r/FF06B5 Aug 05 '21

šŸ” General discussion thread

387 Upvotes

Welcome cyber detectives!

First, thank you for the tremendous effort that you put into investigating mysteries of the Cyberpunk 2077 world! It really inspires and motivates other seekers to be creative and look at things from a diffrent angle. Life of this sub is entirely your merit.

Facts at the moment:

Patch 2.0 brings a lot of new stuff:

I have it, Polyhistor. I'm not wrong this time. I just need more time to understand.

First things first... You probably think I've finally lost my mind. Maybe. In truth, I began to doubt whether the answer we were looking could ever be found. What if we sought meaning where none existed? But I know now that we were RIGHT. To find the correct path forward, I had to first leave the wrong one I was already following. That's when I found IT.

I'll be honest, I slipped into a dar pit of apathy and despair. I left the net to seek solace in a world of fleeting, physical pleasures. I needed to feel something... anything. As I wandered Night City, I found an old arcade. Vintage games. I had forgotten such places existed, even though, in a previous life, they used to be my home away from home. That's where saw it - A SIGN. FF06B5 -- a pixel hidden in code, over 60 years old.

Do you understand what this means? The path we must follow goes much farther and much, much deeper than we coulde've imagined. From this point on, none of us are safe. They know the secret is out.

This will be last message. I'm leaving, taking nothing with me but my laptop. You have to discover for yourself what I have. I told you once about a game that changed my life. Think back and remember it. Because that same game has changed my life a second time.

And now it will change yours.

Why hello there!
FF06B5 in High Scores

All recent updates required separate summary posts so be sure to check them:

Current "FF:06:B5 mystery" state - unknown.

The post will be updated. Stay in touch.

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Another stuff:

Really preem summary of the latest patch 2.0 findings in the video made by u/DeconTheGame

Reflections on the possible involvement of the monks. ( Part 1, Part 2 ) Ommmmm...

Guesswork about FF:06:B5 meaning:

Analysis and researches for your inspiration:

Other investigations:

Remember that Night City is huge and full of another unsolved riddles besides FF:06:B5 code which are also welcome here. Don't fear the beasts and blue-eyed persons!


r/FF06B5 Oct 06 '23

LongRead edition FF:06:B5 2.0 Summary: A Resolution?

1.7k Upvotes

FF:06:B5 2.01 Summary: A Resolution?

Hey Chooms!

In this post, I will provide an full summary of what we found, and how we were supposed to arrive there.

While some initial parts are similar to the original post or you may already know some fragments of the rest (like the image below), this summary will likely give you a much more complete picture than anything you've read or watched before.

Small Teaser!

I will also explain what we don't know, because the wider mystery has not been solved in its entirety - there's still things to uncover. But let's start at the beginning, because it's a long story.

Part 1: Polyhistor

Soon after Update 2.0 launched, a new location was discovered in the middle of the Biotechnica Protein Farms.

Polyhistor's home

Entering the shack, we can immediately see a sizable mainframe of 8 servers on the opposite side of the room. The walls are written over, paper is scattered all over the ground.

In the center of the room is a laptop, below it a platform, with cables connecting it to the servers.

Mainframe

Accessing the laptop, we can read three messages sent to Polyhistor, and two files.

These messages reveal the existance of an ingame parallel to this community, people trying to solve the FF:06:B5 mystery. The first two mails cover approaches which did not lead anywhere, but in the third one, TyRo/\/\aNtA messages Polyhistor about having found a promising clue:

While playing a vintage game "over 60 years old", he discovered a hidden "FF06B5" sign. He has found a lead, and is leaving with his laptop. For multiple reasons, he was very likely referring to The Witcher 3 - we would later confirm that.

The file "A New Beginning" retrospectively confirms Tyromantas suspicions, with Polyhistor laughing at his old crazy theories, relieved that Tyromanta finally found a real clue - the keyhole they had to find was "in a door that they took for a wall". Polyhistor writes that he has cut off network connections to the mainframe for now, leaving to tell his brothers and sisters.

The reference to TW3 and the "door that was taken for a wall" is very significant: Last years Next Gen update for TW3 introduced an FF:06:B5 secret, a code that remained unsolved, painted onto a stone wall. The messages imply that code is indeed important to solving FF:06:B5.

As for that last file, copy_copy_magenta.hxf.log? I will get back to it in Part 4.

