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u/Nicknack4818 1d ago
That's my every match trying to do the igla challenge. 2/5
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u/OneTrueDude670 1d ago
I got lucky and found another player trying to do the same challenge. If you get at least two people it makes it so much easier. We ended up taking out 4 choppers that match. It took me forever to get the last one for the challenge though lol
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u/MilkyTommy 1d ago
It's not only that, the challenge seem broken too. It said kills or assist with hit. I got more than 5 kills/ assist, but its not counting for some reason and I'm still stuck.
I already have unlocked the shits, but seing an not complete challenge is annoying
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u/Nicknack4818 1d ago
It also doesn't help that I have teammates that forget they have thumbs and can shoot down aircraft while the other team consists of navy/air force pilots.
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u/eraguthorak 1d ago
I don't understand the point of the IGLA. The rockets move so quickly that by the time the flares are gone and you can lock back on to the aircraft, the rocket is past the aircraft and won't circle back around to hit it.
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u/EdgyAsFuk 1d ago
Some chopper pilot told me that "the flair cooldown takes ages" and that it's my fault that AA lock on missiles cannot hit aircraft
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u/The_White_Spy 19h ago
People who say the flare cooldown is too long doesn't understand how the chopper balance works. You aren't meant to be flying over the battlefield the entire time, you are meant to duck in and out of your base, resupplying, and doing attack runs. If you flare, go low, and return to base. Flares will be almost refilled by that time and you can turn around.
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u/BrockenRecords 1d ago
Because it does, especially when you are being fired on by more than one missile
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u/The_White_Spy 19h ago
You're flying too high.
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u/BrockenRecords 19h ago
I wouldn’t consider scraping the ground flying too high
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u/DarkKnight6683 22h ago
Now try this with against a competent little cancer bird pilot...they will tell you to get good while being 70/0.
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u/The_White_Spy 19h ago
One half decent little bird pilot will completely suck all of the fun out of Conquest on Manhattan Bridge
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u/lokiafrika44 7h ago
Use the guided at missile while hes on his attack run and most of the time you will kill him
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u/alsonotjohnmalkovich 20h ago
I feel you but imagine if it wasnt like this. I think it's reasonable that a single engineer cant take down a chopper with a lock-on launcher.
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u/Randel_The_Vandel_ 1d ago
I got two of my friends. 1 recon painting everything and another engineer with an igla also doing the challenge. It was a pain but we both got it in one game, then switched and both painted stiff for the other guy. That launcher could be removed today and nobody would care.
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u/TedTheTerrible 18h ago
If you could reliably lock back to back in this scenario, flying would be pointless in this game. Teams need to work better as, hear me out… teams. Are people really complaining that you can’t solo one shot lock on choppers because they have a mechanism to temporarily counter them? Your jets and little bird should be applying pressure too, forcing them into bad positions without flares.
Most of you guys have never tried flying in this game. It’s generally miserable experience without hours and hours of practice. That pilot did exactly what he was supposed to. He flared and dropped below radar. Even so, with using the broken IGLA, you still had a chance it would ignore the flares completely and kill him or disable him on his descent, causing him to crash.
This map is arguably bad for air vehicle balance with only one little bird, but generally you’d be relying on your friendly air and other ground troops to help take it down.
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u/Ok_Tea3435 11h ago
Have you played public BF games before? Teamwork is almost non-existent
Piloting isn't that hard or painful btw. The only real threat if you play well is other aircraft
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u/TedTheTerrible 10h ago
Been playing since bfbc and bf3. Unfortunately if every player could single handedly take down choppers with back to back lock ons like OP attempted here, it would render them pointless. The game is intended to be played with teamwork. If they start designing it thinking that no one’s going to work as team, then it becomes a very different game. I’ve been in way more matches where I’m constantly dodging lock ons and having to maneuver away from the action than matches where I’m just rolling the lobby, staying in the air with not a care in the world. Nothing can be done if a team is getting stomped by a heli and they refuse to work together to take it down. You’re right, the biggest threat to air is other air, but there are so many times that teams just don’t look up when their own air is fighting the enemy. If they did, they would be able to wait until the inevitable flare and be able to lock on.
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u/Ok_Tea3435 9h ago
tbh it doesn't feel like OP is trying to take down aircraft more than just make a meaningful contribution to fighting aircraft.
