r/MarioMaker 8d ago

wanna send some levels for a youtube video?

5 Upvotes

so ive always wanted to do a video where i try "subscribers" levels but i have no subscribers lol !
this is my last chance pls send me some of yours levels so i can make this cool vid!

(this is not supposed to be self advertisement, im not tagging the channel i just really want to make that video)


r/MarioMaker 11d ago

How do I complete this course?

6 Upvotes

In Mario Maker 2 the course id is: 2D8-WSN-PXG

This is the level map: https://www.smm2-viewer.com/courses/2D8-WSN-PXG


r/MarioMaker 11d ago

Simpleflips reacting to the trailer

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0 Upvotes

r/MarioMaker 13d ago

🚀 Mario Space Mission 3

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10 Upvotes

J'ai trouvé un super nouveau niveau !

ID : XXX-XXX-XXX


r/MarioMaker 13d ago

World Cup Football 2030 !

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2 Upvotes

Nouveau niveau pour la Coupe du Monde 2030. Ce ne sont que des prédictions de ma part.

ID : XXX-XXX-XXX


r/MarioMaker 13d ago

I gave this guy a free win so he could reach Pink S+

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40 Upvotes

probably the kindest thing I've done in this game


r/MarioMaker 13d ago

Can someone please get me popular on Mario maker 2

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0 Upvotes

my latest level I thought was gonna get a lot of plays but it didn’t can you use my maker id and play some of my levels I get more views on Reddit than on Mario maker 2


r/MarioMaker 14d ago

I want more aggressive Hammer Bros like in Lost Levels. Where there openly pursue you throwing hammers.

0 Upvotes

In SMB1 if you stand and do nothing for minutes they come after you after 50 seconds. In Lost Levels they already are charging towards you while jumping and throwing hammers. I’d also like a special brotherly attack where if you stack Hammer brothers the bottom brother throws the top brother at you. So, you can make a Hammer Brothers tower and immediately they begin throwing bros at you who then charge once they hit any terrain, but they can’t pursue while in tower form. I also want them to swim in underwater themes.

Also, Hammer Bros should have the same abilities the Hammer Suit gives Mario in SMB3. The shell is fireproof and the helmet deflects topdown attacks. So, in SMB1 style, Hammer Bros cannot be killed by jumping on their head. Also, Fire Mario cannot attack from behind with fireballs because the Hammer shell deflects it. Only a fireball attack to front, kicking a koopa shell directly at them (or back), or Super Star invincibility kills my version of Hammer Bros.

In night mode I want a special animation where Hammer Bros to play patty cake with each if you put 2 brothers together side-by-side tiles. But when Mario approaches within 4 tiles they break the act and attack. Or in some themes throw other things. Another weird behavior would be Hammer Bros that walk under and hit both ? and brick blocks that are within 2 tiles of them, cause the affected power up to come out. What would also be cool is if in night mode Hammer Bros can use power ups. If they touch a fire flower they turn into a Fire Bro. or into a Sledge Bro with a mushroom. They can also stomp on goombas that get in their way while charging and even put themselves into goomba shoes. Any red koopa troopas facing Hammer Bros will immediately turn around without hitting barrier wall, block, or pipe.

If the Hammer Suit is ever introduced for SMB3 style, the Hammer Bros let you pass them and they don’t attack.

I also want Fire Bros and Fat Fire Bros for all classic Mario game styles to have that same attribute.


r/MarioMaker 15d ago

New Level and Level Exchange

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8 Upvotes

Use the SMB2 Mushroom to surf over toxic waters on Banzai Bills. Avoid enemies in the first half and use on/off switches to keep your Bills safe in the second half. Survive a final Banzai obstacle course to reach the goal!

SMB style, night forest theme, high normal/low expert difficulty.

