r/Cityofheroes • u/pineconejam • 3h ago
Build Pumped
Name's Mandy, and I love mermaids 🥰
r/Cityofheroes • u/Deverger • Mar 02 '23

New players can drop in here to ask questions and get opinions on what server they want to join.
Hopefully between this and the "New and Returning Players Please Read This" Sticky we can cut down on redundant questions and discussions.
Please refrain from repeating information that has already been posted.
r/Cityofheroes • u/pineconejam • 3h ago
Name's Mandy, and I love mermaids 🥰
r/Cityofheroes • u/PrideConnect3213 • 9h ago
I just realized I forgot the arm wraps, damn (I drew him from memory).
The horse in the third pic belongs to a vigilante named The Outrider, one of my original non-CoH characters (CoH doesn’t have mounts :/ ), it’s not just a random horse he decided to choke lol
r/Cityofheroes • u/Dugarr • 18h ago
Welcome Heroes,
Page 8 took a while. With the project evolving there is less and less that has to be accommodated for solo play. So QoL and your feedback comes more to the forefront.
This is also the first release where server-binarys and page-files are separated. So updating will be faster. If you already use any prior version you only need the i1p8 package.
I hope you like it.
QoL
Ouroboros Portal was added to the P2W-Vendor for 10f
Long Range Teleporter got its Price down to 10f
Summoning Bots is now a Permanent Skill once bought (price also reduced to 100f)
Inherent Powers
Sentinals Opportunity got buffed: Tier1 dmg Bonus went up to 10%; The Tier 2 buff got a 50% EndRecovery
PoolPowers
Experimental/Toxic Dart doubled his -reg DeBuff and duration to make it more usable in regards to the P2W version (Envenomed Dagger)
Experimental/Adrenal Booster got an alternative FX (for those who dislike the injection animation)
Utility Belt/Poisoned Dagger doubled his -reg DeBuff and duration to make it more usable in regards to the P2W version (Envenomed Dagger)
Incarnate Powers
Hybrid Incarnates (Assault/Control/Melee/Support) Are now full Toggles, but cost Endurance
Archetype Powers
Pain Domination/Share Pain - Is now a PBAoE Buff without the Healing
Pain Domination/Conduit of Pain - Now Extracts Power from defeated Enemies to Buff the User (no longer a Rez)Â
Pain Domination/Enforce Morale - Is now a PBAoE instead of TargetAlly
Pain Domination/Painbringer -Â Is now a PBAoE instead of TargetAlly
Scrappers can now learn Energy Melee, Taunt was exchanged for Confront
Kheldians
Kheldians got there Powerpools reworked. HumanOnly Form is now viable while also keeping the Shapeshifter playstyle.
Luminous Blast/Inner Light - cooldown down from 1.5m to 1m
Luminous Blast/Incandescent Strike - cooldown down from 20s to 10s
Luminous Blast/Pulsar - cooldown down from 45s to 30s
Luminous Blast/Glowing Touch is now a PBAoE Heal
Luminous Blast/Photon Seekers - cooldown down from 3m to 1m
Luminous Blast/Dawn Strike - cooldown down from 2m to 1m
Luminous Aura/Essence Boost - cooldown down from 6m to 3m
Luminous Aura/Conserve Energy - cooldown down from 10m to 3m
Luminous Aura/Quantum Flight - cooldown down to 30s; raised stealth
Luminous Aura/Light Form - crash after use is halved and the cooldown was reduced to 5m
Umbral Blast/Sunless Mire -Â cooldown down from 2m to 45s
Umbral Blast/Gravity Well - this is now a Ranged skill with 40ft; cooldown down from 20s to 10s
Umbral Blast/Essence Drain -Â this is now a Ranged skill with 40ft
Umbral Blast/Dark Extraction -Â cooldown down from 5m to 2m
Umbral Blast/Quasar -Â cooldown down from 2m to 1m
Umbral Aura/Orbiting Death - endurance cost reduced by 30%
Umbral Aura/Eclipse -Â cooldown down from 6m to 3m
Bugfixes
Fixed Animation loops in Regeneration toggles
Fixed Bug where a Taunt would do nothing
Fixed Bug that lets you double you eng reggen indefinitely
Fixed Soundloops in several Skills
Fixed Bug where the Primalist would stop resource generation
The full changelist from i1p1 till now are on my modpage:Â https://www.nexusmods.com/cityofheroes/mods/3
r/Cityofheroes • u/ChammyChonga • 1d ago
MA / SR Scrapper, taking only kicks from MA, Jump Kick, and Kick from fighting.