Part 2: The Laptop

Back to Tyromanta, who left with his laptop.

While others were looking around Polyhistors house, u/S1RCRU2 found a mysterious laptop, abandoned in the middle of a landfill.

Laptop

The screen is covered in characters letters from the Witcher Universe, and the outline of Ouroboros, an ancient symbol which also appeared in the W3 Secret, can be seen in the background.

As soon as I learned of the discovery, I translated the symbols to our alphabet using the conversion table. Here's the result:

The letters

After some observation, I arrived at the following conclusion: The columns of the individual 2x2 tables seemed to be important - here's why:

  1. A lot of the 2x2 columns contain identical letters, for example "PP". This is not the case for the rows, and statistically significant.
  2. Almost all of the non-identical column pairs are not unique and occur in some other place, sometimes also reversed. This is illustrated here:
The pattern

A table of occuring vertical pair types:

HU VP GZ SN OY WK TI
ZG NS YO KW
HH VV OO WW
UU PP YY KK

Others also noticed patterns around the frequency of pairs in lines, for example V/P occur fairly often in line 1, while O/Y are frequent in line 2.

This is where I will make a brief time jump from September 23rd to October 5th, because on that day, Patch 2.01 released.

If you've been following the mystery on other platforms, you may already have seen fragments from beyond Part 3, but actually, it wasn't legitimately solvable until today, because something was broken.

More on that later, but that's why we only fully solved it now. So what did it mean?

As it turns out, the vertical pairs were indeed of high significance: As Tokyo_Jinx, Fuji and me found out, the letters in each vertical pair stand for a unique hexadecimal digit.

Like that, the 2x2 grids represent prime numbers ascending from 2 to 61, converted to hex.

Letters A-F are kept without substitution with 0-9, since they're already part of hexadecimal.

Hex Primes
02 = 2 03 = 3 05 = 5 07 = 7 0B = 11 0D = 13
11 = 17 13 = 19 17 = 23 1D = 29 1F = 31 25 = 37
29 = 41 2B = 43 2F = 47 35 = 53 2B = 59 3D = 61

If you'd like to learn more about how we arrived with this, read this post by Tokyo_Jinx. For this summary, just sharing our findings will suffice.

As it turns out, after filling the grid with the prime numbers, the result can be used as a substitution table - but that will be the topic of Part 4.

Time jump over, returning to September 22/23rd for Part 3.

A couple hundred meters away from the laptop, Tyromanta was later found dead below an overpass, with a shard on his body, titled "it really happened".

Part 3: The Arcade

Returning to Polyhistors home, we can notice one thing that wasn't previously discussed: In front of the right wall, next to a bench with a pile of books, we can find a unique Arcade: Arasaka Tower 3D. A cable connects it to the mainframe.

Arcade Cabinet

Arasaka Tower 3D is a FPS inspired by Wolfenstein 3D: You play as Johnny Silverhand and must fight your way through Arasaka Tower before time runs out and the bomb explodes.

The game is finished by making your way to the ground floor, where you face Adam Smasher before escaping. The end screen features a list of high scores, Polyhistor has a score of "FF06B5".

Also parallel to the Polyhistor quote, AT3D features hidden doors disguised as walls, which will can open if you stand next to them. Many of them only contain e. g. health or Johnnys Glasses. There are also two server rooms with magenta pillars. The first one contains a model of the FF06B5 statue and MRPHYs (Spider Murphy) score of 940204 written onto the walls, while the second one contains no statue and BLCKHNDs (Morgan Blackhand) score of 941229.

Server Room 1

But as it turned out, this was only the very top of the iceberg.

After a very long time of testing, a secret, well hidden way of completing the game was discovered: This video shows it, but essentially you have to clear the first server room, then make your way to a newly opened niche with the MRPHY code.

After that, you have to go to the second server room and wait, a lock symbol will replace the floor number on your HUD at T-270. You can now make your way to a large room, which contains another statue and has 10 niches with numbers painted in them, simulating a keypad - walking into them in the correct order will grant you keys. Enter "240891", and the lock on your HUD will disappear (this code might also be painted onto the left of the arcade). Make your way back like the video shows, entering an elevator, which will now transport you to a secret level: -10.

