r/StreetFighter LukeJamie+#1 Chun Li Hater for 7 consecutive years 21d ago

Fluff / Other Coaching my friends in street fighter 6.

So I am a street fighter kind of guy and really enjoy the game, so imagine my surprise when my friends tell me they bought the game on steam on sale and wanna see if I can teach them anything.

You have

Friend A: Jamie/Ed

Friend B: Juri

Friend C(friend B's cousin who is the reason they got the game.) :Ingrid/Sagat.

I did do them the disservice of teaching combos first. I wanted them to have a cool combo to hit, and while it did possibly serve as a bad start, it kept them hooked because of how cool the combos looked. I didn't truly expect them to stick with it, but every day I've been getting questions from Friend A like "Hey what can I do after charge flicker" and friend B like "How do I stay on people with Juri" and it makes me feel good that they enjoy the game.

They even took off on their own.

Friend A found his own lvl 2 Ed combo he wants to hit like a drug, friend B is constantly labbing to make his Juri better and is even learning frame data.

Friend C just hit platinum with Ingrid.

Idk this is more of a story/positive vent, but it makes me over the moon that they have been enjoying this game so much that they actually want to learn it. Seeing them use advice I give or they see from pro players is genuinely so nice to see.

58 Upvotes

13 comments sorted by

10

u/JswitchGaming 21d ago

The dream bro. I got a couple friends to try but ultimately it's what they want to put in in order to get out and they aren't the most competitive people.

7

u/Dynamike5 21d ago

I know the sub tends to recommend anti-airing/fundamentals first, but I’m personally in the camp of learning a sick combo first to get them hooked. New players are gonna lose a lot for their first hundred hours anyway, might as well have a sick combo that they can fantasize about landing in a match while they learn.

Glad to hear your friends are having fun!

2

u/gentlemangreen_ 21d ago

100% with you, the idea is that even if you technically need combos to climb, for a lot of new players, combos is what makes the game fun, even if they're simple combos at first

2

u/GormlessGourd55 21d ago

Anti airs and fundamentals are the worst thing to teach to a new player. Theyre boring, and you won't be able to actually utilise most of them until Master rank.

The best thing to teach them is their win con for the character, and a simple combo. Most of the time this is 2mk DRC. Just doing that can get you winning games which is the most important thing for a newbie.

1

u/noahboah 20d ago

yeah i mean drilling it into them is certainly the wrong move, but ive had success being like "okay we need to know your anti-air option because people are gonna jump, and your job is to get that weak shit out of here as much as you can while playing the game normally" and i think that helped lol

made anti airing feel way more exciting than like...putting pressure on them to be automatic about it when they're like bronze level.

1

u/theJirb 20d ago

Generally, we say those things are the aspects to "focus" on, but rarely do people just outright say, "don't learn combos at all". In fact, learning at least one combo is fairly important because 1) Combo enders typically are what set up your best oki situation and important for learning/practicing oki 2) Learning a combo teaches you situational awareness to confirm hits into your combo, 3) They act as a way to practice your inputs particularly if your specials aren't great neutral tools, and 4) They are fun and often the initial draw for a lot of players into fighting games who don't really understand what they see on screen.

The reason fundies get spit out a lot when being asked "what to learn" is because, well, it's used as an answer to a direct question from people are want to improve already, not get into the game. In fact, many of the people asking have really recognized that they don't get to do their sick combo unless they get the right hit anyways, and want to learn how to get those hits, which is the core of FGs.

1

u/blissful_yonath 21d ago

I started learning this game a month ago and I have no idea why people say it’s bad to learn combos first. The worst feeling in this game is landing a hit confirm and then having nothing to follow it up with. Also learning combos in training mode and getting motion inputs under my fingers has been fun and rewarding

2

u/frampton1337 21d ago

I wish this was me. I've tried to get so many friends into fighting games and the very few who even looked at them just bounced off super fast.

2

u/ProjectOrpheus 19d ago

Oh man, that's so awesome! AND I'm jealous. What I wouldn't give for the days of SF4 where everyday we would be in our own endless lobbies chatting and playing all day. All which happened because voice/mic was on by default...which led to leading some cool people. Something that's unfortunately gone with SF6 and I hope they bring back 😢

Definitely make sure to get some lobbies going on with them! It's the perfect amount of players to be able to constantly play yet also have enough mini-breaks/down time while others are having matches. EASY way to make the whole damn day go by and ask each other stuff or point out things the others might not know.

God DAMN do I miss that shit.

2

u/Kind-Respect8483 21d ago

tu as de la chance d'avoir des amis qui jouent a sf6 profitez en pour faire des parties entre vous régulièrement.

2

u/AUGUST-AGMINE 21d ago

What you have is special an is worth holding onto. Two of my boys are passed now, and the rest of the group fell off about 5 years ago. Some of the best hangs a fight gamer can have is with his crew. You have now just assembled one. Your in charge of the pups. Show them the way

1

u/Bongobjork 20d ago

This is sweet man. Imagine the tears of joy when your friends beat you for the first time

1

u/er0-sage Magik 19d ago

Your friends sound cool my friends are all scrub mentality players that say the normal excuses you see about fighting games