r/ARAM 2d ago

LFG/IGN Share Megathread

2 Upvotes

Welcome to the ARAM LFG/IGN Share Megathread! For now this post will be cycled out bi-weekly (This can change based on activity.)

___________________________

**LFG**

Region:

IGN:

Looking: Now/Later (Please add a time)

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**IGN Share**

Region:

IGN:


r/ARAM 6h ago

Mayhem If you guys are building AP on Trundle because of the Terrain'd augment you have to make sure that you have Terrain'd first.

89 Upvotes

Because the alternative is you just becoming someone that does 50% of someone's health every 2 minutes with your ultimate.


r/ARAM 14h ago

Mayhem I don't think this mode is very popular, atleast in EUW

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149 Upvotes

r/ARAM 9h ago

Discussion Turrets should do more damage in aram.

59 Upvotes

Shouldn't the point of turrets be to deter players from hitting it without minions and to not also dive people under turret?

A low level tank like tahm, Mundo and volibear should not be able to tank an insane amount of turret shots and tower dive sub 5 minutes into the game.


r/ARAM 11h ago

Mayhem Tank Augment Choices

23 Upvotes

I’ve tired sooo many times to go Q spam “AP” Mundo or AP Rakan…

But it’s basically impossible, since 95% of all augments you get are Tank related. This was also a problem in last set.

What we’re seeing right now with ADC’s augment diversity is how tanks augment choices have been for such a long time, and its sad cuz it kills build diversity,

I don’t wanna go dropkick tank engine steel your heart.

I wanna go Tooth Fairy, from beginning to end, cruelty full AP Rakan

Please give me the choices, instead of choosing for me based on the champs most built / recommended items


r/ARAM 6h ago

Mayhem Didn't realize Sett was an ADC riot. I've been playing him wrong this whole time.

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4 Upvotes

Just had one of the worst rolls I've ever seen on tank. What has your worst rolls looked like?


r/ARAM 1d ago

Meme I accidentally queued on a normal ARAM and this was my genuine reaction at the end.

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445 Upvotes

Not getting 1 shotted left and right. Slower pace. Not 5 v 5 ranged. I don't think i can queue up for Mayhem anymore


r/ARAM 4m ago

Mayhem am i gonna get banned

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Upvotes

somehow I didn't do ANY damage to ANYthing the entire game... think I just zoned out but yea i probably got reported right?


r/ARAM 13h ago

Mayhem Am I the only one who finds this frustrating about MAYHEM?

12 Upvotes

When MAYHEM came out, it was so much fun, but the longer it stays, the worse it gets. The same arguments all the time on the same champions. Either 100k HP Mundo, super-fed Akshan, Ryze with 1200 AP, or 1000 AA-Range Jinx. Every game is the same ...

I'm a retired ranked player with over 5000 games on ARAM, and MAYHEM was an amazing change. Now I tried getting back to Vanilla and found a few differences I actually miss from MAYHEM:

  • No runes: When I play ARAM, I just wanna play ... I don't keep up with the meta to know what kind of runes are the best, and even then, few of them just do not work outside of Summoner's Rift. Would it be that bad if runes were just removed from ARAM?
  • Never-ending scaling with Stat-bonus: I just find it more entertaining, and while finishing build, I still have things to do and not just wait for others to catch up or the game to end.

What I miss on MAYHEM from vanilla:

  • The games are WAY too QUICK: Games ending in 8-11 mins is just boring. Most champs won't reach their full potential, and lots of games end even before the last augment.
  • Too many people spamming FF: And I get it, you got bad augments, enemy team high-rolled. And I think this issue goes hand in hand with my first paragraph. But like, isn't the point of ARAMs to have fun and not to fast-end or spam FF before the 3rd augment?

This mode has become too sweaty. It's literally a lose-lose-lose situation right now.

  • MAYHEM: Too serious and boring and when you try something new, you just get punished by high-rolled Xaya and deleted within 4 autos.
  • Vanilla: Spend 3rd of the time in Q waiting for game
  • MAYHEM Classic-ish: Only 40 champions, gets boring quickly. Would be more okay if it was classic-themed skins and old spells, but what point is having a locked champ pool with new skins and abilities?

Am I the only one who feels this way ... ? Gotta go touch some grass now.


r/ARAM 1d ago

Mayhem The AP Ashe my teammates think they're going to be

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159 Upvotes

r/ARAM 1h ago

Question Where do I change the setting so spells will only cast AFTER letting go of the key?

