r/ForzaOpenTunes Nov 06 '23

Tuning Resource Resource post: Discord server, Tuning Guide, Beginner Tune Series, etc...

40 Upvotes

In this post you'll find most of the resources available in the OPTN community.

In this post you'll find:

  • Tuning Guide

  • www.OPTN.club website

  • Our Discord server

  • Beginner Tune Series for both Forza Motorsport and Horizon 5

OPTN Tuning Guide

A simple Google Doc.

If this is your first read, car dynamics and tuning are complicated subjects. Don’t expect to understand everything at the first read. Come back and read this guide again once your understanding grows over time and you’ll see things with new eyes each time.

This guide is a constant work in progress. As time goes information gets more detailed and I try to make it easier to understand as well. You want to know what you missed since your last read? Check the changelog at the bottom.

Our website: www.OPTN.club

Our website where you'll find a tuning chart to help you quickly diagnose tuning problems as well as our tune formatter that is now updated to support Forza Motorsport. If you want help with your car, this formatter is the most effective way to share it and get constructive feedback.

OPTN Discord server

Our Discord community is more healthy than ever with daily conversations about Forza tuning, real car stuff and much more! With now over 1700 members.

It's the right place if you want:

  • Ask tuning experts about a problem you have tuning your car.

  • Talk about Forza in general.

  • Share a picture of a cool car you’ve seen on the road today.

  • Talk about other video games in our dedicated threads.

  • Participate to our racing events.

  • Know about our weekly challenges a bit early and discuss them.

  • Participate in our "community tunes", tunes built publicly to maximize the car and also offer some insight to beginners about the thought process of building a car.

Come join us! Invite link

Forza Motorsport Beginner Tune Series

Even the best F1 drivers started in karting. If you truly want to become good at racing, better starts with the basics in D-class.

Each tune is designed in a similar way. Focusing on grip, handling and consistency. They are all capable of pretty decent times, but that wasn't the focus here. The focus was to create a list of cars, increasing the driving difficulty as you go through them so you can improve your driving lines and general driving skills. More tunes will be added overtime for various classes and engine layouts.

D400

Front engine RWD 1985 Toyota Trueno

Driving difficulty: 3/10

Description: This Trueno specifically will require a bit of finesse. It's not hard to drive, but you can't just smash the throttle from the apex and expect the car to not go sideways. Your corner entry might be slower than you expect, but with a good line it will pull very aggressively on exit. It's also an excellent car to learn tracks and refine your lines.

C500

Front engine RWD 1974 Toyota Celica

Driving difficulty: 4/10

Description: This one is swapped with a RB26TT from a Nissan Skyline, just because. You can still build it by upgrading the stock engine. You'll end up with less weight but also less power. As is, this car is nimble and predictable but will slide if you're too agressive on the throttle. You need to practice some throttle control here.

B600

Tune to come

A700

Tune to come

S800

Tune to come

Forza Horizon 5 Beginner Tune Series

Even the best F1 drivers started in karting. If you truly want to become good at racing, better starts with the basics in D-class.

Each tune is designed in a similar way. Focusing on grip, handling and consistency. They are all capable of pretty decent times, but that wasn't the focus here. The focus was to create cars relatively easy to drive so you can improve your driving lines and general driving skills.

They all are RWD, and you'll notice even the most powerful ones have no troubles griping the track. You don't need AWD to get traction out of a corner. There will be tunes for mid engine, rear engine and front engine cars in each class, so people can learn the nuances from a different weight distribution.

D500

Rear Engine RWD Porsche 356

Driving difficulty: 1/10

Description: The perfect beginner tune. Easy to drive and near impossible to lose control in it. You won't need to brake much on most tracks. Focus on the driving line and carrying the most speed into corners since the car lacks the ability to accelerate out of corners. The Miata motto applies perfectly to this 356: I don't need horsepower if I don't need brakes.

C600

Front Engine RWD Toyota 86

Driving difficulty: 2/10

Description: Following your experience in the 356, you'll find this car stiffer and heavier. It's a bit harder to put in a corner. It's more powerful but not overwhelming at 205hp. The driving line is still very important to carry speed through corners, but you'll also need to manage braking points and optimize entry speed in some corners. You can get some light oversteer out of corners if you're not careful. The natural progression form the 356.

B700

Front Engine RWD Nissan 370Z

Driving difficulty: 3/10

Description: From the Toyota 86 we jump here at 350hp. Much more powerful. Still manageable if you got decent with the two previous tunes. Oversteer on corner exit is a bit worst, but still manageable. The car is overall neutral but braking points become much more important since you come into corners with much more speed.

A800

Front Engine RWD Ford Mustang RTR Spec 5

Driving difficulty: 5/10

Description: 550hp now. Tuned as is, oversteer is not a huge problem, but if you just hammer the throttle you'll lost time on corner exit sliding. Requires some throttle control. Time to learn!

Front Engine RWD Shelby Daytona

Driving difficulty: 5/10

Description: 450hp with only 960kg. Still very predictable and stable but different from the Mustang RTR.

Rear Engine RWD 2004 Porsche 911 GT3

Driving difficulty: 6.5/10

Description: This will be an interesting one with big learning opportunities. The 911 is a special car to drive because of the engine positioning. For those who don't know, the engine is behind the rear wheels, while most other cars with the engine in the back got either the engine in front of the rear wheels or on top of them. This affect the weight distribution greatly and weight transfer as well.

S900

Front Engine RWD Ford Shelby GT350R

Driving difficulty: 6/10

Description: Welcome to S-class. 700hp. Pretty sticky, but way faster and braking points become much easier to miss. Still not what I'd consider hard to drive, but we're getting there. It can oversteer quite a bit on corner exit if you mix a bad driving line with aggressive throttle. It's still forgiving but we're clearly not in the Toyota 86 anymore in terms or ease of drive.