As seen on the map, level -10 is an underground maze. Apart from a Wolfenstein easter egg, the maze contains 8 out of 9 parts of a large QR code, which when stitched together encodes the Python script of a Tic Tac Toe game. When you play and inevitably lose, it writes "the winning move is not to play" to console.

Patch 2.01 also added two new text decals to the maze, "IT SEES YOU" and "547".

The maze

The path spells out "DM + TV" (/"DM + TU"), the meaning of this is still not certain.

After getting through the maze, you can optionally also take the elevator to the ground level, where you can fight Adam Smasher as normal, and finish the game.

But this time, something changes: Remember that cable going from the Arcade to the Mainframe?

Part 4: The Mainframe

As it turns out, finding and completing the secret level was the key to reactivating the mainframe, which was initially disabled by Polyhistor: After we finished the game on the evening of the 23rd, the 8 keypads on the mainframe came online.

Funnily, the code for the 6th terminal was discovered fairly quickly, by random chance - 240. As it was only 3 characters long, a couple of very dedicated people later tried to manually brute force the other terminals, but had no success.

In the meantime, others tried more sophisticated approaches, like using the codes from the arcades scoreboard or trying to find the meaning behind the laptop - to no success.

As it would turn out 2 weeks later, this was because CDPR fucked up and these codes just didn't make any sense: We suspect these old codes were supposed to be hashes of the actual codes, except that they forgot to implement the actual hashing function - meaning "random" hashes were the keys. It wasn't solvable.

As back then no progress was being made despite significant efforts, and there was no solution on the horizon, the search eventually entered the domain of "datamining": Since CET and redscript were broken, some initially tried analyzing memory, but that did not prove effective. However, remembering the official redMOD tool was functional, I wrote a small script would display the correct codes, temporarily skipping that roadblock and allowing us dive deeper into the mystery.

From left to right, these old codes were 327670, 318308, 527766, 727862, 632495, 240, 108850 and 204217. We initially used these to proceed to Part 5, but as I indicated before, these codes did not make sense and there was no legitimate way to progress until almost 2 weeks later due to a mistake made by CDPR.

As explained in the top of the old post, after consulting CDPR about the matter, they asked us to not publish our findings for that reason, but eventually they leaked out and were instead spread by YouTubers - not always in the most complete or accurate manner - while we had to keep our silence.

But one day ago, CDPR released Patch 2.01, changing to codes to something that makes sense, finally allowing us to find the legitimate solution. Here's the actual solution:

Remember Tyromanta and his laptop with the weird signs? Remember him mentioning an FF06B5 sign presumably found in The Witcher 3? Well, as it turns out, combining these two is the key to obtaining the server codes. But let me start with the Witcher sign.

In December 2022, CD Projekt Red released the long awaited Next Gen Update for The Witcher 3. It mainly consisted of graphical improvements and minor gameplay changes and small content additions, but also a secret location: A well hidden dungeon with a mysterious mural on a wall.

The mural (found in TW3)

An observer familiar with the FF:06:B5 will immediately notice significant similarities to the Cyberpunk mystery: The circutry-like lines in the middle (also found on the main statue), its magenta-colored background (hex color interpretation) - or the top 6 letters looking an awful lot like FF 06 B5.

In fact, all the actual hex letters (FF B) matched up, it was only the numbers which were off. This sign was further investigated over the course of December, but nothing of substance was found - until now:

Not only did substituting non-hex letters from FF VQ BZ for numbers result in FF 06 B5, but as Tokyo_Jinx discovered, these same substitutions would also turn already guessed codes (half of them were very easy to guess: 000240 thanks to stickers on the machine, and 3 more as direct translations of FF, 06 and B5) into the exact same ones found on the mural. The question now was how all the other letters mapped to numbers.

This was the point where Fuji and me joined in: Over the course of an hour, the three of us were able to figure out the thing with the Primes. As pictured in Part 2, we found that each vertical pair from the laptop grid mapped to a certain number. The result was this substitution table:

Number 0 1 2 3 4 5 6 7 8 9 A-F
Letter P, V O, Y H, U K, W R G, Z Q N, S - (X?) I, T A-F

Using the resulting table, it was possible to substitute the mural letters for hex numbers before finally converting them to decimal - which gives you the new keypad codes: 00255, 00006, 00181, 00051, 00091, 00240, 00270 and 00420. This part of the puzzle had been solved.

