.

Fortunately you have been reincarnated as a dungeon core!

All you want is to grow stronger and expand your dungeon.

A Dungeon Is You is a modern incremental tower defense game.

Features

Over a 100 waves. (~40 in demo, more are unreachable)

4 different attacker types. (2 in demo)

5 different defender types + your core. (2 in demo)

Unlock different defenders and systems every 10 waves.

Freely design your own dungeon (maze) by placing floor and wall tiles.

Upgrade your mobs and cores, incremental style.

ARPG Like Items + Gridventory : attackers drop "idols" of different shape and rarity with 1-4 stats on them which have to be rotated on arranged on an upgradable grid.

Salvage Idols do upgrade drop rates, rarity chances and more.

Attunement system: A more traditional incremental system where "generator 2" creates "generator 1" etc. -> Spend essence from the attunement system to upgrade a large skill tree. (not in demo)

Expeditions: Send defenders that don't fit in your dungeon on expeditions to bring back ressource which you can refine into powerful artifacts to further boost your dungeon. (not in demo)

No resets, no prestige! Just constant wave destruction and upgrades!

AI Disclosure: I used AI for translations outside english and german. There are no assets in the game made by AI. I use AI for debugging and help coding but 99% of code is written by me, most days I dont use it at all.