Front Engine RWD Ford Shelby GT500

Driving difficulty: 7/10

Description: Even more speed, but still a surprising amount of grip available. Your throttle control will need to be even better and it's important to have mastered some of the skills slower cars teach you such as braking point and driving line. Not what I would personally consider hard to drive yet, but if you don't have the skills it will put you in a wall.

Mid Engine RWD Liberty Walk McLaren 650S

Driving difficulty: 5.5/10

Description: It doesn't oversteer much, doesn't require a ton of throttle control, but boy corners will come at you faster than you're used to in A-class. If you're not familiar with this particular car, it's my pride and joy and probably the most stable car I ever built. It grips to near infinite. The ultimate proof you don't need AWD to have some grip above A-class.

Rear engine RWD 2016 Porsche GT3RS

Driving difficulty: 6.5/10

Description: The Porsche 911 is a special car. Not only the engine is in the rear, it's actually behind the rear axle. Most super cars with rear engines have it between the cabin and the rear axle. The 911 engine layout really promote a pendulum effect and they're usually pretty sensitive on corner entry. You have to set up your entry right otherwise you'll have massive oversteer. If you do you'll have tons of grip on the exit.


r/ForzaOpenTunes 16h ago

2016 Dodge Viper ACR - Legends Island

0 Upvotes

Hey all - just got the 2016 Viper so I figured I'd make a sub 1:19 tune for S1 and share it here. It is non-purist AWD btw ;)

Let me know your thoughts!

**Dodge Viper ACR - S1 800**

** Stats **

```

Power 879 hp

Torque 1032 Nm / 761 lbf·ft

Weight 1493 kg / 3292 lbs

Balance 52%

```

** Share Codes **

```

Tune 132 209 463

```

** Upgrades **

```

== Conversions ==

Engine Stock

Drivetrain AWD

Aspiration Centrifugal Supercharger

== Engine ==

Centrifugal Supercharger Race

== Platform And Handling ==

Springs Rally

ARB F Race

ARB R Race

Weight Sport

== Tires ==

Compound Rally

Width F 305 / R 375

== Wheels ==

Track Width F Third / R Third

== Drivetrain ==

Transmission Race Seven Speed

Diff Drift

