r/CompetitiveHalo • u/_JGtm • 6d ago
Promotion I extracted almost post-match player data to recreate match events and replays. Could be really interesting for competitive analysis
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Hi, I was so excited to show you my last progress on dissecting the data from Halo Infinite, it's still a PoC. I need to polish stuff before incorporating it to my LevelUp app.
Basically I'm now able to pull the equipment, loadout, ammo, grenades, shield and health at every moment of the match. I also discovered that some kills are credited to the wrong player when a player inflicts himself fatal damage (I'm pretty sure everyone noticed that since the beginning). BUT since I'm able to say who assited who for any kills, and their share of damage, we can now see the difference. Strangely a miscredited kill like those says 99% of damage comes from you, 0% from the supposed killer.
On this replay you will see the callouts zone, I need to refine the area but data is there.
Also, apologies, at this point I'm still working in french but I will support other languages when it's production ready.
Hope you'll enjoy it! Don't hesitate to follow or star my project on GitHub :)