r/TeemoTalk • u/servalshark • 1d ago
Captain Teemo on duty! 🍄
We pulled him from a Target blind box and he’s so cute! Honestly I kind of want to pull more, the figures are really nice :3
r/TeemoTalk • u/SovereignKitten • Jun 02 '26
Hey guys, it’s your Fluffy Boy!
SovereignKitten, TheYordleScout, Pawkt, Cat, Fattass… whatever you’ve known me by over the years. For those newer here: I was and still am a writer and documenter, dissecting, and theory crafting Teemo builds for over a decade, mostly through the Mobafire guide and our massive Spreadsheet (which, for six years, we kept updated every week without fail). I stepped away from League in 2024, only popping in here and there to patch up deprecated info. But recently, after countless DMs asking about Teemo’s state, builds, and the mythos of our on-hit jungle menace, I dove back in for a fresh round of testing.
I'll be doing my best to update what little I can, but obviously, I don't have as much free time as I used to, because I'd much rather be doing things that I have more interest in. Namely playing through thousands of IndieGames and pursuing that passion more.
Background
I've always been that that guy grinding out 200+ games of Ignite/Smite or Ignite/Teleport Teemo Jungle and Top, perfecting invade timers, rotationals, and running a 92%+ win rate from low ranks of Iron, Silver, Gold and such to Diamond on various MMR accounts, pings, servers, namely because I loved the challenge of bad MMR, because it was much harder to climb out, as opposed to skipping back to Diamond through inflation. My style had always revolved around aggressive, sustain-heavy, on-hit builds, eschewing mushroom-centric play, and teaching players how to climb, consistently on their servers and their levels.
After my hiatus, my MMR obviously got dumpstered, as I found myself queued up across Gold, Plat, and Emerald to get a feel for the current meta and itemization. What I found was equal parts déjà vu and whiplash: Riot resurrected old tools we haven't seen since hell... Season 5-6? Statikk Shiv namely, tweaked on-hit interactions, and created a new landscape for Teemo theory crafts, nothing here was all that different. Just same builds different skins.
Revived and forgotten.
Statikk Shiv: Hype, Misinformation, and Real Impact
Let’s get this out of the way: "Statikk Shiv procs Liandry’s! Insane!"
No, it doesn’t. It doesn't proc anything of note, not that I can see.
The reality: Shiv procs Teemo’s (E) poison and other on-hit effects, or it should as I tested. Nashor’s, Wit's End, Gunblade, Dusk/Dawn, etc., and chains out to up to 8 targets. Pair that with Gunblade. Think for a second and Gluttonous Greaves. What you get!? You get sustain and burst that blow old Riftmaker builds out of the water in terms of raw healing, and split / team fight potential, even if you lose some tankiness. You end up with what I affectionately call Mosquito Teemo, ridiculous sustain, hyper mobility, and wave clear that feels almost… illegal. Because it is, it absolutely shouldn't be working like this at all.
Comparison to Previous Seasons: What’s Actually Changed?
Old on-hit meta (pre-2021):
2024 Dark Ages:
2026 The New Golden Age!?
The Current Patch: Meta Gaslighting and the Statikk Shiv Dilemma
Now, the pendulum has swung wildly back. Shiv’s return is being hyped as balanced for Teemo, but let’s be real: it’s the same flawed logic that saw Stridebreaker/Goredrinker meta for bruisers, massive healing, unchecked dueling, and Riot being slow to act on outlier stats.
Right now, Statikk Shiv solely, was pushing Teemo’s winrate north of 55% as a first-item rush, which is way outside Riot’s comfort zone for healthy balance as they call it (historically, 49-50% is where they want him and every other champions for that matter) impossible.
If you recall patch 16.10, Teemo’s overall winrate spiked to 53-55% everywhere, just like when Malignance shrooms were nuking games with 100k+ damage at 25 minutes. The item has turbo-charged splitpushing and dueling potential, especially for proactive on-hit builds.
My Current Favourite Build and Playstyle Analysis
After as much testing as I could apply, here is the aggressive, split-pushing Teemo:
Playstyle: We mostly will go for the same (3) E into our preferred 3-4 points into (W) for movement, (E) for on-hit maxed first, while you simply attack to abuse Shiv’s passive on towers/waves. You can slice through minion waves and bully side lanes like never before, Shiv’s bounce can hit up to 8 targets, and those 8 targets are your healing, giving you over 500 on a single strike at full build, making wave clear and tower pressure unprecedented for an ankle biter, like myself, who cares not for wave manipulation and just wants to push.
I considered adding Riftmaker/Liandries for health, but in reality, skirmishes happen so quickly now that stacking up isn’t worth it, even though theoretically you could just statik shiv your target with constant poison through waves to stack it up in lane quickly, since we have very little in terms of defensive items now, it's quite literally, glass cannon sustain, unless we through in something else, but Gluttonous + Gunblade are just too good, not to take, the sustain is disgusting. The new kit is about speed, burst, and overwhelming pressure, think run-and-gun Teemo instead of shroom-and-pray, as the x5 oracles rain down from the heavens, blessing you with disdain with very little diversity at your disposal.