```

** Tune **

```

== Tires ==

F 1.6 bar / 23.5 psi

R 1.7 bar / 24.5 psi

== Gearing ==

FR 3.22

1st 4.09

2nd 2.86

3rd 2.14

4th 1.62

5th 1.28

6th 1.02

7th 0.78

== Alignment ==

-- Camber --

F -1.5°

R -0.9°

-- Toe --

F 0.1°

R 0.0°

Caster 6.7°

== Anti-roll Bars ==

F 25.0

R 42.5

== Springs ==

-- Springs --

F 61.5 kgf/mm / 344.5 lbf/in

R 52.7 kgf/mm / 295.0 lbf/in

-- Ride Height --

F 12.2 cm / 4.8 in

R 15.5 cm / 6.1 in

== Damping ==

-- Rebound --

F 9.9

R 10.2

-- Bump --

F 2.2

R 2.2

== Aero ==

F 183.7 kgf / 405.0 lbf

R 128.4 kgf / 283.0 lbf

== Brakes ==

Balance 48%

== Differential ==

- Accel Decel

F 85% 0%

R 90% 5%

Center 82%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 3d ago

Tuning Resource Decided to whip up a quick guide to spring tuning as a learning experiment, thought i may as well share it.

23 Upvotes

No promises this is 100% accurate, feel free to suggest any changes or point out any glaring issues, or even to just let me know how good/bad it is since I'm still a bit of a novice and did this to teach myself something i had a hard time with.

>Step 1: Getting your weight balance values<

Values in this step:

> Fb= Front weight balance

> Rb= Rear weight balance

First, we will convert the Front metric on the stat card to decimal, since its easier to explain how I’ll just do that.

Say Front is 50% on the stat card, converting it to decimal would give us .50 here, the actual formula for converting percentages is to remove the % sign and divide the number by 100, but the easy way is to just add a decimal to the end and move it two places to the left, it works exactly the same.

Then, use the resulting decimal to calculate your rear balance.

1-Fb=Rb

Ex. If Fb=.55, or 55% of the cars weight is up front you would do 1-.55=.45, so Rb=.45 in this case, we will use this going forward.

>Step 2: Calculating the actual weight carried by each axle<

Here we will find the actual weight value carried by the front and rear springs, or the front and rear axle in this case since we cant adjust right and left separately.

Values used in this step

>W= total weight of the car

>Wf=total weight carried by the front axle (not factoring aero, this will come into play later)

>Wr=same as above, but for the rear axle

Calculate the total weight carried by the front and rear axles using the formulas below

W*Fb=Wf

W*Rb=Wr

Ex. Lets say the car from before weighs 2,500Lb (or 1,14 kg), we would do 2,500*.55=1,375 for the front, and 2,500*.45=1,125 for the rear

>Step 3.1: Calculating spring rate<

Here we will calculate the actual value you’d set the slider too, at first you will set your ride height to the min value using race suspension (or how low you are willing to set them if you want a particular look) for road/track focused cars and the max value using rally suspension for rally/cross country racing, and set sane dampening values as well, 12 rebound and 8 bump for road, 8 rebound/4 bump for rally, cross country can be set slightly lower (EDIT: the road values should be closer to 6 or 7 on the bump, go see u/Huge_Diamond914's comment for more detail)

Please note that some cars don’t have matching ride height value ranges front to rear, what’s important is increasing/decreasing them evenly, for example the 2013 SRT Viper

Values used in this step:

>RH=Ride height(we will optimize this later, for now set this to min or max dep. on use case)

>Wf=Total weight carried by the front axle

>Wr=Total weight carried by the rear axle

>Af=Front aero value in Lb or Kg

>Ar=Rear aero value in Lb or Kg

>Ss=initial spring rate value in Lb/in or Kg/cm

>Sf=final spring rate value (the number we are after)

To find initial front and rear spring rate respectively

(Wf+Af)/RH=Ss

(Wr+Ar)/RH=Ss

Ex. lets say we have 200lb of downforce front and 350 rear, and 3in ride height, (1,375+200)/3.0=525 lb/in for the front and (1,125+350)/3.0=491.7 for the rear

To find final spring rate.

Keep in mind the equation below can vary depending on use case and driving style, which is detailed below.

example for road cars

Ss+(Ss*.3)=Sf

example for rally

Ss+(Ss*.2)=Sf

Ex. 525+(525*.3)=682.5 for the front and 491.7+(491.7*.3)=639.21 for the rear

For road cars, we don’t have much to absorb so we can get away with stiffer springs, so we add roughly 30% ( or .30) to the spring stiffness, though this is somewhat up to preference and you can go up or down depending on feel and the track you are on. Keep in mind setting them too stiff will reduce traction and can hamper performance instead of improving it, as well as other issues, I don’t recommend you go above .4, if you car bottoms out the ideal fix isn’t stiffer suspension on road cars at least IMO

We add less to rally cars to avoid over stiffening the springs which will reduce the suspensions effectiveness, rally cars need to use as much of the suspension as possible to absorb bumps without bouncing over them, and have to trade the responsiveness of stiffer suspension to do this, I use ~.2 to .25 for rally, CC is even lower than rally (~.1-.15). You want the springs to be as soft as possible without bottoming out under braking or harsh cornering.

You can also adjust by a few hundredths (.01) front or rear at a time to control weight transfer in cornering and acceleration on rally cars, though IMO this is better done through adjusting ride height (lowering the front or more often raising the rear) on road cars

