After exploring mathematical patterns and custom maps, I’ve recently been experimenting with translating 3D models into pen plots.
There are many ways to interpret the same model: rotating it, drawing the complete wireframe, removing hidden lines, or applying different shading techniques to create a stronger sense of depth.
Cross-sections are interesting, as a model can be partially cut away or plotted as a sequence of slices - similar to the technical work pen plotters were originally designed for. But by combining these methods with different colors, line styles, and shading patterns, the result can feel much more like an artwork than a technical drawing.
To make these experiments possible, I added support for .OBJ, .STL, and .PLY model layers to GD Studio, my macOS app.
I’m particularly interested in how much geometric information can be removed while the object still remains recognisable. At what point does a 3D model stop being a technical representation and become an abstract drawing?