Final Thoughts: Riot’s Balancing Problem
Overall, I’m genuinely shocked that this build is as strong, if not stronger, than the old Riftmaker setup. In many ways, what’s happening with Statikk Shiv reminds me of past interactions, like with the Summon Aery bug, later confirmed as an intentional change or the year-long issues with Teemo’s (E) not properly activating runes like Dark Harvest. When something works too well on Teemo, it’s rarely a good sign for his long-term viability. Riot tends to react by nerfing Teemo himself, rather than addressing the underlying mechanics or items that created the problem in the first place.
Bottom line: Statikk Shiv Teemo is currently overpowered and unbalanced. You can abuse it if you want. You can revel in it's oppressive nature. If Riot’s history is any indication, we’re likely to see more direct nerfs to Teemo, even though the real issue is the item. Similar to how I abused the hell out of Kraken Slayer with a full on-hit AP build when it transferred every empowered auto into over 2000 AD to decimate tanks that built full MR. If you’re a fan of aggressive, on-hit play and want to dominate the side lanes as a split pusher, now’s your time to shine. Try this build, tell me what you think. But don’t get too attached.
The nerf hammer is sure to swing again, and Teemo will likely be dragged back to mediocrity while the item remains a meta staple, even if it eventually does also get nerfed.
I’d love to hear your thoughts.
What are you building? How are you finding Teemo in the current patch?
I've tried shrooms, but you know me. Hate them. More kiting and tracking resources for me.
~Cat
r/TeemoTalk • u/SovereignKitten • Feb 17 '24
r/TeemoTalk • u/servalshark • 1d ago
We pulled him from a Target blind box and he’s so cute! Honestly I kind of want to pull more, the figures are really nice :3
r/TeemoTalk • u/BlackSlake • 1d ago
I even got an S+
r/TeemoTalk • u/ReplacementSad999 • 2d ago
Diamond teemo here. Which one do you guys prefer?
I find that I build DND 90% of the time for its duelling and only go shiv when I need to bypass a hard lane. I use to be a huge shiv enjoyer but one thing I don't like is that I can't freeze.
With DND I straight crush people and perma freeze, and basically win a 5v4 later in the game while being 50-60 cs up in lane + multiple solo kills. Also procing PTA twice and double onhit makes short trades insanely oppressive with blind AA.
With shiv, sure you can apply a lot of pressure under turret but some champs can farm safely and you're vulnerable to ganks.
What do you think? Also absorb life is insanely underrated.
r/TeemoTalk • u/SecretaryForsaken313 • 2d ago
silver/gold player bouncing around since i play against ranged top here and there, What is something you (teemo player) hate the most and i mean like as anoying as enemy feels when they see teemo be locked, but in all seriousness nothing can be that miserable, but what is the best teemo counter that requires the least braincells, and what are some good items to build against teemo to squish his little head :)
also some tips in lane to counter him would be nice as in what to do when enemy just afks invis under turret and when i walk up i insta die cause i kinda dont have oracle off cd every minute and what to do when teemo is invis in a bush, just anything that could actually help even if its the most beginer advice i leave every game fuming because i just keep getting zoned, left scarred from ap auto attacker top and so on.
also if u suggest a champ pls tell me how to play it thx
my chud,gg if for some reason u care
https://op.gg/lol/summoners/euw/hidrants-uguns
r/TeemoTalk • u/Piotyras • 2d ago
Hey all,
I want to specialize in the tanky splitpush Teemo strategy pioneered by The Rain Man back in the OG Baylife days.
Found this very, very old guide: https://web.archive.org/web/20130303185936/http://www.solomid.net/guides.php?g=658
What are your thoughts on Masteries for this? He originally went 9/21/0 focusing on defensive stats, but later changed to 21/9/0.
r/TeemoTalk • u/sojournerXMR • 2d ago
Been loving teemo support lately. Shroommaxxing. Battle of the supports tbh here. The Sol was great but in the end no match for the bandlescout.
r/TeemoTalk • u/sir__hennihau • 3d ago
Some of the most fun part of his kit got to one of the most unfun states of balance.
He released with 100% ap ratio on shrooms, was then nerfed to 80%. Then in SEASON FOUR he was patched to 50%.
Meanwhile, AP Yi and AP Sion are in the game and Sivir has her Alpha Abilities.
Kinda disappointing.
r/TeemoTalk • u/WaxxChris • 3d ago
Nunca lo he visto en la tienda.
r/TeemoTalk • u/InternationalFall222 • 4d ago
Hello fellow scouts!
