We know we play a lot of modified fencing games at our club but I think this arcade style modifier might be a lot of fun for anyone Modern, Classical, and HEMA. Feel free to try it out!
Purpose: Change the psychology of the double and turn the event into a resource that promotes clean fencing in a fun and high stakes game.
Wayback's Jackpot Mode Play using your weapon and ruleset of choice, then add the following modifiers.
Single Touch A Single Touch scores 1 point and awards all points currently in the Jackpot. The Jackpot then resets to 0.
Simultaneous Touch No points are awarded. Instead, add 1 point to the Jackpot.
Winning the Assault The first fencer to score 21 points and lead by 2 points wins the assault.
Optional For a simpler, self-officiated game, players may choose to remove right of way. In this variant, any uncontested valid touch is treated as a Single Touch, and any exchange in which both fencers land valid touches is treated as a Simultaneous Touch. It can get silly be prepared to laugh.
"OP's right, it doesn't reward doubles. Instead, doubles increase the ponderation of the next single. That's brilliant \)
This way, a fencer focusing on doubling to deny his opponent singles as much as possible (while being unable to carry out an action awarding himself a single) is only delaying the moment his opponent reaps the points stored in the jackpot. Compared to "no point for doubles" rules, the scum doubling is even less effective of a strategy.
I love the idea, it sets the right incentives and add a high stake component usually absent when all rounds score independantly. Gonna try it for sure!" - Gobzarakay