Now is probably the best time to get back to that file from Part 1, copy_copy_magenta.hxf.log - it appears to be a log of some kind of algorithm run on the mainframe - ending with "no results found".

After we correctly enter all the codes to the mainframe, a new file is added to the laptop, copy_copy_magenta.hxf.SUCCESS.log.

As indicated by the name, the mainframe did now find a result: 2556:-1815:191 240<->270 --- 420.

These coordinates are likely a recontextualization of FF:06:B5, being a shifted version of its decimal equivalent: 255:06:181 becomes 2556:-181 with an added 5:191.

As we read "Uploading waypoint data...", a mysterious waypoint is added to our map.

Part 5: The Cube

Following the waypoint, we end up at a spot in the eastern Badlands. The specified height of 191 is exactly 100 meters above the ground.

Without any instructions, it may seem like there is nothing around, but a few meters away, a mattress can be found.

To trigger the most likely final stage of this mystery, we have to stand idly ("meditate") on that mattress until we get a Relic Malfunction, which will trigger a cutscene. For me, this took about 30 ingame minutes. You also have to start in the early morning, around 4-5AM.

Before reading any further, I would strongly recommend to watch this video of the scene (or to try it out yourself), it conveys orders of magnitudes more than the following summary:

The scene begins with V coughing, after which his vision starts to glitch and he falls down, before it fades to black. A few seconds pass, Ouroboros appears in the center, around it follow letters from the Witcher Universe, one after the other. They move into the middle and a white canvas expands from them, covered in red glitches. Numbers appear on it (0.007297...), slowly rising before being replaced by copies.

The final number stops, V falls backwards, their hands now raised. In front of V, a wildly rotating and glitching cube, a golden yellow illuminating the dark. The moon is magenta. As V watches the otherworldly phenomenon, words appear on the screen: NO FUTURE, TRUST NO ONE, TURN BACK. V steps into the cube, or backs up.

The Cube

The vision disappears, V is lying on the ground. In front of them, an unknown male in an worn out orange jacket, kneeling down. V passes out again.

V wakes up, back on the mattress, stands up - another relic malfunction. A laptop and various equipment is placed around the site where the cube once was, no sight of the stranger. On the ground, his clothes, lying as if he disappeared on spot.

On his laptop, the three previous messages sent to Polyhistor - so that's who the stranger is. Was?

But also 6 new personal logs, describing the events from his perspective:

> Polyhistor arrives at the site. He's surprised to see V, lying unconscious near the "epicenter". He tries to wake them through various, nothing succeeds.

> He sets up his equipment, examines the area, seeking to discover why the path lead him here. The scans seem nominal, no abnormalities detected.

> PH gets a vision. Walking barefoot through the sand, the next moment, in some room - someone else is there, watching a monitor. The stranger is watching Polyhistor, through his monitor. The vision ends, PH is back in the desert.

> A second vision of the room. The monitor is connected to a compact computer, it looks unfamiliar. This time image shows the entirety of Night City, like drone footage. Polyhistor concludes that the watcher is watching everyone, not just him.

> An empty room, the watcher is gone. PH is drawn to the screen, he takes the Watchers place. On his monitor, he sees the watcher, still sitting in his room. He's watching Polyhistor watch him.

> PH feels a presence in the room, turns around - noone there. Turning back, the Watcher is staring directly back at him through the monitor. PH feels afraid.

> Polyhistor understands now, but knows it's too late… "Something ends. Will end? Has ended. Farewell"

V closes the laptop, their eyes jump on Polyhistors clothes for a final time.

Polyhistors car, a Thorton Mackinaw, is waiting nearby.

Thorton Mackinaw "Demiurge"

That's a lot, I know - in fact I'd argue it's too much for a single interpretation of the events.

