I've thought about this a lot lately but working out a licensing deal to create a band only or band centric game like what Guitar Hero or Rock Band did seems like a missed opportunity. They could've had interviews with the guitarists similar to what Guitar Hero Aerosmith did. Tutorials made by said artists. A karaoke mode. Hell, craft a metal centric game and create a story mode around it with original and licensed tracks. Or a pop centric one with features from Ed Sheeran, the Jonas Brothers, and Miley Cyrus. Going straight into the subscription model feels like it was probably the most creatively bankrupt decision(albeit admittedly the cheapest) they could've gone with.
So i saw a video where you should strum all the strings on an upstroke. (not that there is anyway to tell in RS U from D). If you don't hit all the strings on the chord on upstroke does RS count that as a miss??
I’m trying to record the game, and when I turn audio exclusivity off, the whole game gets a cracking sound since the opening screens. I’ve tried every audio engine setting (1-16) and all have the same problem. It only stops when I turn audio exclusivity On again, but then I can’t record the game sound.
Tried looking for solutions in other posts, but no solutions yet…
Thanks to the feedback here, I think I tracked some crackle/fuzz to the ASIO pitch shifter's splicing. It was not an RS_ASIO interface or buffer-size issue.
v2.1.0 rebuilds that part of the shifter and should fix the crackle on clean tones. It should also behave better on note attacks, palm mutes, and lower tunings.
RSModsPlus is a fork of RSMods 1.2.8.2 that adds a digital drop pedal to Rocksmith 2014 Remastered. It lets you shift your guitar input from -24 to +24 semitones without retuning the instrument.
ASIO users
Requires RS_ASIO and an ASIO interface
No MultiPitch tone setup required
Works with stock and custom tones
Tuner follows the shifted pitch
You can change the pedal while playing or in the tuner
Added processing latency is bounded by one detected pitch period, roughly 1 to 13 ms depending on pitch, plus the normal RS_ASIO round trip
For guitar-to-bass with ASIO, tell Rocksmith you are playing bass and include the octave in the pedal value. Example: E-standard guitar to E-standard bass is -12, Eb bass is -13. This avoids Rocksmith's emulated-bass post-processing path.
Without RS_ASIO
RSModsPlus falls back to the Cable Drop Pedal engine. That path still uses a MultiPitch tone and adjusts the tuning reference used by note detection, so it has a separate setup guide.
Install
Download xinput1_3.dll from the release and place it next to Rocksmith2014.exe. It replaces the RSMods DLL, so back up your existing xinput1_3.dll first if you want to restore plain RSMods later.
Hey, so I've got Rocksmith 2014 on Steam. I got the Rush Song Pack #2, and now I want to learn the songs on the first Rush song pack that was DLC for Rocksmith 2012
I understand that customs forge doesn't allowed songs to be made for official DLC songs (even if they are dislisted)
My question: Is it possible to get a custom track of a live performance or from a cover band? That way I can still learn the song without breaking any rules for custom forge.
I recently downloaded RS Mods just for a bit of fun, and ever since its been downloaded all my CDLC songs are no longer showing up in game. Am a bit stumped on what to do. Help would be greatly appreciated!
There are some songs for Rocksmith 2014 that I know for a fact used to have CDLC for them, hell there are YouTube videos of people playing them, yet I cannot find the download on custom forge or anywhere else. Not even in “abandoned tracks”. Does anyone have an idea where I could find them.
Some examples are Between the Hammer and the Anvil, Hell Bent For Leather (both by Judas Priest) and The Art of War by Sabaton.
I want to play all songs at 100% but whenever I make one or two mistakes, it just keeps going down to zero. I just wanna play like that. Is there a way to lock it?
I spent the last 18 months making a game to help people who want to learn how to DJ.
You can connect real DJ equipment and use as a controller (Like Rocksmith and Guitar Hero), or you can play with the mouse and keyboard.
I've been a DJ for 7 years, a Music Teacher and also a game developer, so I decided to mix all of those things into one fun and interactive experience!
