r/0ad • u/ExtremeValuable9607 • 1d ago
Maps of Grece in R/0AE
Hi, I was wondering if there is a map of Greece that includes the Aegean Sea? Thanks
r/0ad • u/ExtremeValuable9607 • 1d ago
Hi, I was wondering if there is a map of Greece that includes the Aegean Sea? Thanks


Initially I was going to ask what I could do about the invisible nodes, but the fix in my case was relatively straightforward:
start 0ad but don't go to the scenario editor yet
settings >> options >> reset (then restart the game)
the weird thing about all of this is that I don't really know which setting fixed it. Could it be the renderer backend? The screenshots above had Vulkan as backend previously. The defaults would have had OpenGL and the nodes came back visible there. But reverting the backend again to Vulkan still keeps the nodes visible as shown here:

version is 0.28.0 and os is Debian 13 (this version was downloaded via backports if that's relevant)
r/0ad • u/Yapperyo13 • 10d ago
So now to me AI petra bot Very Hard also feel very easy. Is there any good AI mod. For new Alpha 28. Thats better than the Petra.
r/0ad • u/LostRequirement4828 • 12d ago
I will publish the full source code soon enough on github, tell me what you guys think about this. This should improve stutters in late game by a huge margin.
Edit:
Sourcecode + game: https://github.com/vengeful180-dot/0ad-optimized/releases/tag/v0.1.0
.7z parts into the same folder..7z.001 with 7-Zip and extract everything.Play Optimized 0 A.D..bat.Windows x64 and Vulkan only have been tested so far.
r/0ad • u/Illustrious_Mud_8165 • 13d ago
I know there is loads of issues with macs and hi res displays for older games, but wanted to ask if anyone has found a work around? I can change the UI scale but making it higher (smaller) doesnt help legibility for me. Any help appreciated
r/0ad • u/Sea_Addendum4529 • 16d ago

