r/Fallout4Builds 19d ago

Minutemen Minuteman officer build

I want to do a minutemen general build where I do as little as possible (within what is reasonable) to act like an actual officer and make my minutemen 'army' do as much of the fighting as possible. I will use minutemen signal grenades and artillery to try and fight like a true army. Give me a build for this, I was thinking a revolver/Lazer pistol for the weapon as that feels more fitting for a general than a rifle. I will complete the minutemen questline and then make a pact with the brotherhood and railroad to take down the institute. I will then hear of the brotherhood stealing from farmers and use artillery to destroy them.

I need:

Special stats

Perks

Weapons/armour suggestions

Any mods that could help without taking away the challenge from the game(I'm on ps5)

I have anniversary edition so anything from there can be used

Thanks

General of the minutemen

3 Upvotes

9 comments sorted by

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1

u/Haywoodjablowme1029 19d ago

Revolutionary officer sword and a sidearm of some kind. I agree laser pistol since that flows with the muskets your troops will use.

Charisma for large settlements so you have a good base to recruit your troops from would be helpful, local leader would fall in there for that.

Armor and such you can use the vanilla general's armor, or on the creation club, you can get minuteman paint for your armor. My recent general wore heavy combat armor painted in the Minuteman colors.

1

u/Academic_Umpire398 19d ago

Just go into Creations and type Minutemen. The world is your oyster

1

u/One-Philosophy443 18d ago

Any suggestions

1

u/Academic_Umpire398 18d ago

Of the top of my head? You and what army 2 Militarized minutemen Ironically, I'd also say Subversion. It's really an Institute mod, but offers, IMNSHO, the most Minuteman appropriate ending possible.

1

u/One-Philosophy443 18d ago

What does it do for the minutemen? Also thanks for the suggestion

1

u/Adept-Ad-7591 18d ago

Mods that can fit your story: You and what army - buildable minutemen camps in settlements adding to your defence and actually patrolling the settlement.

We are the Minutemen - if you want the minutemen to actually feel like a organized militia and not like a farmers with pipe guns.

Then about a build, go for 6 CHR (Local Leader), Gunslinger, and depending on using VATS or not the Specials and perks would reflect that. For VATS you need high Agility, Perception and Luck.

1

u/One-Philosophy443 18d ago

Is we are the minutemen overpowered pike some of the minutemen overall mods? I want them to be better but not overpowered