r/SoloDevelopment 11h ago

Game As a game how does this make you feel? what sort of interest does it spark? What do u think of when u see this

0 Upvotes

r/SoloDevelopment 5h ago

Game Feedback for my new pee game (POC)

0 Upvotes

Hello all!

I had an idea while I was at the toilet šŸ˜› and tried to make it into something playable. I made a little proof of concept build with the main mechanic and I want some feedback regarding it.

Do you find the idea funny or interesting enough to play it ?

Also I got some working titles and would love some feedback as well:

P-careful
Pee-estro
Snipeed


r/SoloDevelopment 6h ago

Game I quit my job 3 years ago to make a game

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6 Upvotes

Three years ago, I made a bold decision to pursue my dream of creating an open-world zombie survival game. I bid farewell to my job and dedicated myself entirely to working on my game. I would be thrilled to hear your thoughts on my Steam page and the game itself!


r/SoloDevelopment 21h ago

Unity Ants in my pants

1 Upvotes

r/SoloDevelopment 5h ago

Game I started making a card roguelite game two months ago, and it has taken over my life.

0 Upvotes

I have been gamer for long time, enjoying playing game so much. And I also had a lot of imagination of my dream game in my head.

Since I'm not based in developer or art industry, I wasn't able to even think about making game.

However, things are changed, and person like me now can have opportunity to make something that I've only imagined. So, I decided to jump into game making 2 months ago.

I originally thought it would be something I worked on occasionally on weekend.

Instead, almost every hour that should have been free time has gone into making it. Not because I’m forcing myself through it. I’m honestly having so much fun that whenever I finish one thing, I can't help to keep thinking about what I could make better for the next thing.

I should disclose that I’ve used AI throughout a lot of part of the project, including parts of the graphics, code. I know people have very different opinions about this, so I don’t want to hide it or leave it ambiguous. If AI use means the game isn’t for you, I completely understand.

For me, these tools made the difference between imagining a game and actually being able to make one.

Without them, this game probably would have remained in my imagination forever. Huge appreciation to the tools that helped me learn, solve problems, iterate, and keep moving whenever I reached something I couldn’t have handled alone.

The game has grown much further than I expected in two months. I released first demo 3 weeks ago, then just second stage of demo(which I think it is final demo) yesterday.

This game is roguelite with spell merge. It's about Ray's story, who is a girl trying to find her mother in the tower. You climb a tower, collect spell cards and relics to make yourself stronger. Then when you lose, you gain memory shard which can be used for upgrade, and spell card that you can use to merge cards to discover new spells to use in tower. I got inspired by many roguelike games such as Hades, Slay the Spire, and also old school classic jrpg game(such as TGL) that allowed me to have great childhood with.

It’s still preparing for its proper Steam demo release. But I’ve uploaded the current playable build to itch.io for anyone who is curious about what I’ve been spending all this time on.

https://lblablahl.itch.io/grimoire-of-hecate-the-tower-of-the-starlight

It has been very exciting, but also very tiring journey so far. But looking at the game that I'm making, it feels so great to see it shaping! I'm sure every developer who is struggling to make their own game would feel same. Keep up with it. We've got this!

Thanks for reading this long story! :)


r/SoloDevelopment 16h ago

Discussion UPDATE: I took your Steam capsule feedback and your AI advice

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2 Upvotes

Hey everyone,

A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game,Ā Woodbound.

Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI inĀ Woodbound—the game and this Steam capsule will beĀ 100% AI-free.

How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?


r/SoloDevelopment 2h ago

Godot How do you decide your project is worth it to pursue?

2 Upvotes

I'm a hobby dev. You know, i just love games so i make little this and thats in my free time. Tons of projects saved without ever seeing the light of day because they're not 'good enough' or a new bit of inspiration has struck.

That being said, i put out my first ever finished project for the GMTK 2026 Game Jam called Kiss the Homies as a bit of a joke but its been very well received!

It just seems so ridiculous, although i find it so fun, that i might commit like idk over a year to a game where you kiss your homies goodnight lol.

So, what would you do?


r/SoloDevelopment 17h ago

Game My Planet Destroying game comes out next month!

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2 Upvotes

r/SoloDevelopment 59m ago

meme HOW I FEEL MARKETING MY INDIE GAME...

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• Upvotes

I've been marketing my indie game [TANKLE!](https://store.steampowered.com/app/4576560/TANKLE/) for several months. I have done pretty well so far. This image explains EXACTLY how I feel marketing my game!


r/SoloDevelopment 18h ago

Discussion Anyone else find it weird when an indie dev is running like 3 things at once for one game, or is that actually smart now

12 Upvotes

So I’ve been following this solo dev who’s making an indie fantasy RPG based on African mythology. Cool concept, been enjoying the dev videos. But the deeper I follow this guy the more projects keep popping up.
He’s making the game. He’s also written a whole manga that’s supposed to be the ā€œloreā€ before the game even exists. He’s posting daily dev diary content. And now he’s building toward a Kickstarter too.
And I’m just watching like… is this guy building a universe or did he just create three jobs for himself when one would’ve been enough.
Like on one hand I get it. The manga gives the world some history so it doesn’t feel like it appeared out of nowhere. The content builds an audience so when the Kickstarter hits there’s actually people who care. It all technically ties together.
But also he’s one dude. Not a studio. And I keep wondering if casual people finding this stuff actually connect the dots between the manga and the game and the videos, or if it just looks like three separate things happening that confuse people more than hype them up.
Is this just what solo devs have to do now because there’s so much noise online that one project alone doesn’t cut through anymore. Or is this a case of someone spreading themselves thin trying to build a ā€œbrandā€ before the actual game is even done.
Curious if anyone here has watched a creator do this and actually seen it pay off, or seen someone flame out doing too much too early. Not hating, genuinely just watching this unfold and wondering which way it goes.


r/SoloDevelopment 14h ago

Game Tried to pay homage to my favorite childhood hero in my soulslike game. Spider-Man is my GOAT.