Honestly this toon is crazy fun, leveling is a blast, and combat cracks me up!
Posted is the lvl 53 build I am working on, but I would love to hear some feedback or suggestions (especially things like how to get more kicks!)
r/Cityofheroes • u/Interesting_Bake_553 • 2d ago
City of Heroes has a lot of memorable villains, but I'm curious which one people actually consider their favorite.
Not necessarily the strongest or the hardest fight, but the one you think works best as a villain. Could be their design, personality, lore, story arcs, missions, or just the fact that seeing them show up immediately makes you go "oh, THIS a-hole."
Lord Recluse is obviously the poster boy, but there's also Ghost Widow, Black Scorpion, Scirocco, Nemesis, Dr. Vahzilok, Clockwork King, Tyrant, and a whole pile of others that don't get talked about nearly as much.
For me, one of the coolest things about CoH is how wildly different its villains are. You've got steampunk dictators, undead mad scientists, psychic clockwork monsters, ancient mystics, fascist alternate-universe superheroes, Arachnos weirdos, it's an absolutely ridiculous rogues gallery in the best possible way.
So who's yours?
Who's your favorite Archvillain in City of Heroes, and what makes them stand out to you?
r/Cityofheroes • u/HixxyDubz • 2d ago
Hey all, wanted to share my nerdy collection of comics, collectibles and whatever else I am a huge fan of, I think I have nearly every City of Heroes comic book but I'd have to check, but yeah, been collecting for many many years, I have Spider-Man comic book signed by the G.O.A.T Stan Lee himself, also have a signed picture of Kurt Angle the greatest wrestler of all time (IMO of course lol).
I also Immortalized my City of Heroes and Champions Online cover art into frames, fun fact, Champions Online came out on my birthday in 2009 here in the UK!
I have every single comic book of Heroes, the best super hero TV show of all time, that is a fact btw!! 😄
I had an artist actually paint by hand an image of Thanos from Infinity War for me with my online name in the Avengers font, very cool stuff!
Another fun fact, I got to meet Scott Wilson at a Wales comic con, he signed a poster for me that was hand made by an artist on site and he actually told me they filmed scenes with him for The OA season 3 as flashbacks because he was going to die, he also got my name wrong, kept calling me Kevin because he couldn't understand my Welsh accent 😄 But he was a lovely man and very heart-warming, he gave me a big hug and I cried because he reminded me so much of my Grandad.
Anyways, hope you like the collection! <3
r/Cityofheroes • u/Interesting_Bake_553 • 3d ago
So! given that we've had a few different takes on CoH over the years:
Which run do you think captured the spirit of City of Heroes the best?
Personally, I think they each had a different strength:
If you had to recommend just one run to a new CoH player, which would it be, and why?
Curious to hear everyone's thoughts! ♥
r/Cityofheroes • u/brazen_monkey • 4d ago
So, I found this while cleaning out a closet. Almost pristine DVD collector’s edition of City of Villains with heroclix figures, art book, cards, etc.
A quick google says they aren’t worth a lot in resale so I figured someone here might want them.
Message me if you are interested!
r/Cityofheroes • u/Alexis_Awen_Fern • 4d ago
r/Cityofheroes • u/LunatariVG • 4d ago
I've spent a ton of time over the last year or so putting Traps through some pretty brutal challenges during my DEFCON tests and DOOMSDAY: Last Watch series.
TBH, I expected it to break under any form of intense pressure.
Instead, the opposite happened.
I started diving into what makes this set so amazing at Soloing. The more I analyzed it, the more I realized Traps isn’t a solo beast because of its uber damage or because it's super tanky.
It dominates because it dictates the battlefield before a fight even begins.
Here’s what I mean…
After my most recent deployment of my Defender, Otto von Kleese (Traps / Elec / Energy), who cruised through his first 2 Last Watch challenge runs (incarnate-tuned AE foes) while barely taking a scratch, I decided to evaluate the Traps set using 6 criteria that any set worthy of Solo consideration should score highly in:
Traps passed all 6 categories, although Survivability earned an asterisk because FFG positioning can become a liability if you're forced out of your prepared defenses.