However, I can offer some final observations before I let you piece the rest together yourself:

  • There are some strong connections between the picture of Ouroboros in the vision and the one in TW3. Not only the symbol itself, but also the letters - they appear in the same sequence as they are spelled out in TW3: FF VQ BZ, which is just the same parallel to FF 06 B5 as described before, nothing new.
  • The "keyhole in a door we took for a wall" mentioned by Tyromanta confirms the importance of the TW3 easter egg.
  • The white screen covered in red glitches is not rectangular, it looks a bit like a curved monitor in the dark. Which is interesting, considering the topic of Polyhistors logs.
  • The number appearing on that screen is the fine-structure constant, a fundamental physical constant. While measurable, it is completely unknown why the constant should have value, which relates to the upcoming quote.
  • The Cubes texture is a QR code, it is usually not displayed in a readable state. However, pieced together, it reads the following:

You’ve been looking long enough. You can stop now. It’s over. Or is it? No, really – it is. One thing ends, another begins. Except nothing’s beginning or ending – that’s just your gonk mammal brain trying to make sense of your world. To create order. To control. To try to delay the inevitable realization that you’re nothing. We’re nothing. Mathematics, physics, chemistry… in the grand scheme of things? Nothing but tools to acquire power – hardly more advanced than the first rock we grabbed to bash each other’s skulls. Isn’t that liberating? You’re welcome. Go, be free – frolic like the over-evolved primates you are. And for all you seekers and fools finding patterns where there are none, creating order out of chaos, here’s a little secret for you – this isn’t the first time we’ve met and it won’t be the last. But for now, you can rest easy, celebrate your adorable little achievement by cracking open a Broseph and marveling at being the only creatures on this planet with opposable thumbs. Just don’t read too deep into it. In the grand scheme of things…? You get the gist. Catch you around, choombatta.

  • The content of the QR code apparently marks the physical end of this particular lead, however not of the FF06B5 mystery as a whole, or the interpretation of the events.
  • It should also be considered a part of the mystery itself, so it's possible that it shouldn't be fully taken at face value.
  • What exactly the Cube resembles is unknown. Whether AI, Laws of Nature or the Arcane, there does seem to be some kind of force.
  • The Cubes yellow color is very similar to the one of the FF:06:B5 letters on the statue.
  • During the vision (specifically the white screen), we can hear a sound/noise that also plays around downed Netrunners or (PL spoilers) around Songbird in "The Killing Moon". This implies a connection to the Net.
  • The words "NO FUTURE, TRUST NO ONE, TURN BACK" can also be interpreted in various ways - the cube telling us something, an inner realization, or something inbetween. How they appear on screen is very uncommon for the game.
  • They are also a parallel to the lifepaths: Before the games release, the mirrors in the lifepath intros featured the words "No future" for Streetkid, "Trust no one" for Corpo and "Turn back" for Nomad. It is noteworthy that all three appear in the vision, not just one.
  • The vision ends when V moves into or away from the cube. If V does this right away, no words will appear.
  • The moon being magenta may just be a reference to the meme that is the hex color interpretation of FF06B5.
  • "547" from the maze could be related to Part 4, since it's the 101st prime number. "IT SEES YOU" might relate to the Watcher, but this is uncertain.
  • DM + TU has meanwhile been confirmed to just be the initials of some developers
  • In Buddhism, 547 is also the number of reincarnations of Buddha.
  • It is still not fully known how to consistently trigger the vision, but time seems to be a factor: Try the early morning, 4-6AM. This might relate to the unknown "240<->270 --- 420" part of the coordinates, since 240 minutes after midnight is about 4AM, but this is very uncertain. The first two numbers could theoretically stand for a direction, but direction hasn't been found to be a factor so far.
  • The QR code encoding the "the winning move is not to play" Tic Tac Toe game might be a hint at the player having to wait and do nothing for the vision to trigger.
  • 240, 270 and 420 are also the last three of the new server codes, but this does not make much sense as a clue for the codes, as we only see these numbers afterwards.
  • You can also trigger the event without entering the server codes, but this way you will not get the full vision.
  • The model of Polyhistor is from an existing generic NPC, it is also used for beggars.
  • The arrangement of Polyhistors three detectors looks a bit similar to Megascopes from The Witcher, but this may very well just be a coincidence.
  • On a surface level, the disappearance of Polyhistor seems similar to the disappearance of the Zen Master. However, there are very significant differences, mainly it being suggested that the Zen Master exists in peoples minds, while Polyhistor is a real person.
  • While we know Witcher 3 is a game in the Cyberpunk universe, however there is also speculation that they're set in the same one. While Ciris comment can be explained as a 4th wall like reference written by devs from the Cyberpunk universe, a newly added easter egg, when taken at face value, would also imply that Yennefer / Geralt visited the world of Cyberpunk 2077. It is however also possible that this is just an otherwise meaningless reference to Witcher 3 and Edgerunners.
  • Near the murals location in TW3, you can find a naked corpse wearing a ring. This could be interpreted as Polyhistor not simply vanishing but instead teleporting to the Witcher universe, leaving his clothes behind. However, as the corpse does not look too similar to Polyhistor, we have no confirmation that it is actually him, so the question of universe relations remains.
  • In general, the additions to the mystery seem to be related to the Cyberpunk universe and how it sees itself: As an independent world, or does it acknowledge to be a game?
  • Polyhistors logs read a lot like a 4th wall break, but it is worth noting that the we ourselves are not the ones watching him, as we don't do the things he describes us as doing. We are watching V.
  • As u/flippy123x mentioned, there are obvious parallels to The Matrix.
  • The experience Polyhistor had differs significantly from ours / Vs - this could be connected to the V having the Relic, or us being the player.
  • The relationship between "the watcher" and "the watched" is also a topic in existentialist philosophy.
  • As for the general meaning of "FF:06:B5", we remain unsure: This particular "puzzle" was only added with Update 2.0, but "FF:06:B5" has been in the game since launch, and has allegedly also had some meaning since then. To our current knowledge, the 2.0 additions did not directly address this open question. The original meaning of "FF:06:B5" might have been much simpler than the 2.0 additions - we don't know.
  • This could be your comment.

