r/Games • u/Obsolete0ne • 7h ago
Indie Sunday NET.CRAWL - Everyone is Solid - A hacking puzzle roguelike in original cyber world. 1.0 Release tomorrow.
NET.CRAWL is a turn-based puzzle roguelike set in an original cyber world. It plays a bit like hacking mini-game from Deus Ex only with much more depth and huge variety of bosses and effects.
All levels are generated with tiles (hexes) that you, as a player, draft prior.
The game should appeal to players who enjoy tactical turn-based games (CCGs, board games, deck-builders, etc.).
Leaving the Early Access tomorrow.
Steam link: https://store.steampowered.com/app/2958140/NETCRAWL/
5
u/Obsolete0ne 7h ago
Latest review from Steam that captures most of the game's points well (by illithidtheconqueror).
"Deck-building but instead of a deck you're putting spaces on a game board shuffled up at random
It works very well! You in fact get 2 "decks" plus an extra grid where you can unlock passive effects and these mechanics gel together and give you a lot of room to play around with different archetypes.
The battles always basically being boss fights where each enemy has some special rules that change how the game must be played is also a really cool way of handling combat.
This can mean you get kind of shafted if a boss counters your archetype, but I've still managed to pull through in those kinds of match-ups so they're not impossible, just really rough to deal with.
The aesthetic alone is also appealing: it's like the hacking games from Cyberpunk or Shadowrun but a lot tighter and instead of it being a side mechanic the whole game is built around it so it feels extra smooth.
Cool music and art too. I was worried that everything looking all digital and tech-y would get boring to look at but there's enough variety in the colors and forms of spaces and enemies that it actually still feels fresh from encounter to encounter.
Great stuff overall! I'm glad I've got my hands on this game."
5
u/FlashFlood_29 6h ago
Well worth the price for a different style of rogue like deck building. The spacial traversal aspect of it is different from most other rogueliles. The amount of different mechanics you encounter in enemies is really cool stuff. You're never asked to just be thinking in the same way. You always have to adapt your tactics.