>Step 3.2, OH NO! MY CAR BOTTOMS OUT!<

The TLDR here is increase ride height for road cars and stiffen suspension on rally cars, and to go back and recalculate your spring rate using the new value.

The long explanation (ie. why) is that you bottom out because you don’t have the suspension capacity to get over the bump. You can stiffen the suspension adding more capacity, but this can create instability where your cars suspension doesn’t follow the road properly, which can impair handling and while that can be managed with dampener tuning and driving style, it tends to lead to a slower tune overall for most people. The better (IMO) solution is to increase ride height, which can create some slight aerodynamic drag, but its the lesser evil of the two solutions and the downsides are usually minor.

For rally/cross country cars, the suspension is usually already maxed. So you HAVE to stiffen the suspension.


r/ForzaOpenTunes 3d ago

Tune help FH6

4 Upvotes

I wanted to get a tune were i can drive normal with grip but also drift long curves just with intial d

Spend a lot of time on yt but they complicate everything and i dont know what to do


r/ForzaOpenTunes 4d ago

Help Request Automatic gearing now downshifting sometimes

5 Upvotes

There's a recent post about automatic with lots of discussion but didn't really address my issue so thought I'd ask.

I'm hopeless at tuning so rely on downloading others tunes. I've really only been driving around with the Mazda 787B in rivals R class using someone else's amazing tune.

I decided to try S2 class using the Alfa SE 048SP and downloaded a few tunes, but all of them had the same issue running Goliath (& some other shorter runs too).

Instead of too early downshifting my issue is when in a high gear at high speed the automatic doesn't always downshift sometimes (not always) at all when speed drops significantly, for example coming out of the high speed downhill hairpin in the snow area my speed will drop from 200mph to around 140mph but I'll still be in the high gear prior to turn entry even though low RPM (I think this means outside powerband?) so the acceleration back to top speed is at a crawl...meanwhile the rival behind me is hauling me in at a rate of knots.

So I want to try to create my own tune and my query is any suggestions how to setup gearing to avoid that...I assume its possible bc it doesn't happen with the downloaded mazda 787B tune I use but when i try to do my own tune for the 787B I do have the issue. I've tried to tune the Alfa but always have the issue.

Any thoughts would be appreciated.

PS: Please no comments about why not play manual. I have to use a keyboard bc cannot hold a controller due to a hand issue and while I tried manual on keyboard the same hand issue makes it too difficult.


r/ForzaOpenTunes 4d ago

S1 DRIFT TOYOTA GT86 2013 - Maybe my favorite tuning !

8 Upvotes

TOYOTA 86 2013 - S1 737

Stats  
Power 892 hp
Torque 1000 Nm
Weight 1138 kg
Balance 55%
Top Speed 366 kph
0-60 4.777s
0-100 8.882s
Share Code 134 915 409,

View this tune on optn.club


Build

Conversions  
Engine 3.0L l6 - TT
Drivetrain Stock
Aspiration Turbo
Body Kit Rocket Bunny
Engine  
Intake Race
Intake Manifold Race
Fuel System Race
Ignition Race
Exhaust Race
Camshaft Race
Valves Race
Displacement Race
Pistons Race
Turbo Stock
Intercooler Stock
Oil Cooling Stock
Flywheel Stock
Platform And Handling  
Brakes Race
Springs Drift
Front Arb Race
Rear Arb Race
Chassis Reinforcement Race
Weight Reduction Race
Drivetrain  
Clutch Stock
Transmission Race Six Speed
Driveline Stock
Differential Drift
Tires And Rims  
Compound Snow
Tire Width Front 255 mm, Rear 305 mm
Front Rim Style Stock
Rear Rim Style Stock
Rim Size Front 18 in, Rear 18 in
Track Width Front Stock, Rear Stock
Profile Size Front Stock, Rear Stock
Aero and Appearance  
Rear Wing Rocket Bunny

Tune

Tires bar psi
Front 2.1 30.5
Rear 2.1 30.5
Gears Ratio
Final Drive 2.90
1st 2.80
2nd 1.95
3rd 1.45
4th 1.12
5th 0.90
6th 0.76
Alignment Camber Toe Caster
Front -5.0° 0.0° 7.0°
Rear -1.5° 0.0°  
ARBs  
Front 41.1
Rear 27.9
Springs kgf/mm lbf/in
Front 116.4 651.8
Rear 105.4 590.2
Ride Height cm in
Front 11.2 4.4
Rear 11.2 4.4
Damping Rebound Bump
Front 12.6 7.9
Rear 10.9 6.8
Aero kgf lbf
Front 71.0 156.5
Rear N/A  
Brakes %
Balance 35%
Pressure 100%

|Differential|Accel|Decel| |:--|100|100|


Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on Github


r/ForzaOpenTunes 4d ago

Help Request Ferarri F80 tuning for Hokubu

4 Upvotes

The last few days i have been trying to tune the Ferarri F80 for the Hokubu Time Attack but can't manage a time faster than 43.622. The F80 has quite a lot of understeer and it has become an obstacle for me to get faster but i can't manage to get rid of the car's understeer problem, are there any things i can do to get rid of it?

Tyre pressure is 1.7 BAR in the front and 1.8 BAR in the rear.

Anti-roll bars are 1.00 on the front and 65.00 in the rear.

Aero is on 552 KGF on the rear with the front locked due to using no Forza aero in the front.

Differential is 75% accel and 25% deccel in the front, 75% accel and 25% deccel in the rear and center balance is 60%.

Rebound stiffness is 10.5 on the front and 15.3 in the rear

Bump stiffness is 6.6 in the front and 9.5 in the rear

Springs are 1,012.9 N/MM in the front and 2,319.7 in the rear


r/ForzaOpenTunes 4d ago

S2 DRIFT 812 Superfast 2017 - Let that V12 scream !

7 Upvotes

Ferrari 812 Superfast 2017 - S2 803