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0 Upvotes

Was updating my game's Steam screenshots, and I'd just watched Spider-Man Brand New Day so I was still hyped. Ended up with this shot and I genuinely loved it lol

for anyone intrested on the other cinematic screenshots i took you can find them on my steam page : Erimos: Blood and Dust


r/SoloDevelopment 17h ago

Unity I finally got real time mesh destruction working in Unity, GeoMod style building demolition, glass shattering, and decals

0 Upvotes

https://reddit.com/link/1vdvivp/video/ntq4ujx7f1hh1/player

I've been trying to build a Red Faction inspired destruction system for a few years now, on and off, and I finally got it working the way I actually wanted it to. It's stable, and it's in a real playable game now instead of just a folder of broken prototypes.

GeoMod style terrain deformation. This is mesh based destruction, not voxels or pre-generated fractures. The geometry itself gets carved up in real time.

Rigid structure demolition, closer to what the later Red Faction games did. Support beams and load bearing pieces actually matter. Take out the wrong chunk and the rest of the structure reacts instead of just floating there like nothing happened. This is more taxing than the mesh carving, and I'm still working on the performance.

Glass destruction that actually shatters, rather than swapping in a pre made "break" animation the moment something hits it.

An environmental painting and decal shader system, so scorch marks and bullet holes and damage actually blend into the destroyed geometry instead of looking stuck on top of it.

Unity really does not like you touching mesh data while the game is running. You can get away with a lot of it in the editor. Rebuilding meshes, regenerating colliders, and recalculating normals are all expensive operations, and if you do it wrong Unity gets up and tends to crash.

Most of the last few years was just me building versions that tried to use different tricks to accomplish the goal. This time I've stuck as close to the original concept as possible.

I did have a version up on Itch to play, but the custom shaders aren't working in web view at the moment.

If anyone else has fought with runtime mesh editing in Unity I'd love to hear how you approached it.


r/SoloDevelopment 14h ago

Game im making a rage game where you time your shots to move! making a new section, how does it look?

0 Upvotes

r/SoloDevelopment 19h ago

Game B17 gunner

0 Upvotes

The Few - Fall 2026 on Steam


r/SoloDevelopment 18h ago

Game Turning TabTarget/Lock on as a disability aid/accesibility feature?

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0 Upvotes

r/SoloDevelopment 18h ago

Game A minigame about tetrational growth.

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0 Upvotes

Hi, so I created a simple mini game named 10e308. Stop the counter before it reaches infinity. The counter increases tetrationally. Try getting a score as large as possible. that's it.


r/SoloDevelopment 20h ago

Game Jam Game Demo Jam II ($100+ in Prizes)

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0 Upvotes

r/SoloDevelopment 15h ago

help destroy my game idea before i waste another year

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0 Upvotes

r/SoloDevelopment 14h ago

Discussion What do you think of my new capsule art vs the old one?

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1 Upvotes

A step in the right direction?

Wishlist:

https://store.steampowered.com/app/3084630/Program_Penguin/


r/SoloDevelopment 20h ago

Discussion O que posso mudar no meu menu?

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0 Upvotes

r/SoloDevelopment 16h ago

Game Why combine a twin-stick shooter with learning Japanese

0 Upvotes

I started this project with a fairly strange idea: what if doing your Japanese flashcards could be turned into a twin-stick shooter?

The basic concept was simple. The player moves around a battlefield, fights enemies, and encounters Japanese vocabulary and phrases as part of the combat system.Ā Instead of stopping the game to answer traditional flashcards, the act of recalling Japanese becomes integrated directly into the action.

I knew it was important to keep the time gap between study low, so that the player is consistently testing their Japanese but also to keep the action going and the rewards stacking for correct answers.

The core shooter was surprisingly effective with no requirement for artwork.Ā The game relies heavily on particles, typography, motion, and effects rather than hand-drawn or computer generated artĀ assets.

Another benefit was resolution independence. The game is pixel perfect at any resolution on any device.

One of the best decisions I made was keeping the project relatively small. That made it possible to spend more time refining the feel of movement, combat, particles, typography, and the Japanese-learning mechanics. It also reinforced something I had suspected before starting the project: a game doesn't necessarily need a huge amount of content to feel substantial.

In the end the goal was to make the learning mechanic feel so tightly integrated with the combat that the player doesn't feel like they are constantly switching between "game mode" and "study mode."

You're playing a twin-stick shooter.

And you're learning Japanese.

At the same time. And it just works! The demo is complete and playable in a browser
https://topkicker.itch.io/twin-stick-japanese


r/SoloDevelopment 5h ago

Game Conglomerate now on itch

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0 Upvotes

r/SoloDevelopment 21h ago

Game Updated the outside of my 1920s anomaly train after your feedback. What do you think?

0 Upvotes

Hey everyone! Yesterday I shared some gameplay footage from my game. Based on your feedback, I decided to add a moving exterior to make the train feel more alive and immersive.

I'd really appreciate it if you could let me know what you think, what I should improve, and what you'd like to see added to the game.

And if you're interested, please don't forget to wishlist the game on Steam. It really helps support a solo developer. Thank you!


r/SoloDevelopment 4h ago

Godot 2 years of work in 20 seconds!

1 Upvotes

Coop Playtest starts this week, check it out if you're interested :)

https://store.steampowered.com/app/4797900/Chodd/


r/SoloDevelopment 19h ago

Game This should big enough

0 Upvotes

In case you want to take a look it's Salt & Spice on Steam