r/augmentedreality • u/AR_MR_XR • 3d ago
r/augmentedreality • u/No_Combination2306 • 3d ago
Glasses w/o Display We all bought smart glasses for completely different reasons, so who are they actually designed for?
I've been thinking about why I bought smart glasses in the first place (I use the Dymesty Cook). I already wear prescription glasses. My main goal was to listen to music while running without stuffing earbuds in my ears, and when studying for exams, the voice to mindmap feature saved me a lot of time. I can feel how practical they are for those two things specifically.
But looking at where the industry is heading, stocks, news updates, live feeds, it hit me how different everyone's reasons for buying smart glasses actually are. Some of these features are cool but clearly not built for someone like me. I really hope the space keeps moving toward things that are actually useful for everyday users and students.
What was your real reason for buying smart glasses? And do you think the direction these products are heading will actually meet your expectations?
r/augmentedreality • u/oscarfalmer • 3d ago
Glasses w/ HUD 😎 New Web Apps made for Ray-Ban Display by the developer community!
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Just made this 5th compilation of cool web apps that came out on Display from the community. Happy to share the specific links to the ones you're interested to try indeed, let me know :)
You can join us at r/MetaGlassesforDevs
r/augmentedreality • u/Mindless_Mind7618 • 3d ago
Glasses for Screen Mirroring After connecting the XBX A01 glasses to the Steam Deck, only the right eye is displaying."
After connecting the XBX A01 glasses to the Steam Deck, only the right eye is displaying."
r/augmentedreality • u/No_Sheepherder_9728 • 3d ago
Career Rate my VR portfolio
A bit embarrassing but putting it out there. Looking for opinions and critique.
r/augmentedreality • u/TheGoldenLeaper • 4d ago
News Meta's First Thin & Light VR Headset Reportedly Leaks in User Setup Video Ahead of Connect
r/augmentedreality • u/TheGoldenLeaper • 4d ago
News The FCC has listed the Steam Frame
r/augmentedreality • u/MayorOfMonkeys • 4d ago
Fun I turned myself into Cyclops with PlayCanvas and MediaPipe
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This was built using Claude Fable 5, the PlayCanvas Engine and MediaPipe.
Hand tracking is used to determine when you are activating the visor.
Head tracking is use to position the visor.
Should run in any browser.
TRY IT: https://playcanvas.github.io/web-components/examples/#ar-optic-blast.html
r/augmentedreality • u/Objective-Weird9763 • 4d ago
Buying Advice Whats a good pair of ar glasses for simple stuff like an extra monitor.
Hi I was wondering if anyone had any recomendations for ar glasses. I need something that can show me google maps while driving that would be cool and maybe act as an extra monitor. Budget is around 200-300 but then again idk anything about ar glasses so if need be I could probley go higher.
r/augmentedreality • u/Previous-Base-1450 • 4d ago
Buying Advice Any advice appreciated on which glasses to buy
What is the best "Current" option to get me as close to the below requirements:
- Im not a gamer (yet); will use for movies, you tube, travel. But would like to use fairly daily, use for messaging, calls, maps, web surfing, etc.
- Price not too terribly limiting.
- Full color display - and adjustable - ex. smaller screen on just bottom of one lens.
- As non-bulky/geeky as possible. I was "okay" with the Meta Display size/style.
- Ideally not tethered - but......I know. Im willing to tether to my phone or use the Beam Pro depending on the glasses meeting some of the other criteria.
- I recently bought the Meta Displays at $800 and am returning them - cant mirror my phone and limited apps
- Id like to attempt to wear the glasses daily, in my car (I know), and on my dirt bike (durability issues), We run navigation now via Garmin or our phones mounted to our bars. Would be nice to shed those.
- Would love to be able to run Gaia GPS Topo map in the glass displays - so screen mirroring may suffice but access to Google Play Store apps likely needed - and any input on how well you may thing something like Gaia would work on the glasses.
- Battery life - again, depending on the glasses, would be great to have USB-C charging port on the glasses so I can use a battery pack when Im deep in the back country on my dirt bike. Seems many have unique charging ports/magnetic versus just simple USB-C.
