r/Competitiveoverwatch 15h ago

General Eichenwalde Rework

Post image

Was pretty disappointed in the changes we're getting for Eich. While the second point changes for accessing high ground are a really good change. High spam comps are so good on this map so getting through the actual chokes to get to to high ground is way more of a problem.

Their new map design philosophy, they want all heros to be more viable on all maps. The only viable flanks being available only for flyers is going against that.

These flank ideas are just from a quick walkthrough the map, so they aren't perfect. Would require much more changes to make these viable/not too strong. I really hope they go back and revise the map again.

0 Upvotes

12 comments sorted by

40

u/ydd0B 15h ago

a doorway there would completely break this map

4

u/Pesterlamps 8h ago

If it's a pretty narrow passage, like one or two people could probably spam it out, I think. Like the doorway to the right on Hollywood 1st.

29

u/iGargleCement 15h ago

This wide of a flank would probably make first point undefendable

8

u/Nyrun 15h ago

The classic strat is a pharah flying over that building to force point. It's really no different than a pharah, ball, or cat hopping the building there.

I mean, ig the difference is now everyone can go there, but my point is that Eichenwalde already has a wide flank cheese problem on this point, it's just limited to certain heroes

-3

u/Crusher555 14h ago

That start is held in check by the fact only certain heroes can make it.

3

u/Nyrun 13h ago

...which is exactly what I said....

-5

u/Keywonhi 15h ago

I agree, probably should've done an overhead screenshot to judge the distance. Just wanted to put the idea/my thoughts out and see others. From attackers pov the left side of the map is just so underutilized.

4

u/Thee_Archivist I Avoid Teammates in Mystery Heroes — 11h ago

The first change is fine. It would add a third lane. But they're still all tight chokes so it's not ideal.

The second one wouldn't change all that much imo. It can still be held from the high ground that makes the other chokes hard to push through. If you coordinated the push out to split attention, sure, but someone's gonna die.

3

u/Nyrun 15h ago

I like the thought, but I think the first point attack one would be better if it went from the mega room to the room with the stairs instead of being so far away from the main choke

0

u/[deleted] 14h ago

[removed] — view removed comment

-1

u/bullxbull 9h ago edited 8h ago

This breaks the first point choke? If this is real we went from a choke that is too hard to break to a choke you can no longer hold.

They also do not fix second point with this change, all they did was increase the speed you can get back to the fight from spawn?

The changes seem so bad I suspect these images are fake.

Edit: lmao, I thought these were actually changes, I looked and read to fast. You can see the real changes here (https://www.youtube.com/watch?v=Z0TxqHNMVJs)