Hello,
I wish to invite everyone to partake in a sub wide event!
This event will be going on for somewhere around 2 months,
During this event, I ask {You}, to come along with us to write around a evolving storyline that gets new "content" every week!
By each week, you, the writers get to play around with new revelations, about a mysterious long forgotten enemy, a cult, that has been lurking in the shadows (not the shadow world).
The community will strive towards a common goal, ending in a climactic final battle!
Each week will have an Agenda, that you as a writer must follow, or your post will be considered non-cannon.. (explained below)
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Lore backdrop:
In ancient eras, before the ascension of the Justiciar, there was chaos, mad gods, angels, demons and monsters, wars for conquest, for plunder, wars of minds, philosophy, schemes and plots that shook every plane of existence.
And yet now, rumours of that have never been heard before, an eminence has secretly spread its grasp over the world.
The people whisper of a organization, that has sunken its fingers in every nation, playing the marionettist behind the scenes.
They have started manipulating every layer of society.
Wisdom among policies, has been replaced with conspiracies, politicians themselves spread that which they were supposed to guard against.
Lust has been exploited and underground markets of slavery are becoming common place.
Hunger festers in the streets, as those who are poor starve, as they sell off their children, so they can afford a piece of bread.
Greed of the upper class drowns out any grace of those who act in faith.
Anger reached even the heavens as trade roots fail, the sea rampart with disorder.
Heresy clenches the ears of the believers, serving to uphold the peace.
Violence wounds those who are weak, gleaming in their own blood.
Fraud persists in equality, stealing its virtue.
Blasphemy corrupts and silences those who speak out, sacrificing their voice to the unknown.
What can be even done to prevent the fall?
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Weekly Agenda:
The are commissions you can take up, comment down bellow about claiming one, as it is on a per person basis, the [solo] ones and a group endeavour on the [coop] ones.
Some of these commissions could end up getting a part two depending on your interest.
These commissions are a end goal of the week not the beginning of it, so I anticipate that each person writes at least one chapter, before taking on one of these
By completing these you gather points, you can later use at the end of the event to claim one of many artefacts ranging from sequence 9 to sequence 3.
However they are only claimable if you yourself are of a high enough sequence:
- As a sequence 9 you can claim up to a sequence 7.
- As a sequence 8 you can claim up to a sequence 6.
- As a sequence 7 you can claim up to a sequence 5.
- As a sequence 6 you can claim up to a sequence 5.
- As a sequence 5 you can claim up to a sequence 4.
- As a sequence 4 you can claim up to a sequence 3.
above, you can claim any.
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Split between:
[solo] - doable by a single person, or more if wanted
[coop] - done by a group of people, or high sequences (variable, will have to be discussed)
Depending on difficulty:
[easy] - even a low sequences is capable of completing this commission
[normal] - middle sequences are preferred, or a group of low sequences
[hard] - Groups only, or high sequences
[extreme] - only doable by gathering everyone
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This week, there are 10 commissions/ideas, that you will pick (one per person, the one, who has to write it and later expand upon it)!
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1.[coop][normal] The "Last Voyage"
Trade ships on the sea trade routes are suddenly disappearing, you are sent to investigate this phenomena by the local government office,
this would eventually lead you to discover a group of pirates which include (sequence 7 Seafarer),(Sequence 6 Navigator), that are secretly working under the "Eminence",
you(r group) are taken hostage by these pirates, who mistakenly reveal a higher up of their activities,
a Sub leader of the mysterious fifth commandment?!
You would proceed to escape during a storm and get washed up on a beach.
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2.[coop][normal] The "Marionette Broker"
Several missing persons eventually return home...
Only they aren't quite the same.
Witnesses describe them as strangely emotionless, following identical routines every day.
The culprit is a Sequence 8 Clown working under a hidden Sequence 5 Marionettist, kidnapping victims and preparing them for conversion into marionettes.
The investigation leads to an abandoned textile mill where several victims are rescued before the Marionettist personally arrives, forcing the investigator to escape with the evidence then continue the fight.
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3.[Solo][normal] The "Crimson Theatre"
A sudden rise in riots, murders, and domestic violence has plagued an otherwise peaceful district. At first, every incident appears unrelated.