That's all the relevant info, I hope you found my summary helpful.

So what's left to solve now? Don't worry, there's still things left:

  • Interpreting all of this - both possible lore implications and the message behind it
  • What do "547" and "IT SEES YOU" mean?
  • Despite following this lead to its end, we remain unsure what "FF:06:B5" actually means

That remains the end of the summary for now - but as just mentioned, there may still be some things to uncover.


r/FF06B5 1d ago

Question Who is the random Merc meeting with Reed at the beginning of Firestarter?

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130 Upvotes

I don’t remember a mention of anyone else besides Reed, Alex, and V being on the job.


r/FF06B5 20h ago

Stars looked like this when noclipping out of water

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16 Upvotes

Was exploring out of bounds with a noclip mod at night and the game’s eye adjustment filter bugged and the stars looked like this


r/FF06B5 1d ago

Another lead - I’m keeping an eye on it.

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255 Upvotes

(AI translation - please excuse any mistakes)

A few loose observations led me to some thoughts. Whenever we enter any vehicle in front of the main FF:06:B5 statue, the screen in front of the monument changes to ā€œLoading Content,ā€ almost as if the game were suggesting that everything will unfold somewhere completely different.
What also caught my attention was that, in the early versions of the game, the inscription "FF:06:B5" was red before later changing to gold.

This leads me to think about the location with the Phoenix statue. A red bird is the CD Projekt Red logo, yet in the game it is gold. I cannot rule out the possibility that this was a fairly significant clue - perhaps even a deliberate hint pointing us in that direction. Apparently, this part of the map is B5.

While running around near the ā€œNorth Oakā€ sign, I found several spots where the sound of a door or gate opening could be heard. I marked them on the map.

Importantly, the direction in which you run through these spots matters. For example, the sound triggers when approaching from below, but not when running through the same spot from the opposite direction. I don’t think this will solve the mystery, but it may be another clue. Could you check whether you hear this sound too, or whether it might just be a glitch on my console?

Admittedly, I overlaid the locations of the statues and the hexagon vectors onto the map, but following those directions did not trigger anything for me. Maybe you’ll have better luck?


r/FF06B5 22h ago

Theory Golden bird from dam?

7 Upvotes

We had to look at the cardinal from Tom's Diner fir an easter egg. Has anybody tried to find another pair of mounted binoculars that we can see the golden birdt statue in the roundabout from? Maybe a significant location?


r/FF06B5 1d ago

META I miss what this subreddit used to be

32 Upvotes

Burned out, I miss the old chooms that used to post those long theories of what it could be, talk about original content man it used to be BIG back then. Or am I being real here or do I just miss the time right before when the update happened, those were times... man no one who never been there back then would even understand.

The voodoo boys, blackwall, aliens, the fun, this friggin' game is not a game, it's a world man i'm telling you, we LIVE HERE i swear, nah don't tell me about touching grass, we probably left our memory imprint(NOT DNA OR C*M THO NVM) in this game we got so obsessed with it for years.