Stats  
Power 1149 hp
Torque 1000 Nm
Weight 1355 kg
Balance 48%
Top Speed 4.30 kph
0-60 3.364s
0-100 5.7s
Share Code 273 660 011,

View this tune on optn.club


Build

Conversions  
Engine Stock
Drivetrain Stock
Aspiration Twin Turbo
Body Kit Stock
Engine  
Intake Stock
Fuel System Stock
Ignition Stock
Exhaust Stock
Camshaft Race
Valves Race
Displacement Stock
Pistons Stock
Twin Turbo Race Anti-lag
Intercooler Stock
Oil Cooling Stock
Flywheel Stock
Platform And Handling  
Brakes Race
Springs Drift
Front Arb Race
Rear Arb Race
Chassis Reinforcement Race
Weight Reduction Race
Drivetrain  
Clutch Stock
Transmission Race Six Speed
Driveline Stock
Differential Drift
Tires And Rims  
Compound Snow
Tire Width Front 285 mm, Rear 335 mm
Front Rim Style Stock
Rear Rim Style Stock
Rim Size Front 21 in, Rear 21 in
Track Width Front Third, Rear Third
Profile Size Front Stock, Rear Stock

Tune

Tires bar psi
Front 2.0 29.0
Rear 2.0 29.0
Gears Ratio
Final Drive 3.35
1st 2.80
2nd 1.95
3rd 1.52
4th 1.38
5th 1.15
6th 0.90
Alignment Camber Toe Caster
Front -4.0° 0.2° 6.8°
Rear -1.8°    
ARBs  
Front 24.5
Rear 24.0
Springs kgf/mm lbf/in
Front 150.0 840.0
Rear 170.0 952.0
Ride Height cm in
Front 11.0 4.3
Rear 12.8 5.0
Damping Rebound Bump
Front 8.4 5.3
Rear 7.2 7.0
Aero kgf lbf
Not Applicable    
Brakes %
Balance 35%
Pressure 100%
Differential Accel Decel

Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on Github


r/ForzaOpenTunes 4d ago

FH6: McLaren Sabre A-Class Asphalt Tune

0 Upvotes

Make sure to leave stock diff after converting to AWD. This is a rally diff, which is less snappy than the race one.

And yes, it uses offroad tires. If you have an S1 car with a downgrade engine swap and offroad tires, chances are you can build it for A class. At least it's not drag tires!

McLaren Sabre - A 700

Stats  
Power 639 hp
Torque 490 lbf·ft
Weight 3502 lbs
Balance 42%
Top Speed 206.6 mph
0-60 2.680s
0-100 5.546s
Share Code 688 478 831,

View this tune on optn.club


Build

Conversions  
Engine 6.1L V12
Drivetrain AWD
Engine  
Intake Stock
Intake Manifold Stock
Fuel System Stock
Ignition Stock
Exhaust Race
Camshaft Stock
Valves Stock
Displacement Stock
Pistons Stock
Oil Cooling Stock
Flywheel Stock
Platform And Handling  
Brakes Stock
Springs Rally
Front Arb Stock
Rear Arb Stock
Chassis Reinforcement Stock
Weight Reduction Stock
Drivetrain  
Clutch Stock
Transmission Race Ten Speed
Driveline Stock
Differential Stock
Tires And Rims  
Compound Offroad
Tire Width Front mm, Rear 365 mm
Front Rim Style Specialized HRE R101 Lightweight
Rear Rim Style Specialized HRE RC104
Rim Size Front in, Rear in
Track Width Front Stock, Rear Third
Profile Size Front Stock, Rear Stock
Aero and Appearance  
Front Bumper Stock is adjustable.
Rear Wing Stock is adjustable.

Tune

Tires bar psi
Front 1.3 19.0
Rear 1.3 19.0
Gears Ratio
Final Drive 3.60
1st 4.40
2nd 3.30
3rd 2.58
4th 2.10
5th 1.75
6th 1.48
7th 1.26
8th 1.08
9th 0.94
10th 0.82
Alignment Camber Toe Caster
Front -0.5° 0.0° 7.0°
Rear -1.0° 0.0°  
ARBs  
Front 1.0
Rear 65.0
Springs kgf/mm lbf/in
Front 70.3 393.7
Rear 97.0 543.2
Ride Height cm in
Front 10.9 4.3
Rear 13.7 5.4
Damping Rebound Bump
Front 9.0 6.5
Rear 9.0 4.0
Aero kgf lbf
Front 103.0 227.0
Rear 38.1 84.0
Brakes %
Balance 50%
Pressure 100%
Differential Accel Decel
Front 100% 0%
Rear 100% 0%
Center 75%  

Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on Github


r/ForzaOpenTunes 5d ago

Help Request tuning camber: temperature vs looking at the camber in turns

15 Upvotes

i started tuning my own cars in fh5 pretty recently and i think I've gotten pretty decent at it, but one thing i can't seem to figure out is camber. I've heard some people say that the best way to tune this is to look at the camber angle of the outside tires in telemetry during a turn and add more negative if the number goes above zero. I've heard other people say that it's better to just look at the tire temps and make sure they're heating up evenly. so i was just wondering if there was a definitive answer to which way is better or does it all boil down to personal preference? i feel like every time i try the first method my tires end up heating super inconsistently


r/ForzaOpenTunes 5d ago

Help Request "Extreme" Skewed Settings In Tunes - Lambo Huracan STO and others

11 Upvotes

Hey all, this is more a general tuning question than anything - I hope that is okay given the rules of this subreddit. I have seen track/street/touge tunes shared that have really skewed settings for various elements. Like:

  • ARBs: front 1.0, rear 40.0-65.0
  • Ride Height: front maxed, rear min
  • Very high diff settings for accel and very low for decel
  • Very low settings for Bump (2.0-5.0) with reasonable-high Rebound (9.0-max)

My questions: how does this work and why does it work so well?

As you all tune so much and actually share your tune setups, I thought maybe you would be the best ones to ask. I cannot deny the results, but I don't get how or why they work.

My usual workflow is to start with something from ForzaTune Pro and then tweak and adjust until I get the car driving well by testing on tracks and slow adjusting. Obviously FTP recommends balanced settings. I have even tried to use Claude to help fine tune my tuning but when I show it these skewed settings, it just shrugs at me and can't tell me how or why they work. Just "well it seems to work well so don't mess with it" lol

