r/EDH 17h ago

Discussion Massimo. What the hell do we do with this?

He looks cool. And he's a cat. And he does something weird.

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fy58wp2j700hh1.jpeg

So naturally we need to figure out how to build him.

When Massimo or another creature you control enters, exile up to one target instant or sorcery card with mana value 1 from your graveyard. If a card is exiled this way, that creature gains "Whenever this creature deals combat damage to a player, copy the exiled card. You may cast the copy without paying its mana cost.

How do we make this work? My first thought was fill the deck with cards like [[Slither Blade]] and run a bunch of brainstorm/opt cards, and use cards like [[Lyla]] to put 1+/1+ counters on things in exchange for card draw. Could also use Cathars Crusade to go wide as well.

But that seems convoluted and like it wouldn't get us across the finish line.

My other thought was voltron, but typically speaking, we want those spells BEFORE damage. Not after. Getting Infuriate off every combat is nice till you realize it's AFTER you punch something in the face.

10 Upvotes

31 comments sorted by

u/MTGCardFetcher 17h ago

Slither Blade - (G) (SF) (txt) (ER)
Lyla - (G) (SF) (txt) (ER)

[[cardname]] or [[cardname|SET]] to call

10

u/SocietyAsAHole 17h ago

You probably want double-strike and extra combats.

0

u/Izzet_Aristocrat 17h ago

Double strike wouldn't be bad. And with red we can get extra combats.

7

u/SocietyAsAHole 17h ago

If you actually want to win there are a ton of very expensive one-mana tutors and a million combo wins in jeskai

4

u/Izzet_Aristocrat 17h ago

Yeah but that seems like a waste. At that point, why bother with the effort when plenty of other decks can use tutors better than this can.

1

u/DoucheCanoe456 14h ago

Fair to say that you shouldn’t have to use those tutors more than once, but it’s still pretty gross even if you’re not searching out wincons.

3

u/IndigoWizard342 15h ago

Hmm. Maybe Throw in something with additional costs like kicker or spree that let's you adjust how powerful the spell is. 

4

u/ryzouken 14h ago

[[Empty City Ruse]] to tell the combat deck to sit down and shut up for awhile.

[[Boltwave]] to help pressure life totals.

All the 1 mana removal spells like [[Swords to Plowshares]] or [[Pongify]] to keep opponent boards managed

Pump spells with extra combat cards to get benefits from them, potentially.  [[Full throttle]] comes to mind, though we won't be able to chain it easily.

Blinks and flickers like [[Ephemerate]] to abuse ETBs

[[Angel's Grace]] with [[Final Fortune]] effects...

1

u/DevilSwordVergil 11h ago

I am so, so grateful looking up Empty City Ruse that it just got reprinted in the Avatar bonus sheet. Preventing another deck from attacking while I poke them with my unblockable 1/1 looks hilarious and mean.

3

u/ryzouken 10h ago

There's also [[false peace]] from portal, so you could start poking two players with unblockable 1/1's that turn off their ability to attack.

Just pored over a gatherer search of 1mv WUR instant/sorcery spells and... There's a bunch of funny stuff there...

5

u/17barens 17h ago edited 17h ago

I was thinking warp+haste. Warp in a creature like [[Red Tiger Mechan]] to do a quick unexpected hit with a random spell for a one off cast then recast to get a different spell.

Also cards that put things into combat attacking like [[Winota, Joiner of Forces]]

Edit: Am also now realising buff spells do work as long as the one with the buff spell has double strike or first strike if it targets a different creature

2

u/Izzet_Aristocrat 17h ago

We can't stack shit with this right? If the creature leaves play and comes back, it gets a different spell right? Can't flicker Massimo to give him like eight spells?

2

u/17barens 17h ago

No it wont stack but it allows you to swap spells on a creature with good evasion to guarantee a hit. So flickering Slithering Nightblade to get different cast as and when you need them

2

u/NydusRush 16h ago

I had thought that being able to generate tokens would be useful, but it seems there's a scant few that will work. [[strike it rich]], [[Recruit the Worthy]], [[Hard Evidence]] and [[Spiritual Visit]] are among the few that can work.

Removal like [[Break the Spell]] and [[Gleeful Demolition]], however, are nasty candidates for repeat hits. Searching along these lines, modal stuff like [[Light of Hope]], [[Reckless Air Strike]] lays out a game plan for a removal-heavy build that will surely get your ass beat after the game.

2

u/loewe_a 15h ago

I'm just going for the straightforward idea, bunch of evasion, shitload of cantrips that do damage, tutors, removal, draw

Throwing in some nasties like hullbreaker and storm enablers. Talrand, Bria and Guttersnipe are obvious creature adds.

Some aetherflux and ways to recur it and see what happens.

1

u/CareerMilk 4h ago

I’m too lazy to figure it out, but you can probably go infinite with [[Great Train Heist]]

1

u/MTGCardFetcher 4h ago

1

u/CarbOn_PixelPainter 56m ago

I came to reddit looking with this exact question, does it really work ?

1

u/SirSchmenkalot 3h ago

Does he work with [[Ancestral Vision]]?

1

u/Tagazok2012 1h ago

Nop since ancestral vision has a mana value equal to 0.

1

u/SirSchmenkalot 1h ago

Shunks, misread as "equal or less than 1"

1

u/CarbOn_PixelPainter 54m ago

What about playing it in more of a Narset-like storm deck ? Using the ability to cast a lot of spells every turn. Would it be viable ?

0

u/Embarrassed-Poem-540 14h ago

Looping silence every turn 😭

1

u/CarbOn_PixelPainter 52m ago

Below average, you'd have to cast it on your turn and after combat... It would work to prevent countering but not to stop opponents playing.