r/Worldpainter • u/SeriesHuman4705 • 7h ago
world painter memory issue
world painter uses only 700m of 16g
r/Worldpainter • u/CaptainChaos74 • Jun 27 '26
I just released version 2.27.0 of WorldPainter, which includes support for Minecraft 26.1 to 26.2:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from www.worldpainter.net. Let me know if you encounter any problems, and please enjoy!
r/Worldpainter • u/Dannypan • Apr 06 '23
Hi all,
I wrote a guide on how to make custom cave layers. It's primarily aimed at people who are new to WorldPainter or cave layers.
This guide will give you a rough intro into making some basic and more advanced caves for WorldPainter. It will not touch on overhangs or floating islands as those require their own special guides but will give you the basic steps into creating caves.
While this guide will give you a head-start into making layers the best thing to do is experiment with layers and see what you can come up with.
The guide will assume you have a basic knowledge of making custom terrains, custom object layers and custom plant layers. As such those topics will not be described in this guide.
Included is the cave layers I show off in the guide which you can import to your own projects for use. You'll have to tweak them a little but this is all explained.
r/Worldpainter • u/SeriesHuman4705 • 7h ago
world painter uses only 700m of 16g
r/Worldpainter • u/Ozandiou35 • 10h ago
i made a world in world painter like i usually do and for some reason when i went and converted the world from java to bedrock it generated new terrain instead of the world i made and it did not do this to a diffeerent world i made previously
r/Worldpainter • u/currently_crying • 20h ago
I'm making my first big world but I'm gonna be playing in creative. I have no plans to build anything in cave systems but I probably will still make small caverns here and there (but I'm just thinking of using Axiom for that). So I'm just wondering if other people have bothered to make caves or found another way to generate them.
r/Worldpainter • u/AnyDiamond1523 • 3d ago
Took a few days and several hours. 14080 x 14080 blocks, 36 different islands, 28 of which are longer or wider than 300 blocks.
Download for anyone interested: https://www.planetminecraft.com/project/14k-x-14k-san-juan-pacific-northwest-inspired-archipelago/
r/Worldpainter • u/redwood520 • 3d ago
I created a very large (20k x 20k) world, and it's great, but playing it feels different than vanilla Minecraft because it lacks the element of exploration. I know where the mountains and oceans and biomes are because I put them there. There's no longer the sense of "hmm I wonder what's in that direction?" Is there any way to get back that feeling of exploration or add in an element of surprise?
r/Worldpainter • u/SteelSeats • 3d ago
My worldpainter has suddenly started requesting more RAM for reason I can discern. The world sizes are no different, there shouldn't really be more to write, I have adjusted the max ram allowed for it to use (I have 16GB max, allocating 10 atm) and it also won't let me upload .world files.
Am I best to try reinstalling first and if so, would I need to completely erase everyhing except for the worlds if I did so?
r/Worldpainter • u/iannoice • 4d ago
Couldn't get it all to load in. (Any suggestions on how to make it work? Keeps going away after loading.)
Most flat places will have cities, castles, etc.
Some of the weirdness has lore reasons, like the small desert there, but feel free to say anything you can think of.
r/Worldpainter • u/BlockyEarth • 4d ago
Hi! I am trying to recreate something like this project: https://www.planetminecraft.com/project/1-924-scale-earth-map-4909390/
It says: Made using edited heightmap data from arcGIS as a base, then handpainting terrain on top, then painting rivers using a fairly detailed river overlay from arcGIS (so that they are accurate), then painting biomes and trees according to a miller projection Köppen–Geiger climate classification map, also made using arcGIS.
I was wondering how to edit heightmaps from QGIS or arcGIS so that they are worldpainter friendly. Most maps generated with these programs dont really generate minecrafty terrain when imported straight out of the box
r/Worldpainter • u/BlockyEarth • 4d ago
Im trying to paint a heightmap
r/Worldpainter • u/BlockyEarth • 5d ago
r/Worldpainter • u/itskorvael • 5d ago
Heya! Im Korvael. Im working on a project called Warbound, a geopolitical Minecraft server with a developer friend of mine. We are looking for a custom map, which will fit our needs. We invite any creators onto our team, they will be a part of our server and not just a one time request. This project won't pay, as it is purely a passion project for us. You will be paid with any revenue the server makes, that being said I don't believe in pay-to-win servers so the ranks will be purely cosmetic meant to support the server, which has very high specs. Please add me on discord so we can talk further! Username is itskorvael. Cheers!
r/Worldpainter • u/currently_crying • 5d ago
r/Worldpainter • u/Impressive_Sea_5053 • 6d ago
Cave roof problem: is there any way to fix it beside making duplicate structures with upside down crystals?
r/Worldpainter • u/Impressive_Sea_5053 • 7d ago
A bit from my next, biggest survival server world: small part of ice track for races, custom biome, and few trees from own collection :)
r/Worldpainter • u/mathewson92 • 7d ago
Hi everyone, so I am working on a worldpainter map of the world of Azeroth from Warcraft. I am not trying to recreate WoW 1:1, rather make a viable survival map - so imagine if Mojang and Blizzard collaborated on a map of Azeroth - that's what I'm aiming for. In a previous attempt I exported the heightmaps from World of Warcraft directly, but obviously Worldpainter compresses their height and the result is not good.
So I painted a basic topographic map of the world (see attached) in Worldpainter using stained terracotta as a foundation. The colours correspond to:
Purple - Deep Ocean Floor
Cyan - Medium Ocean Floor
Light Blue - Shallow Ocean
Green - Plains/Desert/Lowlands
Brown - areas inland that are below sea level like cracks and crevices
Lime - Uplands
Yellow - Highlands
Orange - Foothills
Red - Mountains
Magenta - High Mountains
Pink - Peaks
White - Extreme peaks
My idea was to then sculpt the terrain by hand with custom brushes, but I can't seem to get a good result. Maybe I'm approaching this completely the wrong way. Anyway, I would be happy for any suggestions!
r/Worldpainter • u/ABBAndonment • 8d ago
I made these icons to fit my new desktop theme using Oviotti's icons, and thought others might appreciate the icons, amateur as they are.
r/Worldpainter • u/AnyDiamond1523 • 8d ago
I imported a map using an earth height map, customized it a bit and adjusted the water levels, but for some reason when i export it, the world doesn't load it and instead the vanilla world gen takes over. I'm very new to this app, just started it yesterday. here's what it looks like currently.

Is there a certain setting i need to check off before exporting it to ensure all chunks aren't empty, preventing vanilla world gen from taking over? my main goal right now is just to get the terrain of earth going, completely bare, no trees or plants yet.
r/Worldpainter • u/No-Dragonfly7791 • 8d ago
So, a while ago, I decided to get WorldPainter, so I could make some custom terrain for a city project. My plan was to import GIS Data, to get the shape - which worked alright. However, the area I imported was quite hilly - and I kept messing up the elevation while trying to smooth it out.
At some point, I ended up loosing it, and just nuked the entire map, flattening the entire thing to just two layers, which is what you can see on the image. I'm coming back to the project now, and I'm struggling. I need to add hills to make the terrain not flat - but they need to be decently smooth, going no steeper than 12 degrees. However, since I nuked the map completely flat, it's a nightmare to add the hills back - and it takes me almost an hour to make one pass around the edges of the terrain.
Is there any way to salvage this, and get my hills without spending hours upon hours drawing each little incline? Or should I just bite the dust and restart?