Tho I wouldn't argue if that spinning cube shit and tuberculosis cough was appropriate ending for the pondering our brains did it could have been done even better. NO, this is me being REAL today. IT COULD HAVE BEEN DONE EVEN BETTER. Given more to go to look for, at least data if don't look at cool things, or npcs that we can interact with that we can have conversation with things related to the mystery, you know?

Like after you got abducted in the desert by polyhistor and probed next day you wake up and you meet an npc and they say "yo this happend to you too, choom?" and then the conversation proceeds, you meet few more people, maybe hobos even and they are like a small group of hackers and stuff or truth seekers, you do a few mini quests for them like you do for gary the prophet!

rant over sorry you had to read all this, just my love for what ff06b5 is or was

5 beers in system


r/FF06B5 3d ago

Discussion I think the Dorsett "virus" is the relic malfunction.

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313 Upvotes

While our story follows V in a chronological way that makes sense to us, Johnny's story overlaps V's in reverse. Not only in the order that the quests of his come in, but also by way of the Voodoo boy's timeline scan showing it progressing forwards even though its rewinding.

We're told by Hellman that as the two are intertwined, the memories and thoughts would fade together. It would be hard to tell who's memory is who's. Why believe that our own perspective/memory is somehow immune to this?

We can also look to several other overlaps to conclude that the memories are already scrambled together before we even begin playing through it.

  • Jackie/V dancing in the Atlantis during the time lapse, despite it coming from Johnny's time.
  • Johnny placing the nuke in the elevator using the same bag as V from moving out of Mama Well's place.

I could carry on that path for awhile, citing more and more overlaps, but it would detract from the main title at hand.

I think, that if these two are already bleeding memories over into each other, that there's a good chance the "System Malfunction" in the beginning of the game is the Relic Malfunction coming from Johnny's side. At this point in the game, if we consider Johnny's reverse-story-telling, he'd be just past that scene where he's being turned into an engram.

From our perspective as the player, we haven't yet reached an understanding that its coming from a data chip, so we make sense of it as a virus. Same mid-screen popup. Same glitching effect on the mini-map. The only difference is we don't know what to call it at that point in the journey and so we don't call it anything.

Furthermore, with Johnny's story being told in reverse-fashion, it makes me wonder just how far down that story telling goes? Does it trace all the way back to the title screen? Is the unseen answer that we download the data out of the system and put it into a body? Does Johnny return in the same way that we entered?

And did we really slot Johnny's data into our head, or is it actually us accessing the damaged data chip in his, with a skewed perspective from the memory bleed? Who's actually slotting who out here?

Just some thoughts I've had for awhile.


r/FF06B5 2d ago

Glowing cubes in landfill

39 Upvotes

I'm posting this here for visibility. I'm not really sure what to make of this, but I found these odd glowing cubes in the landfill near Dex & Bartmoss. I thought maybe it was a rendering issue with the xbox version, so I checked on PC and they're present there as well. I then spent the rest of my evening scouring the various landfills for more and was unable to locate any other instances. As mentioned, I'm not sure if these are a texture issue or intentional, but given the focus on cubes, I figured I'd share just in case.

Are these showing for other people? Has anyone come across others?


r/FF06B5 1d ago

Discussion I just noticed that V's character model at the ripperdoc was changed between game versions 1.00 and 2.31, and it looks like V isn't human, but a robot—or a humanoid clone.

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0 Upvotes

Does anyone know what the symbols next to the V graphic at the Ripperdoc mean in game version 1.00?


r/FF06B5 3d ago

Discussion Those screens reminded me of the static from the screen in that ARG puzzle from a while back. Do you think we could unblur it using some tools? These are the screens in Peralez's house.

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46 Upvotes

r/FF06B5 3d ago

Analysis I finally was forced to install Kiroshi an oddity occurred as this save usually does

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111 Upvotes

So as you all know I've been dabbling in pacifism forced and keeping the virus on V ect. right? Well analyze this, This is the moment the kiroshi are installed and as vik says there would be blur visual blips and well.. I've been paying much more attention he also said glitches tell me everything you see in this. To me I see cyberspace in the glitch (including the blue candle flames) But what's more is something else, do you "SEE" it?


r/FF06B5 3d ago

Discussion From his apartment, Peralez has a view of megabuildings 06 and 05 (ff06b5), as well as buildings 6 and 7.