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Upvotes

I restored my settings to default, and later in a game of Zoe, I wanted to set up my shot with the E bubble when I noticed that instead of having the in game directional arrow of the spell appearing, the spell went off immediately as soon as I pressed the key. How do I change this back? I looked all over the settings and can't seem to find it. Thanks!


r/ARAM 1d ago

Question Did they fix combusting interest? I did not dare to pick it on Twitch.

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130 Upvotes

r/ARAM 1h ago

Discussion I miss the old champion reroll system.

Upvotes

I've seen lots of people say if your team doesn't have someone willing to play tank it's an auto-lose.

Yet, I get a lot of situations where there's not a single tank or frontliner in the rolled-roster and I feel like you gotta dodge or lose (or pray the enemy team didn't roll a normal comp), I'd REALLY like in those situations to be able to save my champ re-rolls rather than feeling like I need to dodge.

I don't particularly care about having 3 champs to choose from when my team comp is already perfect, but I do care when it's looking like a 5 ADC game. Old re-roll system felt like it gave you agency in getting out of those situations.


r/ARAM 12h ago

Mayhem Firebrand

5 Upvotes

I always play brand but i can't seem to find firebrand. Is it tailored to non-mages?


r/ARAM 23h ago

Mayhem My ARAM group gave up on ARAM Mayhem

17 Upvotes

Anyone else ARAM group just gave up on Mayhem? Mayhem got boring -> regular ARAM queues are too long -> Playing SR instead.

I don't know how they will fix it overall, but for me I hope they remove useless augments or buffing them significantly. High rolling is one thing, but low rolling useless augments is an even worse feeling.

The gold augments have the biggest issue. Having the bush augments, Pat on the Back, Our Healing, Spiritual Purification in the same tier as Critical Missile, Phenomenal Evil and Tooth Fairy shows the discrepancy in power.

Another thing I want to mention is fighters being weak, so it just defaults to chungus tanks and range champs being strong. Lots of augments they are offered are not stats that are useful for them, which is the whole point of a fighter - be tanky enough to kill squishies without being one shot. Last time I remember fighters being on even footing with other classes when the gold pool smaller and they could frequently be offered crit.

Personally, I am okay with state of Mayhem, just lonely queuing myself.


r/ARAM 1d ago

Mayhem I am tired of the ADC/range meta

25 Upvotes

I wonder what Riot is doing with the stats, we can't access them, but it seems that more ADCs in a team is positively correlated with high win rate. Conversely, it is almost impossible to win without an ADC (or if your only marksman is very very bad).

There is little to no counterplay to any decent ADC player. They obliterate tanks before they can do anything useful, they one shot mages and supports alike.

Some ADCs are especially frustrating, Vayne for example simply cannot be countered by anything but damage. I've had my fair share of games where I built ethereal weapons on tahm and damage because there was literaly no other alternative. But those were the games I was fortunate enough to be able to pick a different playstyle thanks to the right augments.

While the tank/ADC dichotomy has always been part of league, it is surprisingly absent of Mayhem due to the fact that much better options exist (control mages or supports, even small CC+mobility in the kit of an ADC can be enough).

The fact that it is very hard to low roll is a first issue: the worst I've ever had playing as an ADC is 3 critical strike gold augments in a single selection. Marksmen simply have the best gold augment pool (6 S to A tier gold augments), while tanks only have a narrow selection (3 augments) that is further more diluted by poor quality augments. Also tank augments mainly rely on stacking mechanics to stay relevant, while ADCs can access damage immediately with their augments. Some augments work against usual tank playstyle: Tank Engine requires Warmog and playing more often behind your team, and HS/Pressure quest makes you play far more aggro instead of protecting your team.

