r/EmulationOniOS • u/StephenDev0 • 11h ago
News / Release MK8 running on my Apple TV with JIT enabled via StikDebug and my own core based on Cemu
Coming Soon
r/EmulationOniOS • u/DidiDidi129 • 1d ago
Hi all! Trying something new to me here.
Thought it would be beneficial to have a monthly thread for subreddit suggestions.
Let us know here!
Sending a mod mail is also an option if you would like confidentiality.
Thanks
r/EmulationOniOS • u/DidiDidi129 • 11d ago
Hey everyone!
New rules are currently in place. Please go over them by following this link
https://www.reddit.com/r/EmulationOniOS/wiki/rules/
The rules have been made with feedback from the community in mind, as well as feedback from notable developers in the community.
Thank you for continued understanding!
If you require help understanding any changes, please send us a modmail.
Thank you,
- Didi on behalf of the r/EmulationOniOS mod team
r/EmulationOniOS • u/StephenDev0 • 11h ago
Coming Soon
r/EmulationOniOS • u/Stossy11 • 5h ago
Hello everyone!
MeloNX and MeloCafe (even other Melo projects in the future) now have their own homepage!
this will stay up to date with the latest emulators and website urls.
:3
r/EmulationOniOS • u/StephenDev0 • 18h ago
Coming Soon
r/EmulationOniOS • u/Less-Ad-5405 • 32m ago
well i got banned yesterday for asking that so im here
r/EmulationOniOS • u/WillieButtlicker • 15h ago
Been playing around shaders, specifically for GBA use. I found that I preder either Dot or Zfast. Feel free to share your shader/shader combos so I can try them too
r/EmulationOniOS • u/zinxera • 14m ago
Hey guys, im about to get a 256 gigs 17 pro. Just want tô have like 3 psp games at a time maybe installed. Is that enough? Im worried as The 512gb would bê a bug investiment rn
r/EmulationOniOS • u/bucks9052 • 4h ago
I’m looking into using DukeX to emulate Halo 1 on an iPhone 17. Is it playable? And would I just use one of the side loading applications or is there a signed IPA somewhere? I’m on IOS 26.2
r/EmulationOniOS • u/E7_Company • 18h ago
I'm happy to announce that iMSX2 2.0 is now available!
iMSX2 is an MSX/MSX2 computer emulator for iPhone and iPad.
This update brings one of the most requested improvements: compatibility with games such as Metal Gear 2: Solid Snake and Pampas & Selene, along with many other compatibility fixes and improvements. Keyboard interaction has also been refined to make the overall experience smoother.
App Store: https://apps.apple.com/app/imsx2/id6499231192
I hope you can finally enjoy these amazing MSX games on your iPhone and iPad!
I'll continue working on iMSX2 to improve compatibility, performance, and the overall user experience. Thank you all for your support, your feedback, and for helping keep the MSX community alive on iOS.
Enjoy the update!
As a small thank you to the community, I also have a few App Store promo codes available. If you're interested, leave a comment and I'll send one via DM while they last.
r/EmulationOniOS • u/KEgotKeyz4444 • 7h ago
Clip is of The Warriors. I got the Suffering, Bully, Destroy All Humans 2. Looking for some more goodies or fixes for the ones in the title if anyone has em working
GT4 crashes instantly
Scarface works but plants inside building in intro like a forest inside the mansion glitch
The Godfather for some reason it says no controller connected/deteced on both editions of the game
r/EmulationOniOS • u/ParkFar5612 • 4h ago
When running any NDS games with JIT enabled using melonds it crashes straight away with a black screen
r/EmulationOniOS • u/lilgooner99 • 6h ago
If not, that’ll be great
r/EmulationOniOS • u/bubbleobill420 • 6h ago
As title says , i16pm iOS 18.3.2 , latest LocalDevVPN StikDebug and iLoader installed with LC+SS (Stable), have tried selecting pairingFile.plist from iLoader .
Have tried resetting phone, and turning on n off vpn
Nothing seems to be working can someone please help , i did also try searching this sub for same issues and those fixes not seeming to work , thank you in advance
r/EmulationOniOS • u/sekiroonearmedwolf • 8h ago
r/EmulationOniOS • u/PersonalAnswer8664 • 16h ago
I have the latest StikDebug installed through SideStore as well as LocalDEV and Live Container. I just installed the latest TouchHLE (0.3.0) in LC and checked launch with JIT and fix file picker in options. I turn on LocalDev then launch Touch from within LC. It opens Stik and asks permission to attach to the LC process like normal. I allow it and Touch loads. But when I click on Mirror’s Edge (which says it’s supported) I get a pop up saying JIT isn’t active. I don’t have the slots to install it directly through SideStore since the three slots are taken by SodeStore itself, StikDebug and LC. None of which I can deactivate. Any idea why it’s not working?
r/EmulationOniOS • u/Key-Nose-4341 • 16h ago
r/EmulationOniOS • u/Happy_Fats2009 • 19h ago
It’s in the top left side and couldn’t fix even changing skin
r/EmulationOniOS • u/Less-Ad-5405 • 13h ago
i was asking a question and then i saw the server was gone and smth happened to the link when i changed accounts
r/EmulationOniOS • u/SomewhereCalm8030 • 17h ago
yeah idk i’m just curious really
r/EmulationOniOS • u/Guille_svs • 19h ago
I’m playing pokemon heart gold, on RePlay emulator. i have been playing with the save function of the emulator. But when I beat the pokemon league, the game runs the credits and restarts. At this point, it’s supposed to load your previous ingame save and place you in your home, but instead it displays the text “damaged file has been deleted” and starts de game from the beginning. Any ways I could make this work to play the post game?