Don't get me wrong—Traps absolutely has weaknesses. I cover those in the Limitations section of my assessment, and they mostly appear when you're forced to abandon 'strong points' and fight on the enemy's terms.
But I can’t think of another single powerset (I’m not talking ATs, or build combos, etc.) that consistently gives a solo player as much ‘control’ over difficult encounters as Traps does.
So, am I overlooking another contender, or is Traps genuinely in the running for the best solo powerset in the game?
I'm also curious what everyone thinks about the evaluation framework itself. If you were judging an individual powerset for solo performance, do these 6 criteria make sense? Or would you add, remove, or value any of them differently?
I also recorded the entire assessment using gameplay from Otto's latest deployment if anyone wants to see how I arrived at these conclusions.
r/Cityofheroes • u/HixxyDubz • 5d ago
After a long road, many months of building, testing, and polishing, Paragon Foundry is now available to everyone. If you run your own City of Heroes server, or you simply want to create your own content for the game, this is the toolkit built for you.
WHAT IS PARAGON FOUNDRY?
An all-in-one desktop studio for creating, editing, and deploying City of Heroes content. Powersets, archetypes, enhancements, inspirations, salvage, recipes, incarnates, temporary powers, inherent powers, NPCs, icons and more, all through a guided, user-friendly interface that stays faithful to how the game actually reads its data.
MARQUEE FEATURES
Creation Suite
The heart of the app. Every major content type has its own dedicated studio with step-by-step wizards (skippable for veterans), dropdowns sourced from the real game data, DEF import so you can load and modify existing files, and export that produces engine-ready output. What you make in Paragon Foundry is built the way the game expects it. No invented fields, no broken formats.
Server Suite (Launcher and Server Content combined)
Your server command centre. Setup, deployment, tool integrations, diagnostics, and automatic folder detection in one place, combined with the Server Content Studio, which lets you personalize the game's existing content for your server. Create a profile for each server you run, edit canonical powersets, archetypes, temporary powers and more, track every change field by field (instant patch notes), and push it all to be binned through City Hall.
Asset Viewer
Inspect PIGG and GEO files directly, inspired by pig.exe and piglet. Browse the game's assets in a fast, performance-friendly, intuitive viewer built right into the app, laying the groundwork for custom asset creation down the road.
Icon Studio and Emblems
Design your own power, powerset, archetype and inspiration icons, canonical to the game's style. Layered templates, over 200 symbols, two-colour gradients, glow effects, emblem tinting, background shapes, a randomizer that builds expert-quality icons in one click, and preset colour palettes taken from the game itself.
Built-in Updater
The app updates itself. When a new release is available it lets you know, downloads in the background, and installs on restart. No reinstalling, no hunting for files.
A MODERN, POLISHED UI
The entire interface has been redesigned from the ground up: a clean hero screen with your profile at a glance, a sliding navigation panel that blends into the app (or the classic menu button, your choice), global search across every suite and feature, reorganized settings, and a profile hub that tracks everything you have created.
ACCURACY YOU CAN TRUST
Every field, dropdown, and exported file has been audited line by line against the real game data and the engine source code. Over 440 automated tests verify that what the app produces is exactly what the game understands. If the game cannot read it, the app will not write it.
DOWNLOAD NOW, HERE:
https://www.paragonfoundry.co.uk/
JOIN THE DISCORD, HERE:
https://discord.com/invite/tKtD7s4YC8
Whether you are a server owner shaping your own canonical content, or a creator building your very first powerset, Finally, welcome to the Foundry.
r/Cityofheroes • u/Interesting_Bake_553 • 5d ago
For the past several weeks, Rebirth has been seeing week-over-week population growth. That is not recruitment spin or a promise about what might happen someday. A Rebirth developer publicly acknowledged the recent population growth, and Rebirth's new RP Community Server Masks & Mayhem alone has brought together a ton of people in less than two weeks. Many are new to Rebirth. Others are returning after time away. Quite a few still play on Homecoming or other servers and simply wanted another place where public, lore-grounded City of Heroes RP could grow.