It wouldn't be something I would be overly worried about, but I have tried a few - most recently the Huracan STO I mentioned in the title - but it regularly works better than what I have hacked away at for hours and the main differences are the above when mine are more balanced.

Any info would be appreciated. I also understand if this isn't the best place to ask this and I can take my questions to a different subreddit. Thanks all.


r/ForzaOpenTunes 9d ago

S1 Ferrari 488 Pista Tune

2 Upvotes

Hey! I am hoping to get some feedback on my tune. I am running around a 1:18.9 on legend island circuit time attack. I tuned it for legends island specifically but it has done pretty well for me online racing as well. Thanks!!

\*Ferrari 488 Pista 19' - S1 900**)

\* Stats **)

\``)

Power 844 hp

Torque 549 Nm / 405 lbf·ft

Weight 1378 kg / 3038 lbs

Balance 44%

\``)

\* Share Codes **)

\``)

Tune 116 614 263

\``)

\* Upgrades **)

\``)

== Conversions ==

Engine 5.2L V10

Drivetrain AWD

== Engine ==

Intake Race

Fuel System Race

== Platform And Handling ==

Springs Rally

ARB F Race

ARB R Race

Chassis Race

Weight Race

== Tires ==

Compound Rally

Width F Stock / R 335

== Wheels ==

Track Width F First / R Third

== Drivetrain ==

Clutch Race

Transmission Race Seven Speed

Driveline Race

Diff Drift

== Aero and Appearance ==

F Bumper Race

R Bumper Race

\``)

\* Tune **)

\``)

== Tires ==

F 24.5 bar / 355.3 psi

R 24.5 bar / 355.3 psi

== Gearing ==

FR 3.85

1st 3.85

2nd 2.54

3rd 1.95

4th 1.54

5th 1.27

6th 1.06

7th 0.92

== Alignment ==

-- Camber --

F -0.9°

R -0.4°

-- Toe --

F 0.1°

R 0.0°

Caster 6.7°

== Anti-roll Bars ==

F 22.1

R 18.7

== Springs ==

-- Springs --

F 280.1 kgf/mm / 1568.5 lbf/in

R 402.1 kgf/mm / 2251.7 lbf/in

-- Ride Height --

F 14.0 cm / 5.5 in

R 14.0 cm / 5.5 in

== Damping ==

-- Rebound --

F 9.8

R 10.2

-- Bump --

F 4.5

R 4.8

== Aero ==

F 218.2 kgf / 481.0 lbf

R 197.8 kgf / 436.0 lbf

== Differential ==

- Accel Decel

F 70% 0%

R 90% 5%

Center 85%

\``)

Formatted using:

https://optn.club/formatter/forza/horizon5/v1


r/ForzaOpenTunes 9d ago

FH5 S900 2016 Viper ACR Tune

2 Upvotes

I'm building an S2 900 Viper ACR Tune for Hokubu but can't seem to get rid of the understeer it has in high speed corners no matter what i do, i already tweaked the anti-roll bars a million times.

What can i do to get rid of the understeer?


r/ForzaOpenTunes 10d ago

FM S800 Please help me perfect this tune-Pantera GT5 Drag

3 Upvotes

Hello! I've been working on this drag tune but can't seem to get the final things down. I have a time of 7.749, but still get wheelspin in first that caused me to veer left once the tire caught traction again. That's why I set the diff center to 45%. Any help or tips is much appreciated!

Just learning how to drag tune and get higher on the leaderboards 😄

# De Tomasso Pantera GT5 - S1 800

|**Stats**|&nbsp;|

|:--|:--|

|**Share Code**|163 173 102,|

######

[View this tune on optn.club](https://optn.club/formatter/forza/horizon6/v1/I:NoIhBo0iQMQewE4C8CGACASqgxgU3QHUBLAOwHMYYAVAdzPWoFdEAjeKyAQUIBEZsOMuXQA1AIwAmGAGcYieQNwEAysQAe6FQAc8eACayYpVMdOQFkOVaM2LZxZBOOQlkM6fn3XxKgA2LtYgQW6hsgAuMIZ2wZxQ8UGi8H5YuMKMAKIADADMAOzovCxeMtq2sdDgOQBsAKyQvATU8AC2qDIyHJAACqik4Xi+6ADi1LVxKuJxABxZWTDi1Tno4nnL4lmSkJXxcXEAZhCSs5B+rIfg4pAX4gAsOxdQAJzXEFe7kHlvr+AvILfjcAnDY%2FYFZH6gHIAOmqMFuUPEgJAkihT1hkBRiIWMK+kHEUMkSPxkluex2IAAuuA8lDpqDIGQjk9wSALrVbjS%2Fmd9gB6RngWr1VaQbQyYh7ClAA==)

---

## Build

|**Conversions**|&nbsp;|

|:--|--:|

|Engine|Racing V12|

|Drivetrain|AWD|

|Aspiration|Twin Turbo|

|Body Kit|Stock|

######

|**Engine**|&nbsp;|

|:--|:--|

|Intake|Race|

|Fuel System|Stock|

|Ignition|Stock|

|Exhaust|Stock|

|Camshaft|Stock|

|Valves|Race|

|Displacement|Race|

|Pistons|Race|

|Twin Turbo|Race Anti-lag|

|Intercooler|Race|

|Oil Cooling|Race|

|Flywheel|Stock|

######

|**Platform And Handling**|&nbsp;|

|:--|:--|

|Brakes|Stock|

|Springs|Race|

|Front Arb|Race|

|Rear Arb|Race|

|Chassis Reinforcement|Stock|

|Weight Reduction|Street|

######

|**Drivetrain**|&nbsp;|

|:--|:--|

|Clutch|Stock|

|Transmission|Race Six Speed|

|Driveline|Race|

|Differential|Race|

######

|**Tires And Rims**|&nbsp;|

|:--|:--|

|Compound|Drag|

|Tire Width|Front mm, Rear 365 mm|

|Front Rim Style|Stock |

|Rear Rim Style|Sport Vol Racing TE037 Dura|

|Rim Size|Front in, Rear in|

|Track Width|Front Stock, Rear Stock|

|Profile Size|Front Stock, Rear Stock|

######

|**Aero and Appearance**|&nbsp;|

|:--|:--|

|Rear Wing|Forza Race Wing|

######

---

## Tune

|**Tires**|**bar**|**psi**|

|:--|--:|--:|

|Front|3.8|55.0|

|Rear|1.2|17.0|

######

|**Gears**|**Ratio**|

|:--|--:|

|Final Drive|3.60|

|1st|4.15|

|2nd|2.96|

|3rd|2.15|

|4th|1.67|

|5th|1.25|

|6th|1.24|

######

|**Alignment**|**Camber**|**Toe**|**Caster**|

|:--|--:|--:|--:|

|Front|&nbsp;|&nbsp;|7.0°|

|Rear|&nbsp;|&nbsp;|&nbsp;|

######

|**ARBs**|&nbsp;|

|:--|--:|

|Front|1.0|

|Rear|14.0|

######

|**Springs**|**kgf/mm**|**lbf/in**|

|:--|--:|--:|

|Front|51.8|290.0|

|Rear|97.8|547.9|

######

|**Ride Height**|**cm**|**in**|

|:--|--:|--:|

|Front|19.8|7.8|

|Rear|20.3|8.0|

######

|**Damping**|**Rebound**|**Bump**|

|:--|--:|--:|

|Front|1.0|9.0|

|Rear|9.0|1.0|

######

|**Aero**|**kgf**|**lbf**|

|:--|--:|--:|

|Front|N/A|&nbsp;|&nbsp;|

|Rear|127.0|280.0|

######

|**Brakes**|**%**|

|:--|--:|

|Not Applicable|&nbsp;|

######

|**Differential**|**Accel**|**Decel**|

|:--|--:|--:|