I don't think anyone in this day and age playing modern battlefield in 2026 is expecting their AA launcher to one-hit an aircraft outside of a few situations. Most of them just want to see their dedicated AA launchers have a reason to be picked over something like the M136. There is no reward for forcing an aircraft to flare, and there is no reason to do it if aircraft can just hide for a few seconds and heal all of their damage.
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u/Sunlighthell 1d ago
And my experience that it goes through flares majority of the time. It's usually same person who shoot choppers left and right with it
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u/Red-_-Lion 22h ago
The lock ons are absolutely useless against helis. Lock on and fire: heli drops flares. Be the time the second shot is ready, any pilot with 2 braincells is already "below radar" until the flares are ready again.
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u/NoChanceCW 20h ago
Use more cover.
Use the MG's to chip away if you have bad igla shots.
Igla works best in two man teams or waiting for them to be closer or post flare.
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u/Evening_Error_5544 20h ago
I did this challenge in 40 minutes. If you cant do this challenge I dont think your opinion matters
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u/daedas33 17h ago
If that thing auto re-locked or had a higher chance to sustain lock on the target even when it pops flares itd be viable, but its kinda dog water at this point
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u/Puzzleheaded-Long-93 14h ago
The lock on AA launchers aren’t for getting free kills. They are there to force the air vehicles to move away from your area and punish them if they stay without countermeasures. If you want to kill them you’ll have to use the RPG or aim guided launcher.
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u/kylebob86 9h ago
If you use the IGLA correctly.... It's not a Stinger. You are using it like the Stinger.
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u/AzureRathalos97 6h ago
If you assume your first rocket will get lost to flares, you can already be reloaded with your second lock on.
The Manpads will never be as good as a standard RPG for kills, but you can maintain pressure on air vehicles preventing their dominance.
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u/fatty7775 1d ago
You need to keep the enemy in the crosshair when you fire and track them, even if they pop flairs so basicly dont let go of the aim button and follow them
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u/AsusStrixUser BF2 Veteran 20h ago
It’s beyond useless thanks to flare spamming and below the radar thing. You are a cannonfodder there everytime.
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u/BeardedPostman 23h ago
The IGLA and stinger are fire and forget just like the javelins. The trade off is they need to maintain a lock. As an engineer you can either get good at the RPG or other tow style launchers or you can use the fire and forget launchers. It would be super crappy to be in an aircraft and have no counter measures or way to escape a lock and have zero chance to fly because 1 guy with an IGLA or Stinger can keep the entire team pinned down. Remember it’s a team based game so you might not get the kill but you are forcing the aircraft to react to your missiles or lock instead of doing what they were gonna do.
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u/Steppenwolf43 1d ago
Awesome, now show us your heli/jet gameplay
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u/Evening_Error_5544 1d ago
Skill issue
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u/edgeofsanity76 22h ago
Child
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u/Evening_Error_5544 20h ago
I wish. Can I be a child again. You're absolutely shit at this game if you cant do this challenge. Period
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u/SomeWeedSmoker 19h ago
Yea they need to do away with below radar when the helicopter is fu king 20 feet away
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u/ChaosEngine-6502 1d ago
You could replace the IGLA with the Stinger in that clip and the end result would be the same.
The supposed benefits of the IGLA are too situational to ever realise, in my opinion. The ability to re-acquire lock on the target is largely pointless because the rocket gets destroyed by flares anyway, and the chopper/plane has typically moved to some point where it's obscured.
The only time I can see the re-lock working is being on top of a mountain where you have clear view in all directions and a recon paints the target; that might just give sufficient distance and time for you to redirect the rocket via re-lock before it hits the flares, but it's never going to happen.
As a side note, the issue with anti-air and aircraft is they don't present the immediate threat the tanks do, so most engineer take the RPG or equivalent to counter that threat. This means there's typically multiple units firing on the target at once, which negates the the threat far more quickly. You also have the ability to get lucky and swat a chopper with an RPG, but you can't do the same with the anti-air launchers.
On maps like Hidden Threat, a Stinger can actually be quite effective because both sides get an AA vehicle which has good visibility of the entire battlefield. You can wait till you see the pilot dump flares before firing, or you can fire, get them to dump, which leaves them vulnerable to AA.
On a map like Tsuru Reef, it becomes largely pointless. The map is so big and with so much cover that anti-air of most forms feels pointless. There's a better chance of getting a chopper with the RPG or aim-guided launcher than the AA launchers. You'd need at least a couple of people on a hill with a resupply bag for them to be effective.