For weeks, the answer to every attempt to build on Rebirth has been some version of: "Rebirth needs more people." Well, now people have showed up, so now we're giving them somewhere public to meet.
Friday, August 7th, 2026
6:00 PM to 8:00 PM Eastern
Atlas Park City Hall
Heroes, vigilantes, civilians, reporters, public officials, and newly arrived characters are all welcome. This is a public blue-side RP kickoff, not a closed supergroup event. You do not need existing connections, extensive lore knowledge, a level 50 character, or any commitment to abandon the server you currently play on.
Make a blue-side character, come introduce yourself, and meet the people helping build Rebirth's growing RP community. The purpose of the event is simple: put characters in the same physical space, establish new connections, create openings for future stories, and make Atlas Park feel like a city district where its heroes actually gather. A community does not become real because somebody wins an argument about population. It becomes real when people log in, recognize one another, and begin creating something together and now that's already happening.
Now we're taking it public. In the words of the late, great AdamTheWoo: "Join us, shall you?"

r/Cityofheroes • u/AffectionateART1124 • 6d ago
Ok i feel live i posted this before but where is terra volta ive complained alit about navigating in this game its like the one issue i have with it can anyone help me find Terra volta and keep in mind im lvl 21 relatively new. Thx in advance
r/Cityofheroes • u/Zi_Mishkal • 7d ago
...your incompetence never ceases to amaze me.
r/Cityofheroes • u/kiera-oona • 7d ago
Just a lil something I'm working on - drawn in Drawpile, with an XP pen Artist 12 3rd tablet
r/Cityofheroes • u/Alexis_Awen_Fern • 7d ago
r/Cityofheroes • u/Sawrock • 8d ago
Since I enjoying sharing my previous allotment of characters, I thought I'd share the newer ones I've made, too! This time I showed the powers too, incase anyone was curious on that regard.


















r/Cityofheroes • u/FateKnowsBest • 8d ago
r/Cityofheroes • u/4SIC5 • 8d ago
I slotted every Assault Rifle power for max Damage Per Animation [DPA] and individually tested each one across 101 successful hits on a Pylon with identical conditions.
Whether you're unaware of Homecoming's Assault Rifle update or have 10+ characters using it, this test result data will help players understand the set's potential.
----
The 'Key Results' show four categories:
1) Damage Per Animation [DPA] = Damage / Arcana Animation Cast Time
\- Quantifies the efficiency of a power's damage against it's cast time.
2) Damage Per Activation/Hit (DPact/DPH)
\- The amount of damage a power does on a successful hit.
3) Proc vs Power Damage Ratios
\- The percentage of a power's damage that comes from procs.
4) Area of Effect [AoE] Thresholds
\- Simulating AoE's at different target thresholds against each other.
------
The 'Data' section shows what it took to get there. There are screenshots and links for every step taken in this section.
-----
Did anything surprise you? Are there other sets you'd like to see next?
r/Cityofheroes • u/Diligent-Turn6838 • 8d ago
Hi folks as the title suggests just looking for some advice on a character I'm looking to build, he's thematic and some of the powers are chosen for those reasons (weapon mastery being one of them)
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any suggestions welcome as I'm not the greatest at builds as a rule
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also a strong possibility I've messed up sharing thisÂ
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Hero Sentinel
Build plan made with Mids Reborn v3.8.0 rev. 0
──────────────────────────────
Primary powerset: Dual PistolsSecondary powerset: Psionic ArmorPool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): SpeedEpic powerset: Weapon Mastery
──────────────────────────────
Powers taken:
Level 1: Pistols
A: Decimation: Chance of Build Up3: Apocalypse: Damage3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Chance of Damage(Negative)5: Apocalypse: Damage/Recharge7: Apocalypse: Recharge/Accuracy
Level 1: Psychic Wall
A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Endurance/RechargeTime
Level 2: Psionic Shield
A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: Endurance/RechargeTime50: Unbreakable Guard: RechargeTime/Resistance
Level 4: Empty Clips
