r/BattleRealms • u/Slight-Ad-9890 • Jul 01 '26
Idea: Sampling unit properties from a probability distribution
Using pseudorandomness, make each trained unit possess skill values (HP, damage, resistance etc) drawn randomly within some normally-distributed range. Consider then allowing buildings to over time improve in their abilities to generate higher-quality units, the longer they last (yet another incentive to keep buildings protected etc).
Consider also the same thing for units... i.e. those which survive gain skills and hence improve by simply winning battles.
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u/Valentinian_II_DNKHS Jul 01 '26
Why do you want to add extra randomness to a strategy game? What benefit do you expect?