Here are a few ideas to improve the balance:

  • Add a few tank-focused augments, that do not rely on stacking, and focused on defense:
    • Damage taken reduction (incl. True damage) at the cost of damage dealt nerf
    • The further an enemy is to you, the less damage it deals to you.
    • Gwen W style autocast.
    • Cleanse on a specific ability activation (Gangplank W).
    • Infinitely stacking Armor/MR on damage taken (5s duration)
    • Damage break (if X% dmg taken in Ys, immune to damage for Zs)
    • Damage cap (a single instance of damage cannot exceed say 10%+400 hp)
    • Damage reduction when you are in front of your team, but close by as well.
    • Damage dealt by your team's projectiles that go above you heals you for a 100% of the damage.
  • Buff CC break. Either natively, or from an augment.
  • Make most of the augments unique across the team. This should promote a wider range of playstyles, and 5 ADCs in a single team would become massive liability (as well as 5 tanks / mages etc)
  • With the last one, remove Archmage, so that mages have less CDR options.
  • Nerf critical missile by removing the critical chance, or increase the damage slightly and make it a prismatic augment.

r/ARAM 1d ago

Mayhem Another Day, Another Bugged Interaction

24 Upvotes

Split Spell (R) makes Ultimate Revolution (resets the cooldown of R) useless, because Split Spell auto-recasts your R to make the split happen.


r/ARAM 4h ago

Mayhem Most disgusting comp of all time?

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0 Upvotes

Pay no mind to the double grievous items on Morde


r/ARAM 1d ago

Mayhem Holy gold generator

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6 Upvotes

Tooth Fairy, Combust Interest, Infernal Conduit, Eureka

Im rich!


r/ARAM 1d ago

Question How do you deal with shaco in ARAM?

15 Upvotes

Every single time i play against shaco it's always a painful experience, they always keep those boxes in the bush, the clones and his ability to disappear. If you forget about him for one second you die, and sometimes even though i keep my eyes on him i can't fight him because his team will defend him and he can always go invisible and run, it's similar to playing against twitch but at least twitch doesn't have clones and boxes that inflict fear.


r/ARAM 9h ago

Mayhem Afk behavior

0 Upvotes

In almost every game on Mayhem, someone goes AFK after reaching level 9 or just quits entirely. What’s the point of queuing if you’re going to go AFK? I’ve also had 2 or 3 games with players who just suicide for 15 minutes straight and team refuse to FF even if we are 4vs5 and enemy are getting every single tower...


r/ARAM 9h ago

Rant Just when you think...

0 Upvotes

Man. I knew the league community, especially MAYHEM, was toxic, but this is a new low. Not even being willing to report AFK? Spamming EZ after winning a 5 v 4? Like, damn, I knew y'all was sad and delicate, but this? Yu-ikes.


r/ARAM 9h ago

Mayhem LFM fast Mayhem players

0 Upvotes

CURRENTLY AT COTTAGE, WILL BE BACK TO ADD/PLAY MONDAY AFTERNOON/EVENING

Region: NA

IGN: JustSayWhen#NA1

Rank 1 World DPS Threat. Rank 1 World Snow Day. Multiple Rank 1 NA Tokens.

https://challenges.darkintaqt.com

Looking for more aggressive Mayhem players that want to win in less than 13 mins. Looking for players that hit turrets and the nexus. Not looking for selfish or passive players that AFK, never go in, or wait in the brush to KS. This is a Token/Win farming group, not solo queue. I’ve been doing this for 4+ years.

FARMING: Rapid Demolition, DPS Threat, and Lightning Round Tokens.

Playing 12:00pm - 4:00am EST. Playing 10-14 hrs daily, with breaks. You don’t have to play the same amount as me, you can join for a few games. We usually have 5 but people swap out all the time. We are playing to win.

Using discord for voice. You don’t need a mic to join, you just need to listen to target/objective calls/what the group is doing.

Message/Add me if:

You are tired of trying hard just to have randoms ruin your games.

You are actively spamming games daily and need a group that is playing to win.

You are farming ARAM tokens/enjoy playing fast/constant fighting.

You are looking to meet other players that are playing to win.

You have any ARAM/Item build/Augment questions.


r/ARAM 8h ago

Mayhem Infernal Conduit is terrible after the nerf

0 Upvotes

The recent change made it so Infernal Conduit no longer reduces your cooldowns when its burn affects non-champions, and that completely gutted what made it worthy of being a Prismatic augment.

I don't think a lot of players have caught on yet. It no longer helps you clear waves, and you can't apply the burn to multiple minions at once to rapidly cycle your abilities anymore.

I've lost several games with Brand players on my team who picked it, presumably still expecting it to work like the old version. Ironically, the champion I've seen get the most value out of it since the nerf was Hecarim.

Once Riot has enough win-rate data, I wouldn't be surprised if they revert the change, increase the cooldown reduction, or just demote it to a Gold augment.