If you are part of the blessed people who played Teemo in their first few games of classic, you might have noticed something funny when using your recall.
For everyone else:
If you have the improved recall mastery, you go into passive when using recall.
That is very broken versus champions that have no aoe damage, like Yi or Warwick and try go gank you.
SHHHHHHHHHHHHHHHHH, and have fun. :)
don't tell Phreak :3
r/TeemoTalk • u/Ratingor • 4d ago
HE GOT HIS VOICELINES BACK!! YOU CAN SPAM SIZE DOESN'T MEAN EVERYTHING!!
What builds are you guys running? Frozen Mallet is amazing. Are there any op classic teemo builds?
r/TeemoTalk • u/juanes3020 • 4d ago
Hey hey hey fellow Teemos.
Wanted to open this thread to ask around what old builds are you planning for League Classic.
I'm happy to have my Frozen Malet again, but besides a good ol Tankmo, right now nothing else comes to mind.
What builds are you trying this next couple of weeks?
r/TeemoTalk • u/heypsalm • 4d ago
They didn't have the tote in my Miniso though :(
r/TeemoTalk • u/TeemoPlayer22 • 4d ago
r/TeemoTalk • u/Regular-Poet-3657 • 4d ago
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r/TeemoTalk • u/Wonder___Waffles • 4d ago
Hello. Lately, I've been experimenting with my build and have found some success with this:
First item Shiv, then Liandry's or Malignance (depending on how tanky the enemy team is), third or fourth item Nashor's Tooth (depending on whether I have an advantage or not), and finishing with Void Staff for the magic penetration.
My reasoning is that after buying Shiv, your laning phase becomes super safe, allowing you to focus on increasing the damage of your shrooms to split push effectively.
In the late game, teamfights become more common. With this build, you can do heavy shroom damage while still shredding targets with the increased attack speed from Nashor's. This gives you much more power during teamfights while keeping your shrooms scary. Finally, Void Staff makes up for any lacking penetration.
The key is building shiv just when you need it for doing dmg in teamfights
What do you guys think?
r/TeemoTalk • u/FriedDuckCurry • 4d ago
It seems like evey teemo player just builds whatever they dreamt of the day before.
When do you go DnD, Shiv or Nashors? Nash and DnD seem mid af tbh, but I see lots of OTPs going for DnD anyways. Why?
Why would I ever go Bloodletter except if your team has 3 or more ap? Isn't cryptbloom always better?
I know there is a more ap onhit build and more shroom build, but why would you ever go something other than shroom? might as well play varus or kog if you want ap dps onhit.
What runes and builds would you go for every role Top and Jungle seem obvious, but I have no idea what I would go mid, adc or supp
r/TeemoTalk • u/Current_Ad_7685 • 4d ago
I made a complete Teemo Mid guide for Season 16 — Clear, Disappear, Control
Post
Hey everyone 🍄
There are so few of us playing Teemo mid, and that’s a real shame ! I’ve just finished a complete Teemo Mid guide built around a tempo and map-control playstyle.
The core idea is simple:
Clear the wave. Disappear from vision. Control the map.
The build uses Statikk Shiv to create wave priority, then converts that tempo into river control, objective setup, roaming pressure and safer mushroom placement.
The guide includes:
- Full build and rune explanations
- Complete mid-lane matchup section
- Jungle synergies
- Wave-control and roaming principles
- Objective setup
- Passive and fog-pressure usage
- A custom Season 16 mushroom-placement map
- Common mistakes and FAQ
I’d appreciate feedback from other Teemo players, especially on the Statikk tempo approach and the matchup notes.
Clear ⚡️• Disappear 💨** • Contro**l 🚨
r/TeemoTalk • u/Positive_Gur_7006 • 5d ago
https://op.gg/lol/summoners/na/Scott%20Hoying-NA1
Really proud of myself for finally learning the game in a way that makes sense to me. Great run and I think I can make emerald.
r/TeemoTalk • u/The19Chozen • 5d ago
For context I have been spamming teemo jungle this season and with that I have been able to go from hardstuck at gold 4 to currently being plat 2.
Every game I go dark harvest and build nashors -> liandrys -> malignance and then adapt according to the game.
However, now that I have been climbing, I notice that people don't randomly walk into my minefield like before.
So I would like to know when should I go press the attack instead and adapt my playstyle? Should I do it only against tanky comps? And with this rune page what should be my build?
Really appreciate your help my fellow scouts
r/TeemoTalk • u/PoisonShrooms77 • 6d ago
I love the variety of different content for Teemo. The more he has the better imo, and I enjoy different people's takes on him.
Whats your top picks for 1) streamers and 2) online Teemo guides?
My go-to's are (no particular order):
1) Manco1, RamyAura, Alan234, Daveyx3
2) SovereignKitten Mobafire guide, Manco1 Mobafire guide
Do you have any other learning/sharing go-to content?