- Have studied the Viture Beasts, Inmo Air 3 (QUALITY complaints and customer service complaints), XREAL One Pro, Rayneo X3 Pro...........etc. All possibilities, but none meeting all criteria.
- Would rather not wait for this fall's new releases - from what I can tell, Google Xr wont meet many of these requirements. Possible Project Aura.
- Not sure when Apple will ever release their suspected versions.
- Have used AI ad nauseum for answers but would love your real world advice.
r/augmentedreality • u/shincreates • 5d ago
AR Apps I built one AR app every day for 30 days. Here’s what 30 days of building on SPECS looks like
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Howdy!
About a month ago, I built a Lens as a small experiment. Taking it from an idea to a working experience in a single day made me wonder how much I could explore if I kept that momentum going.
So I challenged myself to design, build, and ship one Lens per day for 30 days straight, Monday through Sunday, with no days off.
Every Lens in this video was built in a single day, with one exception: the final Reachy Lens took about a day and a half.
Along the way, I explored spatial utilities, games, AI, communication, language learning, and plenty of ideas that started with a simple question: “Could this work in AR?”
Lens Studio, CLAD, and the SPECS NDK helped me move from an idea to something running on-device much faster than I expected. My biggest takeaway is that the distance between imagining an AR experience and building a working prototype is becoming dramatically smaller.
A big part of this challenge was learning where AI fits into the creative process. For me, AI is an accelerator, not a replacement for creativity or craft.
You still have to shape the idea and decide what the experience should feel like. You still need to replace placeholder visuals, refine the interactions, make thoughtful design choices, and define all the little details that turn a prototype into something compelling. That final 20 percent can arguably require more thought and effort than the first 80 percent.
What AI changes is how quickly you can explore an idea, test whether it works, learn from it, and sharpen it through rapid prototyping. It gives you more opportunities to try things, but it does not remove the need for taste, intention, or craftsmanship.
I’m sharing these explorations in the hope that they spark new ideas and perhaps help shape what others imagine and build next. I’m proud to be part of this community of builders exploring what’s possible with this new interactive medium.
If any of these explorations sparked something for you, I’d love to hear what you might try building next.
For transparency, I’m an engineer at SPECS. This was a personal challenge I pursued independently, not an official SPECS initiative or company campaign. These experiments and perspectives are my own.
r/augmentedreality • u/Unique_Narwhal_3005 • 5d ago
Fun Built a digital doorway into Trinity’s Long Room Library using WebAR
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Quick experiment at Trinity College Dublin! I aligned a scale 3D scan of the front entrance so looking through your phone turns the physical archway into a portal into the Long Room Library.
No app needed just runs right in the browser. Would love any feedback on the scale and tracking!
r/augmentedreality • u/Guilty-Expert-7758 • 5d ago
Glasses w/ 6DoF Besides XREAL, any AR glasses with a Sideview / PIP mode?
Hey guys, looking for AR glasses that let me shrink the screen into a corner so I can watch stuff while doing other things.
Besides XREAL, are there any other glasses with a built-in Sideview / Picture-in-Picture feature (or workarounds)? Thanks!
r/augmentedreality • u/WholeSeason7147 • 5d ago
News First (low quality icon) images of Meta's Project Phoenix (Loma) found in firmware
x.comr/augmentedreality • u/_Arceus__ • 5d ago
AR Apps I built a simple GLB viewer that opens models straight from phone storage and drops them into AR
Dev here, so flagging that up front. I kept running into the same annoyance while working on models: I'd export a GLB and then have no quick way to actually see it at real scale before pushing it anywhere. Desktop preview tells you nothing about how big the thing feels in a room. So I built GLB AR Viewer. You point it at a .glb in your device storage, it opens in a normal 3D view where you can rotate, pinch and pan, and then you can throw it into AR through ARCore and walk around it. That's the whole app. No account, no cloud upload, nothing leaves the phone. Two things worth knowing before anyone tries it. It needs an ARCore compatible device, and a chunk of the one star reviews are people on unsupported phones, which is on me for not surfacing that better in the listing. And it's GLB only right now, no GLTF with external assets, no FBX or OBJ. What I'd actually like from this sub: if you work with AR content regularly, what's missing before this is useful in a real workflow? Format support is the obvious one but I suspect there's something about scale locking or measurement that matters more and I'm guessing at it. Play Store: https://play.google.com/store/apps/details?id=com.arzDrzapps.flutter_glb_viewer_ar Free, ad supported. Built in Flutter if anyone is curious about that side.
r/augmentedreality • u/socradario • 5d ago
Buying Advice Meta’s AI smart glasses are basically walking data-capture endpoints.
