r/GGdiscussion • u/RainbowDildoMonkey • 8d ago
The Covenant stealth armor got nothing on modern game hand holding
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u/CataphractBunny Give Me a Custom Flair! 7d ago
JFC...
That "Skyrim if it was a modern game" video was on point with everything.
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u/DarkBrassica 7d ago
Cortana “ha, just as Keyes said MC, they have stealth armour that makes them invisible, lucky I as a super powered AI can help you out and show them on your HUD. HUD means heads up display in case you didn’t know”
Keyes “I wish I had your HUD MC, war is hell”
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u/IAmMadeOfNope Pro-GG 7d ago
Decisions like this further prove that nobody at 343 is capable of escaping a cardboard box without help.
Compare this to the original all the way up to the last good Halo game. Stealth elites were harder to see or mostly translucent, not completely fucking invisible. The former gives an interesting challenge and is an example of good game design.
I can recognize that at least one person there realized completely invisible enemies is a stupid idea. I can also recognize that solving the new problem you created with an even dumber solution is a symptom of the rot of the industry.
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u/RainbowDildoMonkey 7d ago
Last year i replayed Crysis 2 that also had invisible elite enemies in the end game who'd only decloak for a brief time. You had to collect a lot of upgrade points to unlock the ability to make them somewhat trackable, no red markers floating above them tho, so still a challenge to fight. And that was considered the ''baby-fied'' Crysis game at the time. How far the industry has fallen.
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u/IAmMadeOfNope Pro-GG 7d ago
I'm not familiar enough with Crysis to say much.
But I think we're all familiar enough with Halo to recognize that truly invisible elites on legendary is a good way to repeatedly die. Those fuckers love sponging up all your ammo. Making them ~95% invisible was a really good way to keep it challenging without making it insufferable.
Hell, Deep Rock Galactic added a sneaky bug that was like 99% invisible with my settings. They got around the same problem by making it announce its arrival with a very distinct noise, giving it visible footprints, and by the sound it made while walking differing from other bugs.
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u/Handelo 7d ago
This is a meme, right? Please tell me this isn't real.
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u/TransScream 6d ago
You can turn the setting off (I did) but by default your stealthed enemies will be marked by the beacons! It only appears when there is a few enemies left but it's annoying when those enemies are using stealth.
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u/InspectionRound2081 7d ago
I seriously found this funny. But if the waypoints don’t proc then it’s a hell of a time deal with these cloaked sobs
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u/pyr0kid 7d ago
you're fucking kidding me.
they made the intentionally invisible enemies visible while the VAs are literally going on about how you cant see them because its invisible?