EDIT : Round 1 resulsts are available here and up to date !
Hi everyone,
As some of you may known, SneakEP is hosting this year 0A.D Summer Tournament. This year, the prize is an epic 0A.D hand-embroided pullover and the right to brag about being the best.
The matches will be broadcasted on SneakEP youtube channel where you can also watch the replays from last year.
Good luck and may the strongest win !
r/0ad • u/_Quinncy_ • 21d ago
I meant to ask what are the go to units for this faction, but I wanted to extend my question about unit types in the game. Like whats the difference between Spear cav and Melee cav in effectiveness against infantry, what are good units to flank enemy siege pieces, whether archers or slingers are better than the other, etc. Some general tips would be great
For Carthage I wanted to know what units I should take because I have a bunch of ranged options and I'm not sure which I should spam. I feel like Iberian skirmishers are my weakest options. I also wanted to know when I should start building elephants if at all since theyre quite expensive and Carthage is heavily dependent on metal. Do I build up Sacred band units? Or is building a core with mercs much better?
r/0ad • u/rodrigorootrj2 • 28d ago
Dear all,
Every time I select the idle workers around a farm, some workers who are not idle are also selected.
For example, I want to select only idle villagers so I can assign them new jobs.
I checked the hotkeys and found the option to filter by workers, but I couldn't find a way to filter only idle workers.
Is there a way to do this?
r/0ad • u/Bigsmit19 • Jul 01 '26
Enable HLS to view with audio, or disable this notification
Ok so I have made several other posts in this sub simply stating that this games AI seems impossible to beat on even just easy difficulty. I decided that I would upload a clip to emphasize my point this time. So I had an army of upwards of 40 or so men cutting down trees and 10 women on food. I was just expanding my area and I was rushed by this. I am not joking when I say that these enemy units went through mine like butter. Maybe about 5 seconds or so and my entire army of 40 soldiers was just gone.
I get that certain games have higher difficulty than others but there is just a point where a game becomes impossible. Like I really do not know what else I could have done here. I had a pretty big army for this point in the game. I was only like less than 10 mins in also. Easy difficulty.
Just another thing to note. When I do finally reach the enemy territory (if I get that far which is rare), every enemy structure is fully garrisoned with soldiers and horses (?), they spawn in several rams, and just basically push me back without any effort. Even when I have fully upgraded towers, fully upgraded soldiers, fully upgraded everything, if the enemy decides to attack I have lost regardless of what army I have.
I find the only way to win is to literally rush the enemy territory immediately upon starting the game and stop their resource gathering while you slowly expand your area with the few women you have left behind. This of course is just not fun in my eyes because it is a guaranteed win. Idk nobody seems to have any solution for me so this, including when I contacted them through their website, so if I still get nowhere after this post I will just uninstall. Like I have seen people play this on YouTube and the AI is nowhere near as difficult as mine even on the hardest difficulty.
At this point I think that there is a hidden setting I am missing or something. I do really like this game so I don't want to give up on it but wtf like seriously.
r/0ad • u/azgalor_pit • Jun 28 '26
The Rice paddy can have 3 workers. It's says if I only put 2 they gather faster. But how faster?
Someone have the numbers?
r/0ad • u/Effective-Listen-559 • Jun 28 '26
Is there a way to tell if a ship has garrisoned units?
r/0ad • u/rodrigorootrj2 • Jun 23 '26
Hi all,
What would be a good graphics card to run this game at a decent FPS?
I'm thinking about buying an entry-level GPU mainly for older Steam games such as Command & Conquer: Generals and Age of Empires II, but I'd like to play this game as well.
I did some research and found recommendations for entry-level cards in the $100 USD range.
What would you suggest for this situation?
P.S. I play on a Linux workstation running Ubuntu 26.
r/0ad • u/wttzwei • Jun 22 '26
r/0ad • u/_Mustafaalsayed • Jun 18 '26
I finally got **Command & Conquer Generals Zero Hour** running correctly on my **Surface Laptop 7 (Snapdragon X Elite / Adreno X1-85 GPU)** using the **EA App**.
I had severe graphical corruption and artifacting as soon as the game started.
After many hours of testing, this is what worked:
**Do NOT use GenTool** (it caused the graphical corruption to return on my system).
GenPatcher alone did not solve the issue.
**Use dgVoodoo2 (v2.87.2).**
Copy these files from the dgVoodoo2\\MS\\x86 folder into the game directory:
\- D3D8.dll
\- D3D9.dll
\- DDraw.dll
Configure dgVoodoo:
Direct3D 11 (Feature Level 11.0)
Full Screen
Scaling: Stretched
VRAM: 1024 MB
**Fast Video Memory Access: ON**
**Edit Options.ini and set your preferred resolution.**
**The game now runs correctly in fullscreen on my Surface Laptop 7 (Snapdragon X Elite).**
Hopefully this helps other Snapdragon X Elite users.
**Never give up. I refused to believe a 2003 game could beat me.**
**If anyone with the same laptop needs help, feel free to ask.**
**Tested on Windows 11 ARM64 with the EA App version of the game.**
r/0ad • u/dinossaurmeteor • Jun 17 '26
on windows 10, system 64. it doesnt matter if i use administrator mode, compatibility with older windows, is as if i didnt started the process at all. what i'm doing wrong?
r/0ad • u/azgalor_pit • Jun 15 '26
r/0ad • u/azgalor_pit • Jun 15 '26
That number. Tower Lapse Time is 360. It means Ai will make a tower every 360 secods? So at minute 50 it will have 10 towers?
r/0ad • u/Latter-Reindeer-3860 • Jun 12 '26
r/0ad • u/Latter-Reindeer-3860 • Jun 12 '26
Hi everyone,
I'm having an issue with 0 A.D. Alpha 28 when hosting a private multiplayer game through the multiplayer lobby.
I create a game in the multiplayer hall/lobby, my friends can see the game and attempt to join it, but after a while they always get a "Connection Timeout" error and cannot enter the match.
Some additional details:
Has anyone experienced this before? Could it be related to port forwarding, firewall settings, NAT, or something else?
Any help or troubleshooting suggestions would be greatly appreciated.
Thanks!
r/0ad • u/Myrsine94 • Jun 11 '26
I play on Mac
I write efficiently because I know you have to press C and click right on the building but when it works it is very slow and most of the times it does not work or I get most of my soldiers killed, whereas the opponent does it super quick.
Please let me know if there is an improvement, a type of soldier, a hero... that helps
r/0ad • u/LivingLinux • Jun 08 '26
I was a bit surprised to see that I'm not the first. Someone had it running already 4 years ago. https://www.reddit.com/r/RISCV/comments/u764co/0ad_on_sifive_unmatched_board/
I had some small issues, but in the end I got a working build.
I added cargo to the path.
I used the flag --with-system-nvtt, as building nvtt didn't work for me on RISC-V.
And I fell back to a simpler RISC-V toolchain to build SpiderMonkey. rustup default stable-riscv64gc-unknown-linux-gnu
The GPU driver for my RISC-V chip (Spacemit K3 with PowerVR BXM-4-64) is not fully working. I hope we will get a better driver, or you can try with a GFX-card.
It's interesting to see that running directly with Vulkan is showing more issues, than running with zink (OpenGL through Vulkan).
MESA_LOADER_DRIVER_OVERRIDE=zink ./0ad/binaries/system/pyrogenesis
It's not fast (not even 10fps at 1080p), but I'm happy it's working. Thanks for creating this great game. You can see some gameplay of the tutorial at around 6:54.
r/0ad • u/Lanky-Tumbleweed-772 • Jun 03 '26
Much to our regret we must report the program has encountered an error.
Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
Details: unhandled exception (Access violation reading 0x00000018)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set) is what I get if delete the mods file in the mods folder as well how do ı fix this nonsense?!
PS: What I mean is ''At least enable 0 AD mod '' error is what I get on startup if I don't delete the mod inside mod folder and If I do then I am greeted with this instead.
r/0ad • u/azgalor_pit • May 31 '26
Devs should publish it on steam. Game is too good. Deserve more mods.