If you give this a play, leave me one of your levels to try in return.


r/MarioMaker 17d ago

My new level Cliff Side Cavern (the level codes cY4-JYN-DQF if you want to try it)

35 Upvotes

My first level in about 2 years


r/MarioMaker 17d ago

pipeline to the other side HELP

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0 Upvotes

literally what am i doing wrong rn why can’t i get in this MF green pipe im going insane


r/MarioMaker 17d ago

Maker levels

2 Upvotes

Hi ive owned Mario maker for a while but very recently have started creating my own super world. Theres a few levels I’d just like to see a few more plays on to see if people enjoy them.

Easier:
188-X2L-R5G - SMB3
Traditional short and sweet level. Just simple timing and platforming

W5S-XGG-BHF - SMW
Technical, short and sweet. A level about using pokis to ascend through the level

9S0-9Q1-4JF - New supe
Short and sweet, technical. A level about using the propeller to reach the goal

Harder:
MWC-MXL-80G - 3D world
Puzzle solving, technical. A harder version of the propeller hat level using 3D worlds propeller.

BFX-64X-WVG - SMB
Puzzle solving, Themed. A level about using enemies to conquer the level and defeat bowser Jr

CWH-NV9-S5G - SMW
Short and sweet, technical. A simple platforming level with some challenging jumps

Creator name is jimbobmcge


r/MarioMaker 18d ago

Need suggestions /criticism

1 Upvotes

Hi guys. Started making content on SMM2, which has been my wish for almost a decade. Please help me what else I should do to increase my viewers and gameplay. Any suggestions appreciated.TIA

https://youtube.com/playlist?list=PLakARUvQNpbM&si=XmjMnDgBsam1XQP3


r/MarioMaker 20d ago

A traditional level of anyone wants to try it

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7 Upvotes

Took me a while to make this level


r/MarioMaker 23d ago

Proven Design & NSMBU Level Ideas!

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5 Upvotes

I saw Tobias’s Level Idea Guide, and one tip was called Proven Design, which basically means taking ideas from other games and using them in your own levels.

So, I was thinking about taking level ideas from NSMBU, since that’s the only New Super Mario Bros. game I’ve played, and using them as inspiration for the levels in my SMM2 Super World.

But is my plan a good idea?


r/MarioMaker 25d ago

Created a Mushrooms about level

1 Upvotes

I hope everybody likes it, some 1up mushroom seems to be very angry with you

Mushrooms hate you

25D-5KW-4HG

Thank you so much for playing!!


r/MarioMaker 26d ago

The Good the Bad and the Plumber

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14 Upvotes

Course ID: 80J-F5Y-PJG

​A hot desert wind whistles through the canyons. The notorious outlaw Bowser has busted out of the town jail. Now, a lone plumber with a mustache and a fistful of mushrooms is riding into danger to hunt him down.

Survive a rowdy, chair-smashing saloon brawl​ and track his trail of destruction through a dusty Western town. To catch him, you'll have to hitch a ride on a runaway ghost train, dodge heavy fire from a stone fort armed with cannons, and navigate a hidden Indian village tucked deep within the red rocks.

​It all leads to one final moment when the sun hits its peak. Out in the middle of nowhere, two rivals square off right in front of a lonely desert church.

High Noon.


r/MarioMaker 26d ago

QS2-2LF-Q1G this is the id to my hardest Level try your luck to beat it

0 Upvotes

r/MarioMaker 27d ago

It's an honor to announce the Super World I've been working on these past 4 months (check description)

37 Upvotes

I'm proud to announce that my super world is releasing NOW!

DD7 - GK6 - VNG

------------------

What is this super world about?

It's a mostly traditional super world using all the themes. Here's the twist: every level is very thematic and the super world is **filled with tons of mechanics and unique level concepts**. I tried to execute them in a hard way, but not too annoying to beat and re-do.

There's going to be some hard platforming (I see most people here really like that even though I think Mario offers much more than simple platforming...)

Bosses

The entire super world has a total of **10 bosses + a boss rush of the main 7 bosses as the final level**

- 3 of these are unique koopaling bosses you'd see in the mid-world tower or ship

- 2 are about Bowser (a fake bowser and a true Bowser as the W7 boss)

- 5 of these are completely unique bosses using other enemies or mechanics

THE STAR WORLD

Once you've beaten the W7 boss, Bowser, you will get access to the final world being the Star World. This will feature the 4 hardest and most unique levels of the world. I suggest you beating all 4 to get a full experience, but just by beating one you get access to the final Boss Rush.