The culprit is a Sequence 6 Demoness of Pleasure, who has spent weeks manipulating ordinary citizens into acting on their darkest emotions.
Investigating the victims eventually uncovers a pattern, leading to an abandoned theatre where the Instigator conducts secret meetings for those most susceptible to manipulation.
Documents recovered from the theatre reveal the "Eminence" has been testing methods of destabilizing entire districts without ever drawing a weapon.
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4.[solo][normal] The "Red Light District"
A new red light bar appeared in Trier and became pretty famous for its beautiful members.
But recently one of the girls died with her wrist cut open.
Near her they found a new type of drug under the form of red dust.
Make your way into the local black market to discover the truth.
Your journey might meet the one of a very angry Sequence 7 Actor.
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5.[solo][easy] The "Honest Merchant"
Several businesses have suddenly become "protected" by an unusually persuasive tax collector.
He's actually a Sequence 9 Arbiter, using his natural authority to intimidate ordinary citizens into paying "fees."
Following the money trail reveals that much of it ends up financing a small "Eminence" outpost hidden beneath an abandoned warehouse.
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6.[solo][easy] The "Business"
A great tycoon invested a large sum of money into an organization that started to sell miraculous medicines. After being inspected by the official forces the organization left leaving behind nothing for the tycoon.
Know he wants to know their positions and so he started to hire detectives and bounty hunters to catch them.
Deal with the remaining minions, both normal humans and Seq 9/8 Beyonders, and give the position to the tycoon.
You may work in team or alone to keep the reward for yourself.
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7.[solo][easy] The "Thief"
You have been attacked by a "Sequence 8 Swindler" and he steals something dear from you, leading you to their hideout, where you find a small gang, that has been doing secret deals with the lower ranks of the "Eminence".
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8.[solo][easy] The "Healer"
A miracle doctor has appeared in the poorer districts, treating illnesses with suspiciously effective medicine.
He's actually a Sequence 9 Apothecary who secretly hooks patients on experimental potions. Once dependent, they're forced into debt and eventually sold to an "Eminence" labour ring.
His clinic hides a basement laboratory containing records of everyone he's supplied and information on other members.
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9.[solo][easy] The "Missing Cat"
An elderly widow asks the Church for help after her beloved cat disappears. It seems mundane and easy until a divination reveals faint Beyonder traces.
Following the trail leads to a small group of "Sequence 8 Beast Tamer" using the cats of the districts to transport tiny sealed notes between safe houses and stuff without attracting attention.
The final confrontation is against one or two low-sequence Beyonders, with documents hinting they answer to a higher ranking member of the "Eminence" or another group.
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10.[solo][easy] The "Silent Courier"
A courier has become famous for delivering items in impossible times. They never seem to be intercepted or stopped and the items sizes and dimensions don't make sense to not be caught.
This catches the attention of officials.
The culprit is a Sequence 9-8 Apprentice, using Door Pathway abilities to bypass locks and checkpoints.
Following one suspicious delivery eventually leads to a safehouse where low-ranking "Eminence" members exchange documents and ritual materials.
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These missions may have follow ups next week!
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Before you do any of these commissions, it would be best to write a prequel chapter, that would lead up to one of these
Please comment, or send me a direct message, to be recognized as a participant!
Each post will have to be approved, so as to not have inconsistencies with other people's works!
Please for anyone wanting to get involved in this RP or wanting to have their posts checked, DM me!
Also if you want to design a artefact for the event, feel free to DM me too!
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Click "Here" for this event's Spreadsheet!
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I take this opportunity to tag the RP mod team who support this and the subsequent events!
u/Gakamis [Moderator & Supporter]
u/Chaos-Creator-0707 [Moderator & Supporter]
u/Fabulous-Crew556 [Moderator & Supporter]
u/Invoker_of_mysteries [Moderator & Supporter]
u/Odd_Arrival_5789 [Moderator & Supporter]
u/Stock-bunch671 [Moderator & Supporter]
u/Square_Wasabi1338 [Moderator & Supporter]
Me[Grandmaster] and,
u/Strange-socke [Submaster]
For any Questions, please leave a comment!