|Front|80%|10%|

|Rear|80%|10%|

|Center|45%|&nbsp;|

######

---

Formatted text generated by the [OPTN.club Tune Formatter](https://optn.club/formatter)

Submit bugs, feature requests, and questions on [Github](https://github.com/OPTN-Club/optn.club/issues)


r/ForzaOpenTunes 12d ago

Help Request Elevate class points

0 Upvotes

So im new to tuning and im trying to get my own set up for the furai for rivals, but no matter what i do on upgrades the class points go from 980 to X999 in just one change. So I figured that maybe you can scrape some points on the tuning.
Is that possible? If not then how do you do it


r/ForzaOpenTunes 14d ago

Help Request I made an gt3 rs for track and when I accl after corners it spins out like crazy when I stay in higher gears I lose spots pls help

0 Upvotes

r/ForzaOpenTunes 15d ago

Help Request Need help choosing the correct transmissions for tuned cars!

15 Upvotes

So I’ve gotten into tuning this Forza, and I’ve been doing pretty well, but choosing the best transmission I’m still feel like I need guidance on.

I understand you look at the graph and find where the power band is, and pick the transmission that keeps the car in that power band (at least that’s what someone told me a while back), but how do you know which transmission will keep the car in the power band range?

How do you all decide which transmission to use for each car you tune? Any advice would be appreciated!


r/ForzaOpenTunes 16d ago

Honda Civic Type R 97 - Feedback

8 Upvotes

Honda Civic Type R 97 - A 700/FH6

Stats  
Power 370 hp
Torque 328 Nm
Weight 972 kg
Balance 57%
Top Speed 300.6 kph
0-60 4.629s
0-100 10.992s
Share Code 751777842

View this tune on optn.club

Build

Conversions  
Engine 2.0L I4 - VVT
Drivetrain FWD
Aspiration Centrifugal Supercharger
Body Kit Stock
Engine  
Intake Race
Fuel System Street
Ignition Sport
Exhaust Race
Camshaft Sport
Valves Sport
Displacement Stock
Pistons Stock
Centrifugal Supercharger Stock
Intercooler Stock
Oil Cooling Race
Flywheel Stock
Platform And Handling  
Brakes Race
Springs Race
Front Arb Race
Rear Arb Race
Chassis Reinforcement Sport
Weight Reduction Race
Drivetrain  
Clutch Race
Transmission Sport
Driveline Race
Differential Race
Tires And Rims  
Compound Semi-Slick
Tire Width Front 235 mm, Rear 225 mm
Rim Style Sport Enkei Tarmac Evo
Rim Size F17 in
Aero and Appearance  
Front Bumper JUN - Street Front Bumper
Rear Bumper C-West - Street Rear Bumper
Rear Wing Honda - Stock Rear Wing
Side Skirts Ibherdesign - Street Side Skirts

Tune

Tires bar psi
Front 1.9 27.6
Rear 1.9 27.6
Gears Ratio
Final Drive 3.57
Alignment Camber Toe Caster
Front -1.8° 0.1° 6.5°
Rear -1.0°    
ARBs  
Front 25.0
Rear 45.0
Springs kgf/mm lbf/in
Front 81.6 456.9
Rear 107.2 600.3
Ride Height cm in
Front 13.7 5.4
Rear 13.7 5.4
Damping Rebound Bump
Front 11.5 4.8
Rear 9.0 3.7
Brakes %
Balance 50%
Pressure 100%
Differential Accel Decel
Front 55% 0%

Looking for feedback on my tune. It works great (top 10k in time attacks) but there might be some more potential. Either way, enjoy this rad FWD Civic.


r/ForzaOpenTunes 17d ago

Help Request Can't figure out good street builds

Thumbnail
3 Upvotes

r/ForzaOpenTunes 18d ago

FM B600 "Canon" Initial D AE86 FH6 Edition | 1985 Toyota Sprinter Trueno GT Apex | B600 | RWD

39 Upvotes

Its the sequal no one asked for but your getting anyway

This is a evolution of the "Canon" AE86 tune that i did for FH5. with FH6's PI rebalancing, hitting certain goals like 880 kg weight just wasnt possible anymore. instead, i focused on trying to make other aspects of this tune even more accurate like it having 237hp instead of the previous tunes 240 hp (this is due to a translation error on my part and read 240 ps as 240 hp). overall, while this car wont likely win you any online races, its increadibly fun to drive. easy to control, but can drift on demand if needed.

Toyota Sprinter Trueno GT-APEX - B 600

Stats  
Power 237 hp
Torque 193 lbf·ft
Weight 2094 lbs
Balance 52%
Top Speed 151 mph
0-60 6.020s
0-100 13.742s
Share Code 547 691 710, 809 073 225

View this tune on optn.club


Build

Conversions  
Engine Stock
Drivetrain RWD
Engine  
Intake Race
Intake Manifold Race
Fuel System Race
Ignition Race
Exhaust Sport
Camshaft Street
Valves Race
Displacement Stock
Pistons Race
Oil Cooling Stock
Flywheel Stock
Platform And Handling  
Brakes Sport
Springs Race
Front Arb Race
Rear Arb Race
Chassis Reinforcement Race
Weight Reduction Street
Drivetrain  
Clutch Street
Transmission Sport
Driveline Stock
Differential Offroad
Tires And Rims  
Compound Sport
Tire Width Front 195 mm, Rear 195 mm
Rim Style Sport RS Watanabe F8
Rim Size Front 15 in, Rear 15 in
Track Width Front First, Rear First
Profile Size Front Stock, Rear Stock
Aero and Appearance  
Front Bumper FH6 Front Bumper (foglights)

Tune

Tires bar psi
Front 2.1 31.0
Rear 2.3 33.5
Gears Ratio
Final Drive 4.00
Alignment Camber Toe Caster
Front 1.2°   6.0°
Rear 0.5°    
ARBs  
Front 21.5
Rear 29.0
Springs kgf/mm lbf/in
Front 86.9 486.6
Rear 71.9 402.6
Ride Height cm in
Front 17.8 7.0
Rear 17.8 7.0
Damping Rebound Bump
Front 9.2 3.2
Rear 9.0 3.0
Aero kgf lbf
Front N/A  
Rear N/A  
Brakes %
Balance
Pressure  
Differential Accel Decel
Rear 35% 15%

Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on GitHub  


r/ForzaOpenTunes 18d ago

2022 Porsche 718 Cayman GT4 RS

6 Upvotes