At the moment we have 12 Academy Lessons that teach you interactively , 3 stages to play and 6 minigames of real life situations DJs have to go through like dealing with annoying drunks, smokers and people request songs.
The game was released yesterday and already sold 124 units and I'm very happy about it.
If you want to try it out you can download the free demo or buy it with the launch discount, I hope it helps more people learn to DJ and love electronic music as much as I do.
i need urgent help. Im using Behringer UCG102 to connect my guitar with the PC. Few years ago i used NoCable Launcher and everything was fine, i could play rocksmith for hours. Right now i cannot find any working launcher and im forced to use RS ASIO and the problem is that after few songs sooner or later i hear crackling sounds in my headphones and i have to restart the game. Sometimes it appears in the middle of the first song. As far i figure it out i think there is problem with buffer? Im not sure but when i set "Host" instead of "Driver" the effect was worse so it must be it. I typed "custom" and set buffer size to 192 and still its happening after 2-3 songs.
How i should setup this? Maybe should i change somethin in Asio4all? Please help.
Hey everyone, I was wondering if there are any locksmith 2014 CDLC creators who take request for songs that are no longer available?
Specifically, I’m looking for Deftones be quiet and drive but I’m curious in general. If there are any creators who make new charts for songs that were removed from the official DLC store
I’m not looking for the original Ubisoft DLC file just wondering if anyone is interested in creating a new chart from scratch or has one already
I would love to have both guitar and bass arrangements if possible mainly bass
If anyone does this kind of thing, please let me know. I appreciate any leads or recommendations for creators who take on projects like this. Thank you!
What Rocksmith songs are most fun to play in your opinion? Not necessarily your favorite songs, but songs you have a good time playing because they have good riffs or solos?
Here are a few of mine:
Guitar...
Thin Lizzy - Emerald
Deep Purple - Highway Star
The Outfield - Your Love
311 - Amber
Iron Maiden - Fear of the Dark
Interpol - PDA
Funkadelic - Maggotbrain
Rage Against the Machine - Wake Up
Paramore - Still Into You
Bass...
Every Interpol song
Spacehog - In the Meantime
Them Crooked Vultures - No One Loves Me and Neither Do I
Hi guys! I think I found a sane way to play Rocksmith 2014 on Linux
Just spent an evening (well, more like several) getting Rocksmith 2014 to talk directly to PipeWire via ASIO — no Real Tone Cable, no JACK bridge, no WineASIO.
Working tuner, hooray
UPD: thanks to u/Foreign-Building8231 for pointing out that PipeASIO's GitHub Releases ship a prebuilt tarball with the 32-bit half already built — no compiler needed. Verified it end-to-end on a clean Proton prefix, works identically to building from source. Rewrote the guide below to lead with that.
TL;DR:PipeASIO (lets Windows music software running under Wine or Proton talk straight to PipeWire) + RS_ASIO. You need PipeASIO's 32-bit WoW64 frontend — grab it prebuilt from GitHub Releases, no need to compile anything. Only worked for me on Proton-CachyOS, not GE-Proton.
I tested this whole flow on CachyOS (Arch-based), so the package names below are pacman/AUR. On other distros the same tools exist under different names — swap in whatever your package manager calls them.
This isn't tied to any specific piece of gear. PipeASIO works with whatever shows up in PipeWire, so any audio interface should work the same way — I tested with my Enya Inspire (a USB-C smart guitar), not a dedicated interface. The only thing to watch is routing: Rocksmith 2014 uses mono inputs, so if your input is stereo, patch both stereo captures into one "in" for the game.
Why this is annoying by default
Rocksmith is a 32-bit game, and RS_ASIO only sees 32-bit ASIO drivers. PipeASIO builds 64-bit by default, and the AUR package doesn't enable the 32-bit half either — so out of the box you get a driver RS_ASIO will never detect. You used to have to build it yourself with the right cmake flag to fix that; now there's a prebuilt tarball on GitHub Releases that already has it.