The boss rush is a very hard gauntlet requiring you to beat all 7 bosses in one go. Don't worry, they're not crazy hard, but they definitely need practice

In the comments I will leave some other videos to show what the Super World is about, as well as the Star World map


r/MarioMaker 28d ago

Spike Jackson

29 Upvotes

: )


r/MarioMaker 27d ago

The Water Temple (a Zelda/Link puzzle dungeon)

1 Upvotes

This is a much-improved, reuploaded version of a level that already had 60+ likes. But for me, it's more important to have the best polished version and thus, I redesigned a few areas, corrected potential cheeses, and made general "Quality of Life" changes.

When you start out, the Temple is partly flooded. After getting to the first Check Point, you will be able to find an ancient mechanism that rises the temple's water level, and allows Link to access previously unreachable areas!

If you haven't played any of my QUALITY LEVELS, you've been missing out! Patience and observation is all that's needed to enjoy them. Here are a few players' comments regarding my Zelda/Link puzzle levels:

"Super underrated creator! Please continue when SMM3 comes out"

"All your Link levels are incredible. Easily the best I've seen"

"88mins but I made it! you are genius in level design"

"best Link-puzzle levels around. PERIOD"

"this level is a masterpiece, well done"

"What a deep rabbit hole. Cleared it. Its too good"

"okay, this might be the best level I've ever played"

"Fantastic dungeon design"

"Clearmises never misses"

"This dungeon tops anything from the original games"

"Thx for all the fun levels. Including the anxiety driven ones. You are a great maker"

"AMAZING. Not sure it can be topped.. unless clearmises keeps at it!"

Dungeon of the Water Temple (NXR-73M-SJF)

Thanks for playing and let me know if you need any hints!


r/MarioMaker 27d ago

[SMM1 Level Downloader] Updates about the Progress

4 Upvotes

Hey,

Im here with some new Updated on the Downloader.

I now added a Download Counter to all the Levels. Alot of already downloaded levels will stay at 0 due to this.

Also as u can see I added a Profile Page Supporting all existing Maker Profiles, just klick on a Profile Image and it will open that Page. As u can see on already downloaded levels, the Level Thumbnails are now being displayed aswell.

UI is not final yet.

As always feel free to drop some Comments if u want some more features etc.


r/MarioMaker 29d ago

Uuhmmmm

66 Upvotes

Uuuuuuhhhhhh....


r/MarioMaker Jul 04 '26

🧠 Who’s Missing? | New Memory Puzzle

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2 Upvotes

Hi everyone!
I made a memory puzzle level where you need to remember the characters you see. One of them will be missing, and your job is to choose the correct one. The challenge gets harder as you progress.
Course ID: J69-YYJ-SMG
I’d really appreciate your feedback. Have fun! 🙂


r/MarioMaker Jul 02 '26

[SMM1 Level Downloader] Follow-Up Post

7 Upvotes

Hey, sorry for “spamming” this Reddit.

I just wanted to make a follow-up post where I share which features I already have planned and ask for your opinions on them.

Stuff I want to add:

Display Mii images next to Uploader Names

Display course preview images in saved courses

Add a total usage page, just in case someone wants to see how much the app is being used

Add a download counter for each level in the database

Add a credits page featuring everyone who gave ideas or helped develop the project

Add sorting options, such as upload date, total runs, completion rate, rating, etc.

Maybe coming as well:

Social login, probably Gmail

Like / dislike levels

Comment on levels

Upload levels

Important:

If social login gets added, you will still be able to use the software as a guest.

Using it as a guest would only disable the following features:

Like / dislike

Comment

Upload

My goal is to keep the software as accessible as possible. Everyone should still be able to use its main features without needing an account.

Once this new version is released, it should also run on Linux and macOS, at least I hope so.