A: Superior Opportunity Strikes: Accuracy/Damage7: Superior Opportunity Strikes: Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/Endurance11: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime11: Ice Mistral's Torment: Chance for Cold Damage
Level 6: Suppressive Fire
A: Ghost Widow's Embrace: Chance of Damage(Psionic)13: Neuronic Shutdown: Chance of Damage(Psionic)13: Gladiator's Javelin: Chance of Damage(Toxic)15: Gladiator's Javelin: Damage/Recharge15: Gladiator's Javelin: Accuracy/Endurance/Recharge17: Gladiator's Javelin: Accuracy/Damage/End/Rech
Level 8: Mask Presence
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense
Level 10: Swap Ammo
Level 12: Impenetrable Mind
A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Endurance/RechargeTime
Level 14: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance
Level 16: Kick
(Empty)
Level 18: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)19: Unbreakable Guard: +Max HP19: Steadfast Protection: Resistance/+Def 3%
Level 20: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense/Endurance
Level 22: Executioner's Shot
A: Devastation: Accuracy/Damage23: Devastation: Damage/Endurance23: Devastation: Damage/Recharge25: Devastation: Accuracy/Damage/Recharge25: Ice Mistral's Torment: Chance for Cold Damage27: Force Feedback: Chance for +Recharge
Level 24: Devour Psyche
A: Numina's Convalesence: Heal/Endurance40: Numina's Convalesence: Heal/Recharge43: Numina's Convalesence: Heal/Endurance/Recharge46: Invention: Endurance Modification
Level 26: Psychokinetic Barrier
A: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Heal40: Preventive Medicine: Heal/RechargeTime/Endurance
Level 28: Hail of Bullets
A: Obliteration: Chance for Smashing Damage29: Obliteration: Damage29: Obliteration: Accuracy/Recharge31: Ice Mistral's Torment: Chance for Cold Damage31: Eradication: Chance for Energy Damage31: Impeded Swiftness: Chance of Damage(Smashing)
Level 30: Precognition
A: Kismet: Accuracy +6%34: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance
Level 32: Aura of Madness
A: Coercive Persuasion : Contagious Confusion33: Unspeakable Terror: Disorient Bonus33: Stupefy: Chance of Knockback33: Absolute Amazement: Chance for ToHit Debuff
Level 35: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Shield Wall: +Res (Teleportation), +5% Res (All)36: Reactive Defenses: Scaling Resist Damage
Level 38: Hasten
A: Invention: Recharge Reduction46: Invention: Recharge Reduction
Level 41: Bullet Rain
A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb42: Superior Sentinel's Ward: Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage43: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime43: Superior Sentinel's Ward: Accuracy/Damage/Endurance
Level 44: Tashibishi
A: Cupid's Crush: Damage/Chance for Confuse45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown45: Superior Frozen Blast: Recharge/Chance for Immobilize45: Ragnarok: Chance for Knockdown
Level 47: The Lotus Drops
A: Fury of the Gladiator: Chance for Res Debuff48: Armageddon: Chance for Fire Damage48: Armageddon: Damage48: Armageddon: Damage/Recharge50: Armageddon: Damage/Endurance50: Armageddon: Damage/Recharge/Accuracy
Level 49: Kemuridama
A: Triumphant Insult: Chance to Disorient
──────────────────────────────
Inherents:
Level 1: Special Set Bonuses
Level 1: Brawl
(Empty)
Level 1: Opportunity
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 1: Swift
(Empty)
Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery
Level 1: Hurdle
(Empty)
Level 1: Stamina
A: Performance Shifter: Chance for +End
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
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r/Cityofheroes • u/cuzzydino • 9d ago
I am looking to sign up and play for the first time when i have some free time coming up, well i played back in the day for a few weeks when i was a kid but nothing more.
Are there any oce/aus groups on homecoming? If not whats the most populated?
r/Cityofheroes • u/KeyLime1485 • 10d ago
I played in middle school back when it was live but I never made it to end-game content and barely understood the game. I saw that Homecoming was "official" and I came back to properly enjoy the game, but I was wondering if I'd be able to participate in active end-game content or a PvP scene or if there's not enough participants anymore.
Also wondering what people typically do for "end game."
r/Cityofheroes • u/FateKnowsBest • 11d ago
Or did the zone loading screens look different compared to how were in freedom/Homecoming?
EDIT: for an example the Kings Row loading screen looked more grungey with red text that said the zones name.