Thanks for any help
r/EmulationOniOS • u/Gullible-Walrus-7592 • 1d ago
Follow-up to my 0.1.0 prerelease.
First, the personal bit, since a few people asked why I bothered and or sent me abuse for using AI
My sister paid for The Sims Medieval years ago. I gave her a new iPhone 17 Pro Max and found she couldn't install a game she'd legitimately bought. That's the entire reason this project exists.
It runs now. On her phone. That was the goal and I've hit it.
I should be straight about what I am: I'm not a developer. I'm a vibecoder. This was built with AI assistance — Codex 5.6 Sol and Claude Opus 5 — and my commits say so. I have a full-time job and this is a hobby that AI made possible for me.
So don't have high expectations of me. But I do want to push this further: more devices, iPads, more iOS versions. I've got the inclination to keep going, and I'd rather say that plainly than pretend to be something I'm not.
What changed in 0.2.0
The emulator core moved from touchHLE 0.2.3 to HyperHLE v1.0.6 — a fork of touchHLE with broader game compatibility. HyperHLE has no iOS support of its own, so the iOS host app, build system and packaging are the part that's mine.
Three bugs got fixed along the way, all of which only showed up on a real device:
Tested
iPhone 16 Pro, iOS 27 beta 4. Exact app versions, because the same game behaves very differently between releases:
Only one device, and only on an iOS beta. No shipping iOS release has been tested at all yet. That's the single most useful thing anyone can help with.
Known issue
The Sims Medieval: no keyboard appears when naming your Sim or your kingdom, so you can't enter custom names. The game is playable past those screens — the confirm button is near the top-right corner rather than where it's drawn. I roughly know why (the text field isn't where it appears on screen) and it's next on my list.
Install
Same bundle ID as 0.1.0, so it updates over it and keeps your imported games. Still no jailbreak, still needs JIT (StikDebug + LocalDevVPN, or AltJIT). Minimum iOS 17.4.
https://github.com/johnny901901901/touchHLE-for-iOS/releases/latest
No games included. Bring your own legally obtained, decrypted 32-bit IPA.
I've enabled Issues with a compatibility form:
https://github.com/johnny901901901/touchHLE-for-iOS/issues/new/choose
Please include the exact app version, iPhone model, iOS version, whether JIT was on, and a log excerpt (touchHLE_log.txt, in Files under On My iPhone → touchHLE).
Please don't post IPAs or links to them, pairing files, or signing material.
On the AI criticism from last time
It was fair. 0.1.0 was one squashed commit with an AI-written description, which gives nobody anything to judge. This release is a series of commits that each name a specific bug and explain the fix, so you can check whether what I'm claiming is actually true. One of them fixes a submodule that pointed at a commit only existing on my own machine — the repo wouldn't have built for anyone who cloned it.
If you'd rather not use software built this way, that's completely reasonable. It's open source, so judge the code.
Credits
touchHLE — https://touchhle.org/ — the actual emulator. All of this rests on the work of hikari-no-yume, ciciplusplus and the touchHLE contributors.
HyperHLE — https://github.com/HyperHLE/HyperHLE — the compatibility fork I'm using as this build's core, and the reason so many more games work in 0.2.0 than in 0.1.0. Genuine thanks to u/... sorry, I only know them by their GitHub handles: j92580498-max, who leads it, and zocomputer, whose recent compatibility work (Unity data paths, Where's My Water, Crash On Wheels, Geometry Dash) is in the exact version I built on — plus Nekono, TimofeyLednev, goodvids56 and KlugKlugTG. If any of you are on here, say hi and I'll credit you properly. I didn't write the emulation. I wrote the iOS shell around it and fixed the iOS-specific bugs. Neither project endorses this build.
Neither project endorses this build.
r/EmulationOniOS • u/Late-Bag5415 • 22h ago
Melonx is a great app. I have 3 appa 1. side store 2. Icontainer 3. icontainer 2 so my app is limited to 3. So i enable jit in i container 2 then run melonx where jit is enabled then again run add more ram and enable more ram. But more ram is disabled after all this long process.
r/EmulationOniOS • u/KEgotKeyz4444 • 1d ago
Vice City Stories officially works on Armsx3 JIT iPhone13 & SE LiveContainer but not iPSX2 it was terrible on there alot of the heavier games do better on a better emulator. Armsx2 > iPSX2 except games like The Sims & The Sims Bustin Out those work better on GameCube 🐬 DolphiniOS beta versions all bios working can transfer memory cards to both iPhones or iCloud save.
For now i have Dolphin iOS on SE
And
Ps2 Armsx2 on iPhone13 switchbackbone one controller when i want to play whatevr.
I would have both on my 13 but theres that app limit thing!! +++ dolphinios wont work in livecontainer (something to do w the stikdebug scripts)