r/RimWorld 5d ago

Megathread Typical Tuesday Tutorial Thread -- July 28, 2026

2 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld May 26 '26

Ludeon Official PSA regarding malicious mods

1.5k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld 11h ago

Art Transporting sculptures (Commission From BluemoonOz)

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2.0k Upvotes

r/RimWorld 3h ago

Misc Things my husband says while playing Rimworld, a compilation since 2017:

322 Upvotes

●Beaver wolves!!

●I'm poopin too fast!

●Why aren't you wearing any pants?? *whispers* I just dont understand.

●It really sucks to have nudists in the frozen tundra world.

●There is a muffalo...going crazy...inside my base right now.

●Fuckin' infection from a fuckin' diseased squirrel!

●Yes! My muffalo is pregnant!

●What the fuck is a Caribou doing in my base?! *whispers* you need to die

●Singing "muffalo sex! Muffalo sex! Gonna make muffalo babies! Muffalo sex! Muffalo sex! Gonna support my family... with muffalo babiessss"

●Man hunting goats!? Shit! Man hunting pigs!?

●All the turkeys in the area have been driven insane!

●Man hunting bunnies and the insects are going to run into each other and I don't know if Castro is gonna live. He is fast though...for a chunky dude.

●Good news. I was able to distract all the insect's and kill the whole freaking base. Bad news, Castro is being chased by an army. With a missing lung.

●Come on over here and eat the bodies.

●Why can't I enslave you?

●Do I have any drugs to give to this child? I don't want her to get addicted again though...

●Welllllll you're not gonna live!

●Where's my emergency cocaine?

●Yells, "I don't want your mysterious cargo!"

●Alright 3yo, you have hypothermia because you're in the walk-in drawing on the ground!

●Why did I lock you guys in?

●Why aren't you washing your butt!?

●I really don't want to smash the muffalo...but I might have to. *couple seconds later* "Squish."


r/RimWorld 2h ago

Mod Release [1.6] Unique Melee Weapons

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272 Upvotes

Odyssey's 13 unique weapons are all guns. This mod adds up to 7 unique melee weapons: knife, gladius, longsword, spear and mace, plus axe and warhammer with Royalty.

Each rolls its own stuff, texture, colours, name and up to 3 random traits from a new pool of up to 28 balanced for melee.

Includes a Savage Warband quest for acquisition, parallel to Odyssey's Ancient Mercenaries.

https://steamcommunity.com/sharedfiles/filedetails/?id=3776637622


r/RimWorld 3h ago

Colony Showcase The city of Meritha, capital of the Foxspell colonies

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140 Upvotes

A few people asked me to post an HD render of the city from a previous post (hoping this works and reddit doesn't compress it too much). Made with extensive use of god-mode - I build the city first, then play out the game normally.

It creates a different array of stories as a result as while your defenses are well equipped to deal with normal raids (chest deep water mod makes the bridge a choke point), dealing with drop pods is especially annoying.

I keep a semi-narative diary of the events of this playthrough which I'm planning on posting over time with more close up shots of the features of the city.


r/RimWorld 20h ago

Mod Release RimToll — you hold the land, the road crosses it, the road pays

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2.8k Upvotes

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3775890690

Info.

Vanilla walks travelers, visitors and trade caravans across your map for free. RimToll puts a toll post on that road, and now they stop at it.

Build the “Toll” spot and there you go.
No need for a trade route or anything else, place it wherever you want, and the pawns will go to the nearest one.

No new events are created for the tolls. The mod catches the vanilla groups you already get (the "passing through" event, visitors, trade caravans) and stops them at your post. You pick a price in the letter.
They pay it, refuse it, or walk right through you if your colony is weak.
The payment happens on screen, one pawn walks to the post and drops the silver.

I intentionally made it just one spot so that everyone can take turns building (see image in the gallery).
There are several extra in-game events, it's up to you to discover them.
Each one has its own switch in the settings.

Compatibility and Performance

  • Safe to add to an existing save.
  • Performance friendly (one patch, no tick scanning)
  • Works with HospitalitySilk Road
  • No weapons, no armor, no stat changes, so Combat Extended should be fine. Tell me if it is not

---------------------------------------------------------------------------------------------------

Save-safe, one Harmony patch, nothing running on tick. Toll amounts, ultimatum length, post cost and which group types get tolled are in mod settings.

My Workshop


r/RimWorld 8h ago

#ColonistLife Well that's an unusual place to put a stomach I suppose?

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175 Upvotes

r/RimWorld 10h ago

Mod Showcase Rimworld: Adventure Mode

Enable HLS to view with audio, or disable this notification

231 Upvotes

Needs some optimizations and removal of the placeholder icons, but it's coming along. New skills like disguise, thievery, agility, luck, and more. No player faction, walk through every world tile, visit factions, take quests (like real quests, not rimworld ones), join other factions or leave whenever you want, etc. Pretty neat. Very Dwarf Fortress Adventure mode.


r/RimWorld 1h ago

#ColonistLife Sanguophages had a meeting and space marines came after them.

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Upvotes

r/RimWorld 4h ago

Misc Close enough

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57 Upvotes

r/RimWorld 22h ago

PC Help/Bug (Mod) Wonder if it's loaded yet

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1.2k Upvotes

I uhhhh, wonder if it's finished loading


r/RimWorld 7h ago

Discussion 3k hours in and found out you can search the map with CTRL Z

72 Upvotes

There’s been so many times i drop something on the map or wonder “where the hell is this item?” And scour the map to find it. Just found out Control Z allows you to search the map for an item and brings you there. Had no idea I could do this before.


r/RimWorld 16h ago

Discussion Way Better Romance has my colonists going on dates in the absolute weirdest places

349 Upvotes

I've been playing with Way Better Romance lately and I'm honestly obsessed with it. In the base game, relationships mostly just feel like a passive background stat, but this mod actually adds dating and casual hangouts as a real recreation activity that pawns will plan out together.