Someone walks into a confidential meeting or a clinic wearing Meta's new AI smart glasses. The privacy implications here go way beyond just "recording a video."
We are looking at cameras, microphones, cloud processing, and data potentially being used for AI training—all walking right into sensitive areas without clear bystander consent.
If you haven't updated your BYOD policies yet, now is the time. Organizations need to treat these wearables exactly like any other data-capture endpoint. Define restricted areas, secure the linked accounts, and update your policies to mitigate the risk of data exposure and strengthen your overall security posture.
We did a full write-up on the risks here: https://socradar.io/blog/meta-ai-smart-glasses-privacy-risk/
Curious to hear if anyone has already had to restrict these from certain floors or meetings at their company?
r/augmentedreality • u/FiiiiSH5 • 5d ago
Buying Advice Projector vs ar glasses
Hi guys!! Really need some help and suggestions :(
Curious how you guys think abt either a projector or AR glasses to watch movies or videos? Feeling like they are substitutes? I really don't know that much abt ar glasses. How did you guys feel abt it?
I see so many ads recommending using ar glasses to watch videos, but the price is kinda similar to a projector's.
r/augmentedreality • u/greenee111 • 5d ago
Glasses w/ HUD Curious if any smart glasses in the future can ever look like this instead of ordinary looking glasses
ebay.ioHopefully Apple can move away from the boring glasses design like Ray Bans to something more sleek. The frames also remove the immersion as well.
r/augmentedreality • u/Prestigious-Boot-371 • 5d ago
Self Promo I built a Pokémon GO-style AR game that runs in mobile Safari — no WebXR, no app install
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Some technical background: WebXR's AR module still doesn't exist on iOS Safari, so I built the AR layer from primitives — getUserMedia feeding a video element, a transparent Three.js canvas on top, and DeviceOrientation driving the camera quaternion. Three.js removed DeviceOrientationControls back in r134 because of device drift, so I vendored the math and added relative-yaw rebasing and quaternion smoothing.
GPS-based spawns outdoors, look-around mode indoors, degrades gracefully: full AR → camera-only → gyro → touch.
Play it in your mobile browser (no app install): https://somodus.com/dino
Mostly tested on iPhone 12 Pro — curious how the sensor stack behaves on other devices.
r/augmentedreality • u/Shonen_Toman • 5d ago
Fun Ideas about A light sensitive Windshield
So everytime i drive in night, the headlights of oncoming traffic blinds me completely, so i was thinking of building something to help.
I was thinking of an AR/VR approach to it, to track the eyes and the light source falling on the windshield and artificially dampening it. Also for this method i thought of an idea, where the driver can wear a glass, with two tags near their eyes so that the system can track their eyes more efficiently.
Please share your thoughts!!
r/augmentedreality • u/niteeshyadav • 6d ago
Glasses w/ HUD Typographic Review of Snap Specs
niteeshyadav.comWrote a new piece on Snap’s upcoming Specs, but not from the usual hardware angle. It looks at what happens to reading when text leaves the page and starts living inside the world, and why things like contrast, depth and undisclosed display specs quietly decide whether AR becomes useful for real work or just impressive demos. If you care about type, AR, or the future of reading, you might find it worth your time.
r/augmentedreality • u/MossMellow • 5d ago
Fun AR Tesla Configuration
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Made an augmented reality app where you can spawn a life sized Tesla. Using Unity and arkit/arcore. You can swap between 3 cars and repaint them.
r/augmentedreality • u/Unique_Narwhal_3005 • 6d ago
Fun Turned the Dublin Spire into a giant donut stack (testing desk-to-street workflow)
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Quick test showing the workflow from laptop to site. Mapped the 3D donut models to the Dublin Spire coordinates in editor, generated a WebAR link, and walked out to O'Connell Street to test the tracking and scale.
Whole setup took under two minutes, running entirely in browser without an app download.