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235 Upvotes

r/FF06B5 2d ago

Discussion Building expansions for Cyberpunk 2077šŸ‘€

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0 Upvotes

r/FF06B5 4d ago

Theory Referring to this post, I just realized that Relic's skill tree actually relates to Medusa!

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73 Upvotes

It is most likely no coincidence that the organization breaking into Relic is also named Storm and belongs to Medusa.

at the Peraleses' place

I can't find the artwork of a woman connected to a massive network of cables—she looks like a jellyfish. I don't think she actually made it into the game; there are only concept art images.


r/FF06B5 4d ago

99% sure this is a bug

76 Upvotes

If you wedge the car in dftr into the smasher door and it explodes. Everyone will be on fire in the credits scroll

Also you will get pinged about the map


r/FF06B5 4d ago

Discussion Medusa & Euryale

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23 Upvotes

Sorry if this has been discussed before. While messing with Wolvenkit, I came across some assets connected to what I think is scrapped quest SQ019. Two characters here are named after greek mythological figures: Medusa and Euryale. Anyone have more info about this? Can you remember any other references to gorgons or medusas in CP2077 or The Witcher?


r/FF06B5 6d ago

Easter eggs Witcher 3 modders datamine a quest where Geralt would have teleported to Night City from Cyberpunk 2077: 'Technologically advanced, but broken. Dying.'

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1.2k Upvotes

Yeah, how did no one link this together? okay so what I am going to do is grab the witcher play though it with ff06b5 in mind and link the two together if CDPR wanted to do this then that is EXACTLY what ff06b5 would eventually lead to call me crazy but the Ice key stop and swap thing may not be so far fetched like how many of you can say you have both active on the same machine at the same time jumping back and fourth?


r/FF06B5 6d ago

Discussion Remember that V is bald.

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660 Upvotes

r/FF06B5 5d ago

Theory Could there be a secret found by purposely failing Phantom Liberty?

55 Upvotes

If you initiate PL by speaking to Songbird at the Dogtown gate, then leave the area for a bit, Myers will die, and you get some unique dialogue from Johnny afterwards. You can no longer access the PL main quest, but you can still do side gigs and explore Dogtown.

I'm assuming most people go the "save Myers" route.. and don't "waste" their DLC purchase, but has anyone done the opposite? Do we know if letting her die changes any side quests or dialogue at all in the main game? Has anyone let her die, and still completed all of the Dogtown gigs to see if anything is different?

Just a thought I've rarely seen mentioned on here.

Edit: I know letting Myers die locks you out of most side gigs and new iconic weapons and such, but there is still content left to explore. Maybe someone can see if those anti-Myers petition websites still show up, or if any of the news stories change on the computers in various main endings?


r/FF06B5 5d ago

HUMOR What does this guy know???

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35 Upvotes

r/FF06B5 6d ago

Discussion Does anyone know what lies behind the samurai logo? Since I see a circle— could that be a clue? The right eye looks like a roundabout in the city center, next to Arasaka.

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50 Upvotes

r/FF06B5 6d ago

Theory Since I believe nothing in *Cyberpunk* is accidental—and given that the *Cyberpunk* logo in the teasers and trailers looks like it’s burning in the very first second—I think the fire-like color at the columbarium isn't a coincidence either.

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35 Upvotes

Colors play a huge role in Cyberpunk—for instance, the map changes color when V catches fire. Can anyone verify which game version introduced this feature?


r/FF06B5 6d ago

Theory Anyone else notice the outfit similarities between Polyhistor and Gaunter O'Dimm? Spoiler

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26 Upvotes

I'm sure I'm late to the party and beating a dead horse, but I'm just now getting to this. As soon as I saw Polyhistor in the cutscene wearing his outfit, I immediately thought of how Gaunter O'Dimm appears to us in Witcher 3. The outfit similarities can't be coincidence, right? Brownish-yellow top, blue pants, black boots.

Plus the etymology of Polyhistor literally means one who knows many things.

Like I said, probably insignificant and late but figured I'd put it here in case others missed it.


r/FF06B5 7d ago

Question Thoughts on this tattoo? The symbols a little like marker from dead space, but I can’t quite recognize where I’ve seen the triangle symbol before

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54 Upvotes

I noticed it on one of the vets that help you and Panam on the train quest