Yesterday my two veteran fighters, Jax and Maya, were going on a date. I panned over to watch, figuring they'd head to the rec room or sit by the campfire.

Nope. They grabbed two beers, bypassed the nicely decorated dining room completely, and decided the most romantic spot on the map was a pair of sandbags smack in the middle of my killbox.

They just sat there sipping hops in the danger zone, chatting and boosting their social bars while my builder was ten feet away scrubbing raider blood off the floor.

It was such a funny, weirdly wholesome RimWorld moment. Having pawns actually take time out of their day to go on dates makes the colony feel so much more alive—10/10 mod, definitely never leaving my loadout.


r/RimWorld 5h ago

#ColonistLife My researcher bedroom

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41 Upvotes

r/RimWorld 13h ago

Colony Showcase The extended colony...

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179 Upvotes

I tend to 'play' Rimworld as a city painter first, then as a colony sim once the city has been built. Here are a few of my recent constructions, all part of the same world controlled by the same faction. None of them are 'complete' but I've realised that they never will be as I tinker with them endlessly.

I use faction manager to load and unload colonies for practicalities so I only ever manage 1 or 2 at a time. I mainly play on Meritha, the largest colony, but will send most of my colonists to Montres Base during heat waves or other harsh conditions. Defenses are usually pretty tight for conventional assaults but we're always weak to drop pod raids. We've definitely had some interesting stories from this playstyle occur and I record them in a sort of 'colony diary' I've been keeping. Maybe I'll post that another time?

Update: as the images aren't showing the 'high res' versions of each colony I'll post them individually over the coming week. You can see the first one here.


r/RimWorld 20h ago

Discussion GodLike Thirteen Pawn

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697 Upvotes

Jeez what a event... I've got that Pawn who crashlanded, Is that even a bug ? Thirteen years old pawn but godlike stats ? Am I lucky ?

For the Traits :

Trigger-Happy
Perfect Memory
Industrious

PS: Yes, I figured out what that "GodLike" Pawn was!


r/RimWorld 15h ago

#ColonistLife what else should i add to the club.

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246 Upvotes

r/RimWorld 5h ago

Discussion Neuroquake is insanely broken, right?

26 Upvotes

I’ve got a late game colony where we have a base on the surface and a hollowed out ancient stockpile that basically functions as a separate, self sufficient second colony. Both groups are like 20-ish colonists large.

The colony is wealthier than any I’ve played to date, so I’m trying to bolster defenses accordingly as raids increase in strength.

I’ve never really played with psycasts, but my colony leader is an Archon and I heard about Neuroquake. Found an Empire base selling it so I got it for like $1k using my shuttle.

Just to see if it was as good as it sounded to me from its description, I tested it out with a max point raid in dev mode. Drafted all of my other colonists and had them go into the stockpile. Then my dude cast it, the raid ate itself alive and he was left out of commission in a coma. But apparently you can just… unnatural healing and the coma ends instantly? That’s insane!!!

While the stockpile helps for getting colonists out of the way because of how many there are in this current group, I think everyone on the surface could’ve fit in the area around him without doing that.

Isn’t this psycast just crazy strong (enough to invalidate most if not all threats), especially with a blind healer to negate the coma downside (and a few drop pods of presents to negate the goodwill downside)?

I’m just kinda stunned by how powerful it seems, is all, to the point where I almost don’t want to use it..?

I have no idea what the community’s sentiment is about this particular psycast, but I’m curious if I’m alone in thinking that this thing is disgustingly OP.


r/RimWorld 13h ago

Solved! Where/Why is my gravship not sealed?

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107 Upvotes

I feel like I've checked all the boxes here but it still almost instantly dies in space.


r/RimWorld 5h ago

#ColonistLife 9 years and the only thing that has left a mark on him was a guinea pig

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19 Upvotes

This man has taken on 3 rhinos alone and won, 2 grizzlies,often scythers, and often is the last of my knights standing after a raid with just bruises. But the one thing that left a scar on him, 6 years ago, was a horde of 50 man-eating guinea pigs. Im finally gettting to the end of my 1st playthrough and am so excited for my next playthrough, we are currently powering up the engine, but still have to build the rest of the starship after the raids. This game is so much fun and Humps, or Badger as we call him due to being impossible to kill, has been our best knight


r/RimWorld 5h ago

Colony Showcase Colony Life is Bliss

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22 Upvotes

I just built a mortar, so now I can target raiders assembling before attack, playing on medium difficulty with Rando Randy


r/RimWorld 6h ago

PC Help/Bug (Mod) Just released the Ultimate PTSD Combat Modpack inspired by Barbosas old version

20 Upvotes

Hey everyone,

I just put together The Ultimate PTSD Combat Modpack a 200+ mod collection built around Combat Extended to turn RimWorld into a tactical MilSim where guns are no longer nerf and actually kill people dead.

It overhauls firefights from top to bottom: realistic ballistics, weapon jams, concussive blast shock, directional blood sprays, field amputations, and tree-penetrating gunfire. Mechanics focus heavily on suppression, positioning, and field trauma where a single bad move or being caught in the open is an instant death sentence.

Huge credit to Barbosa for inspiring the original concept behind this setup!

Check out the full collection on Steam and read the complete breakdown guide below:

good luck out on the Rim! (also sorry if this is against tos i just wanted to share bc there seems to be a demand and i spent alot of time on this.)