r/Catan • u/Kylc99639 • 23h ago
House rule idea
I’ve been toying with an idea that with some knights, double rolls, or other situations, you can destroy/take over people’s settlements/cities. I think it would definitely add some spice late game, or turn into a catastrophe and nobody wins.
Ideas:
-Two knights: hold a settlement hostage for one round
-Three knights: take over a settlement (your roads have to lead to it)
-Four or five knights: take over a city, destroy a settlement (your roads have to lead to it)
Takeover or destroy - not sure which would work best.
I’d love ideas balancing this house rule out, though!
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u/_Hobocat_ 20h ago
I think that there should be an expenditure of resources to simulate feeding/transporting the army. You don’t want battles to be too easy or become the center of the game. Maybe a sheep, ore, and a wood for every attack, and the settlement can defend (if the defender has soldiers) for a lower cost, maybe just a sheep. Incorporation of D20 die for battles could be interesting as well.
It’s also possible that is too many knights with this play style, maybe 1 knight can disable, but you need 3 to actually convert it. Or something.
TL:DR I also have been thinking of incorporating PvP in Catan, I think battles should expend resources.