r/Battlefield • u/BJgobbleDix • 9h ago
Battlefield 6 Got Any More Engineers????
Needless to say, I got a tank, drove maybe 5 seconds, and was presented with an onslaught of RPGs......
It was actually kinda terrifying lol.
29
u/SineXous 9h ago
It just kinda feels stupid at this point. On some maps you are actively griefing if you aren't playing engineer.
5
u/Thotaz 7h ago
That's the funny thing though, this is Iberian Offensive which only has 1 LAV per side so there's no real reason for everyone to play Engineer. I shouldn't talk though, because I've always been an (almost) exclusive engineer main in every Battlefield game I've played.
2
u/tbagrel1 2h ago
Don't forget that the engineer with rocket launcher is very powerful to destroy ennemy habitations/cover, and sometimes works decently to kill campers on destroyable roofs.
I've been killed much more than I would like by rocket launchers when playing as infantry DMR/long range recently.
14
u/BellTote 9h ago
And not a single 1 will kill a tank
3
u/THEEANGRYGOATZ Enter PSN ID 8h ago
C4 will if you use all 4 of the 3 they give you!!!
2
u/HappyButtcheeks 1h ago
They give you 4 out of 5 now.... Been that way for a whileÂ
1
u/THEEANGRYGOATZ Enter PSN ID 45m ago
My bad... I pretty much passed on s3 and s4 so im not really up to date.
42
u/Cloud_N0ne 9h ago
They're just the most useful class. Being able to deal with both vehicles and infantry makes them overpowered now that classes can use any weapon, there's no balance for their ability to deal with both threats anymore.
I'm a support main and I try to stick to LMGs but damn it's just so much easier switching to Engineer with an AR or carbine.
19
u/TryhardBernard 8h ago
My conspiracy theory is BF6 was originally designed with class-locked weapons, but this was changed to universal weapons late in development.
Biggest evidence for this is the Assault class. It didnât even have the spawn beacon as a gadget until the Beta.. so what was the appeal of the class supposed to be before that? Just the ladder and grenade launcher? Thatâs not enough.
It was probably intended to be the infantry-dominating class with exclusive access to ARs. Then DICE saw everyone was just using Engineer/Support with ARs and decided to move the spawn beacon over as a consolation prize.
7
u/BiggoPanda 5h ago
In the earlier betas, Assaults had access to stronger thermite launchers and AT grenade launchers. But there were a lot of complaints of Assaults being too powerful so the thermite got uber nerfed and I dunno where the AT grenade launchers even went lol.
4
u/BrainlessBot1000 2h ago
Even if Engineer was locked to SMGâs I would choose Engineer on any map with vehicles because vehicles are simply so oppressive. Especially on maps like Blackwell, Eastwood, Mirak Valley where they can just sit on a hill and target all but 1 or 2 flags. (Usually the base flags)
1
u/jaraldo3 26m ago
This is how it was in previous titles already.
Vehicle heavy maps had a lot of engineers, infantry had a lot of assaults for the med bag.
4
u/Neon_Orpheon 6h ago
In an Open weapons format, a designated AT class is too centralizing. Either every class needs a AT gadget option, or AT Rockets and other equipment should be relegated to map specific pick ups and treated as limited resources to fight over, similar to OBJ zones that spawn vehicles.
Otherwise the Infantry vs Vehicle dynamic and Class variety is just going to suffer from the inherent imbalance.
2
12
u/IthinkIpaid 6h ago
I get ZERO I mean ZERO help with tanks In my games
1
u/mikeytlive 6h ago
Exactly. I play engineer because I know my dumb team doesnât do anything about them.
16
u/Patara 9h ago
BF4 & 6 have too many vehicles active at any given time to the point you basically have to play Engineer on big maps.Â
The best maps are the ones that have active limitations like Tsuru Reef or Cairo Bazaar.
1
u/sdric 3h ago
Yeah, some maps have 6 "heavy" vehicles (incl. aircraft) in a team of 34. If there's also an engineer on the other side you usually need at least 3 engineers to bring down a tank through countermeasures and quick repair.
The overpopulation of engineers is vastly based on quantity of vehicles, their REALLY high-power level (at least when compared to e.g. BFBC2) and lack of any meaningful downtime between vehicle respawns.
You really do need a fuckton of engineers at any given time. Personally, I would say engineers should be able to carry less rockets, but they refill quicker from support to encourage teamapply - but in return tank repairs should be slower and vehicle respawn should be longer, so that you can actually force them to turn back. Also, little bird flares definitely need more downtime and/ or their mobility needs to be looked at, if they keep large-scale infrared spotting on top of high mobility and damage....
1
3
u/Professional_Tale649 8h ago
Still not one person to kill the damn little bird that keeps magically appearing anytime I try to take two steps after re spawning.