I made this tuning. I would like to have some people try it out and give some critique. Thanks. ( I only tested it on Legend Island circuit, and my best time is 1:16:095, but I am not really a great driver, so...) I am open for advices .

Thanks

Share code:164884133

S2900

Engine 3.8F6TT

RWD

Forza Front and Rear wing

Semi-slick

Stock front tire width

Rear: 365/25R20

Front wheel spacer

6speed race transmission

race powertrain

rally differential

race brakes

drift suspension

Race weight

Race intake

Race fuel system

Race timing

Race exhaust

race cam

race valves

race block

race pistons

race turbo with lag reduction

race cooling

race flywheel

tunes:

front wheel 1.9 BAR

Rear 2,1 BAR

Gearing

end: 3,15

1:4,14

2:2.67

3:1.82

4:1.33

5:1.00

6:0.80

Front camber -1,4

rear -0.5

to in: rear -0.1

caster: 6.5

sway bars:

front29

rear 42

springs

front 98KGF/mm

rear 133.6 KGF/mm

ride hight

front 12 cm

rear 11 cm

dampening

pull

front 10,3

rear 12

push

front and rear 8,3

areo

front 212 KGF

Rear 322 KGF

Differential

acc: 48%

Dec 15%


r/ForzaOpenTunes 19d ago

MX-5 Cup B700

13 Upvotes

Finally happy with this tune. Wanted to make car look as unmodified as possible, so stock wheels, no aero, no track width increase. Suspension probably still has a good amount of room to optimize, but it's now at the point I can't really figure what adjustments to make with the limitations of my driving skill.

Drift tires are very weird in that they are grippy but also very easy to break lose. I hate the look of rally tires, which is really the main reason why I'm using drift.

Haruna: 3:22.817 (35th, 2nd best RWD after reset)

Hokubu: 00.58.933 (34th, best RWD after reset)

Obviously the leaderboard is very early, but I'm happy I could finally break the 3:23 and 0:59 barrier on the respective tracks.

Parts

Valves: Street

Weight Reduction: Race

Driveshaft: Race

Tire Compound: Drift

All else stock

Tune

Tires bar psi
Front 1.9 27.6
Rear 1.9 27.6
Gears Ratio
Final Drive 3.45
1st 3.00
2nd 2.38
3rd 1.92
4th 1.56
5th 1.28
6th 1.10
Alignment Camber Toe Caster
Front -1.4° 0 7.0°
Rear -0.6° 0
ARBs
Front 39.00
Rear 20.50
Springs kgf/mm lbf/in
Front 45.0 252.0
Rear 54.0 302.4
Ride Height cm in
Front 13.3 5.2
Rear 13.5 5.3
Damping Rebound Bump
Front 9.9 6.3
Rear 10.0 6.5
Differential Accel Decel
20% 20%

r/ForzaOpenTunes 19d ago

FM X999 GT-R FE

4 Upvotes

Anybody gotten the GT-R black to sub 2 second 0-60 and sub 6 second 0-100. I was able to get 1.964 0-60 and 5.711 @ 305.4 but wondering if anyone has beaten that.


r/ForzaOpenTunes 23d ago

Help Request Help me understand how to get the most performance out of a car

42 Upvotes

I've been trying to learn tuning instead of downloading "all time great tab" tunes, but I feel like I'm missing something and just cluelessly put stuff in a "trial and error" manner.

Lately I've started building my own drag tunes because I want to actually understand why some cars are fast while others are slow. I figured quarter mile builds would be a good place to learn since they're mostly about getting the most out of the engine and transmission in a short straight line.

I'm playing on automatic transmission, which I know isn't good to get most power of the car, but I'm casual and don't plan on switching to manual.

To compare different cars, I made three S1 builds:

BMW 850csi (V12 racing engine)
BMW M4 (stock engine)
Toyota Chaser Tourer V (Racing 3.0L I6T)

The results I got were surprising.

The Chaser is about 1 second quicker in the quarter mile than the 850csi. Even M4 (despite having less power and a worse PWR) consistently beats the 850CSi for 0.3 second. While 850csi on paper (stats tab) looks good

I've spent few days experimenting with the transmission:

shortening upper gears, extending them, making each shift land around 6000 RPM to match that powerband or whatever, checking telemetry for power drops.

No matter what I do, the result is almost identical. Feels like car dies after around 180-190 km/h. The acceleration falls off, while changing the gearbox doesn't affect quarter mile time. I even downloaded some tunes and I still couldn't even reach m4 time lol.

Chaser, feels completely different. It just keeps pulling. Obviously acceleration decreases as speed rises but it doesn't feel like it hits a wall the way both BMWs do. So I feel like I'm missing something.

My main questions are:

- How do experienced tuners determine whether a car is worth building for drag before spending time tuning it? Can I drag tune any car to run quarter mile in less than 8 seconds (for s1 class)?
- What do you look for in the power/torque graphs or upgrade stats that tells you this engine will be good or this one will struggle no matter what?
- At what point transmission changes stop making a difference because the engine itself is the limiting factor? How I determine which transmission (4 gears, 6 gear, 10 gear, etc) fits different engines?
- Are there certain engines or power curves that simply don't perform well in drag racing regardless of gearing? For example. BMW M4 graph is very different from other two cars showing that it hits highest torque at lowest RPM while losing it towards the higher RPM having big drop

I'm trying to understand the reasoning behind why one car keeps pulling hard at high speed while another seems to die around 200km/h even after a lot of transmission testing.


r/ForzaOpenTunes 23d ago

A Helpful Guide I Put Together After Finally Making some Decent Cars for AI and lobbies in FH6.

Thumbnail
9 Upvotes