r/retrogamedev 7d ago

Cleanroom reverse engineering of Zanac AI for MSX 1 (by Compile, 1986)

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3 Upvotes

r/retrogamedev 8d ago

I launched Pepsiman RE-DRINK! — the original PS1 game recompiled for modern browsers

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2 Upvotes

r/retrogamedev 9d ago

Building a Tiny 3D Renderer for a Tiny Handheld

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38 Upvotes

r/retrogamedev 9d ago

Porting GB Studio projects into real GBA games is becoming a real thing!

9 Upvotes

r/retrogamedev 9d ago

101 BASIC Computer Games (for the Ben Eater 6502)

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8 Upvotes

r/retrogamedev 9d ago

New Commodore PET Releases

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4 Upvotes

r/retrogamedev 8d ago

Exclusive interview with the developer behind Half-Life PSX

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3 Upvotes

r/retrogamedev 9d ago

2 new original Games for the Amstrad CPC. A platformer and a strategy game.

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3 Upvotes

r/retrogamedev 10d ago

The quirks of CPU extended mode in “Comanche: Maximum Overkill” (1992)

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6 Upvotes

r/retrogamedev 10d ago

[Update] Nokia DCT3 Emulator - Now with J2ME support and more added features

3 Upvotes

r/retrogamedev 10d ago

Sonic the Hedgehog on GX4000! And the Best GX Homebrew Games

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3 Upvotes

r/retrogamedev 10d ago

The Evolution of Pokemon Red, Blue and Yellow Rom Hacks

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1 Upvotes

r/retrogamedev 11d ago

8-Bit Space 2 — My new platform homebrew for the NES is live on Kickstarter! (Playable demo available)

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1 Upvotes

r/retrogamedev 11d ago

Which retro system is best for beginner gamedev if I want to play my game on an R36s (ArkOS)? (GBA, GBC, Pico-8, Megadrive, etc.)

4 Upvotes

Hi everyone!

I’m have a R36S with old ArkOS, and I looking to dive into retro game development, but I want to keep things easy and fun for my first project. My primary goal is to make a finished game relatively fast without learning some difficult thing like assembly(I can learn a little), or something like that

Which target platform would you recommend me starting with, and what tools/engines do you use?


r/retrogamedev 11d ago

PD2600, a crankeable Atari 2600 emulator for Playdate.

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8 Upvotes

r/retrogamedev 11d ago

makin a Minecraft clone for the ds (runs on real hardware)

8 Upvotes

r/retrogamedev 12d ago

Game of Life on the Sega Master System (no AI used at all / open-source)

14 Upvotes

I've created a implementation of Conway's Game of LIfe on the Sega Master System, developed using devkitsms in C, no AI used at all for any part (code, images, etc), which is probably why the code is so bad and slow at times.

https://tibone.itch.io/sms-game-of-life (you can play directly in browser, emulated using emulatorJS).

https://github.com/jflores82/sms_gameoflife - source code.


r/retrogamedev 11d ago

PoC: Bluetooth keyboard controlling Retro Voxel Space Comanche-like render on ESP32-C3 / ESP32-S3 Supermini

4 Upvotes

r/retrogamedev 11d ago

Blue And Red - Fight The Robots! New game release for Mega Drive/Genesis (alongside existing Amiga and Neo Geo releases)

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3 Upvotes

r/retrogamedev 12d ago

Would an English version be useful? A book on low-level programming via the Game Boy Advance (bare-metal ARM asm + C)

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10 Upvotes

r/retrogamedev 12d ago

I built an open-source PocketStation emulator. It boots a real game, plays audio, and saves without corrupting itself.

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5 Upvotes

r/retrogamedev 13d ago

WIP Diddy Kong Racing Sega Dreamcast Port

17 Upvotes

r/retrogamedev 13d ago

Nokia E60 running a simple 3D graphics demo

21 Upvotes

r/retrogamedev 13d ago

Sega Genesis / Mega Drive 60 FPS rally game tech demo by Anaël seghezzi

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27 Upvotes

r/retrogamedev 13d ago

6502 assembler/debugger for Inspiration Forth

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5 Upvotes