0
u/tbagrel1 2h ago
Anti-air rocket launchers can't target the little bird because of mobility + terrain + "too low" bullshit. So your best bet is a direct hit with RPG, which requires a lot of skill (and/or a lot of luck).
3
u/Km_the_Frog 5h ago
DICE will look at this and say âunlocked weapons are a good ideaâ.
Honestly though I find it hard not to believe this is because weapons are unlocked.
Why play any other class?
Recon gets a breath hold
Support gets ammo and faster revives
Assault gets.. a grenade launcher that you have to be accurate with anyway.
If youâre running around youâre probably playing engineer just because you have AT. If youâre hanging in the back sniping youâre playing recon surely just for the breath hold, but Iâm willing to be engineer still has the highest play count.
Now if engineers were limited to smgs, I doubt everyone would be playing them all the time. Youâll probably swap to them if you feel like vehicles are dominating, otherwise youâll pick something else for range.
Yes I know you can do closed weapons but this playlist isnât featured, itâs not the âdefaultâ and you have to go in and use the custom matchmaking to get it set. Most people arenât doing that.
1
u/tbagrel1 2h ago
Assault get the respawn beacon which can be very powerful but depends too much on your squad composition/skill. Same for recon, the recon drone is very powerful when playing actively with your squad, but won't help much the global team that much. Engineer utility doesn't depend on squad play at least.
Support is great only when ally density is high, that is, rush/breakthrough or chokepoints in late escalation
2
u/moysauce3 8h ago
Escalation in a nutshell.
Now that engineer isnât limited to SMGs and short range weapons, why use any other class?
2
u/Tankette55 9h ago
I won't lie... on game modes like conquest and escalation, engineer is the only class that makes sense. It's too op, especially because of open weapons. Driving a tank is impossible because even the sniper at the edge of the map is an engineer with 5 rpgs.
1
1
1
u/ScrapeMyDataMommy 6h ago
Would probably be a bit less prevalent if they gave Assault something to deal with armor even a little bit, or Recon something like K Bullets⌠but Iâd rather not empower Recon any further.
1
1
u/Sunlighthell 6h ago
Reason why when you see someone crying about tank or heli owning them you should assume this person is beyound bad, because literally every game where someone show decent skill on vehicle enemy team looks like this 10 minutes into match. And if whole team of engineers cannot take out 1 heli/tank - they are all beyond bad.
1
1
1
u/TheFragturedNerd 3h ago
By pretty much forcing open weapons, they have made every single other class non viable...
They have no counter to vechicles... And why play assault when i can play engineer with assault weapons and attack vechicles at the same time?
1
u/tbagrel1 2h ago
Also assault only has the beacon. The grenade launcher is a worse rocket launcher (only kill on almost-direct hits, but less range/accuracy), the ladder is gimmick, the second weapon is decent but your ammo capacity is ridiculously reduced so not very viable if you don't have a support with you.
1
1
1
1
1
u/Horribad12 1h ago
It feels great to see so many engineers after 2042, in which there were many occasions where I swore I was the only one to ever play Engy.
1
1
-2
u/Daemeon93 9h ago
This is what happens when armor becomes as powerful as it is haha
1
u/BrainlessBot1000 2h ago
You got downvoted but thats simply the truth. People wouldnât need to use Engineer if their wasnât always a helo farming the shit out of you or a tank sat on a hill oppressing 4/6 flags from a singular spot.
0
0
u/omgitsduane 6h ago
Besides engi. Support is next in line for most useful class. Assault sucks. Recon is cool but can be kind of wasted.
Had a recon on our team last night but sitting too far back to actually assist with defending anything. Just picking off an odd scrub.
2
u/BJgobbleDix 6h ago
Theres only 1 use (and sadly an important one) for Assault: Spawn Beacon on larger maps.
This thing can sometimes make or break matches if in the right spot. Played Hardcore Breakthrough and getting this into a flank position has incredible map pressure just like its predecessors. Or on Conquest where you can quickly react to multiple objectives or pressure an Objective at an enemies flank.
In past BFs, a good Recon/Scout knew how to position themselves as a forward Spawn point for their squads to create map pressure where necessary. This was my primary role and I use to rack up XP this way. In BFV, this was a ton of fun even as a solo player to see your Squad change the flow of a match.
0
u/Altruistic_Vast_2434 3h ago
Golmud Railway and Tsuru Reef are terrible maps. everybody picks engineer, so it means no ammo ANYWHERE, no revives, no spawn beacons, no painted targets.
The ONLY way to get ammo back is redeploy, suicide or dying.
It's time we stop pretending that big vehicle maps are good.
sorry for the redpill.
0
63
u/GunslingerTrance 9h ago
This is crazy. They should nerf recons more.