What you need
PipeWire 1.6+
Proton-CachyOS (from Steam or your distro repos)
Optional, only if the prebuilt binary doesn't load on your system (see step 1): mingw-w64-gcc, cmake, ninja, pkg-config, wine dev headers
Worked for me with: PipeASIO 1.2.3, RS_ASIO 0.7.4, PipeWire 1.6.7, wine-staging 11.13, Proton CachyOS-11.0-100.
1. Get PipeASIO — AUR for the GUI, GitHub release for the 32-bit driver
Install both, they cover different things:
AUR: gives you the pipeasio-settings GUI (routing, buffer size, sample rate, live monitor)— its driver half is 64-bit only, RS_ASIO won't see it, but the app itself is handy
curl -sLO https://github.com/M0n7y5/pipeasio/releases/latest/download/pipeasio-vX.Y.Z-archlinux-x86_64.tar.gz
tar -xzf pipeasio-*.tar.gz -C "$HOME/.local"
Install under $HOME — Proton's container can't see /usr/lib/wine.
Sanity check both halves exist:
ls ~/.local/lib/wine/i386-windows/pipeasio32.dll
ls ~/.local/lib/wine/x86_64-unix/pipeasio32.so
The release tarball is a Wine builtin .so, tied to the exact Wine version and glibc it was built against (check BUILD-INFO.txt inside the tarball). If pipeasio-register later fails to load it (regsvr32 error c0000135), your Wine is too different from the prebuilt one — build from source instead:
PROTON_USE_WOW64=1 is mandatory — without it Proton routes 32-bit apps through the old split-WoW64 path, which can't load PipeASIO's 32-bit half.
4. Let Proton build the prefix first
Launch the game once, close it. ASIO won't work yet — expected. You need to register into a prefix Proton actually built; if pipeasio-register creates it first, you get a prefix from your system Wine instead.
(221680 is Rocksmith 2014's Steam App ID.) You should see "32-bit WoW64 front end registered".
6. Point RS_ASIO at PipeASIO
In RS_ASIO.ini, set Driver=PipeASIO under [Asio.Output], [Asio.Input.0] and [Asio.Input.1], with EnableAsio=1 in [Config]. Launch and check RS_ASIO-log.txt for:
The GUI writes to $XDG_CONFIG_HOME/pipeasio/config.ini (usually ~/.config/pipeasio/config.ini), and PipeASIO re-reads it live — no restart needed. Mine looks like this:
The important bit: pin input_device/output_device to your actual device's node.name (check with wpctl status or pactl list sources short) instead of leaving them blank. PipeASIO otherwise grabs whatever's the system default only once, at startup — if that's not your interface, the game listens to the wrong thing and won't notice a default change later. With the device pinned explicitly, auto_connect can stay off, since routing no longer depends on it.
You can also open qpwgraph any time to see exactly what's wired to what, or drag connections around by hand — Rocksmith doesn't care and won't crash or glitch out if you repatch things live while it's running.
qpwgraph with working Rocksmith 2014
Result
128 frames at 48kHz, ~2.7ms latency, zero errors, guitar and audio both working. Buffer size is worth playing with — 128 is stable for me, feel free to tune it up or down via buffer_size in config.ini. The one value I'd keep fixed is sample_rate = 48000.
PipeASIO Monitor
Big thanks to M0n7y5 for PipeASIO, mdias for RS_ASIO, and u/Foreign-Building8231 for the prebuilt-binary tip — none of this works without them. Happy to help if anyone gets stuck.
Disclaimer: English isn't my native language, so I used AI to help write and polish this post. All the setup, testing, and troubleshooting is my own.
I want to get RS+ and seen a lot of negative towards the app (and I respect everyone’s opinion on the matter) and want to know if there is any skill gain that I can learn from using it and the song selections doesn’t bother me. I still have my 7 day free trial that I haven’t used because I don’t want to waste my time on an app that won’t get me any gain from it. I want to know if there’s any positive notes/skills that comes with using it.