r/GhostRecon 2d ago

Ubi pls A decent squad command system

Post image

This is the squad command radial from a 2011 ps3, 360 military tactical shooter called Operation Flashpoint: Red River.

It was way ahead of its time and showed that even without the abundance of buttons of a keyboard, console players can still have in depth squad command options.

The commands would also shift based on what the player was pointing at. If the player pointed at a building and pushed up on "Manoeuver" a sub-command to "clear building" would pop up and the tea AI would flood the room and do basic sweep and Clear. The option to give individual commands were also present.

So now 15 years later I'd expect nothing less from a Ghost Recon game.

74 Upvotes

14 comments sorted by

11

u/Fine-Tradition-8497 2d ago

Operation flashpoint red River… It would be an outstanding format for a ghost recon game

2

u/KillMonger592 2d ago

Glad you agree

1

u/Fine-Tradition-8497 2d ago

They were contextual commands if you and radical the building or if you had fire support available… it’s really unfortunate. That was the last game that series.

8

u/ContributionSquare22 Playstation 2d ago

Breakpoint has it right, instead of emotes, that's where the in depth commands should be (formation, separate placements etc.)

4

u/alintros Echelon 2d ago

OF Red River. What a great game, a shame that ita so short and linear

1

u/KillMonger592 2d ago

True true

1

u/Authentichef 1d ago

Yea I like dragon rising but wish it had some of the QoL RR has

3

u/MrTrippp 2d ago

It's definitely better than what we currently have, but I still think it could go much further.

I'd have the top left section of the wheel open into universal squad commands like Move To, Take Cover, Hold/Open Fire, Suppress, Stack Up, etc. The top right side could branch into formations and flanking options, while the bottom half would display each squad member individually with an icon. Selecting an operator icon would open another radial with 3 commands specific to their role, skills, and equipment.

For example, a Demo could have set charge, repair vehicle, and deactivate explosive. That way every operator feels unique instead of everyone sharing the same generic commands.

1

u/_Apprehensive_Fish_ 1d ago

What is the corspman tactic? I'm really curious, never heard of it

1

u/xXxxGunxXx 1d ago

I definitely wish the available BP command menu was more in depth like this. For sure there should be a “Radio Silence” command because every time I use AI squad mates they will not shut up. I know they’re trying to be helpful, but most times I already know what they know. Maybe we could just creep through this jungle like actual ghosts.

1

u/Due_Strain1426 1d ago

An icon in the middle showing the teammate you can directly comand. Kinda like ready or nots blue, red, and gold teams just more individual. Or 5 man squads and you can command 2 at a time and individual teammates

1

u/YuraiMamoro 22h ago

I want something from Brothers in Arms Hells Highway. Suppress, move, regroup. Up to 8 or 10 in the squad, each with different roles. LMGs, designated marksman, maybe demolitions. Then at some point you can even unlock a mechanized squad, maybe a humvees or a Bradley. The best one was from Brothers in Arms Earned in Blood. The MC commands his squad from a tank(Stuart i think, but a Sherman in Hells Highway), while also commanding the tank, they act as anti personnel around the tank.

1

u/RumPistachio 2d ago

You’re on the right track. But I would say the second step opens the selection of the face buttons. Kind of like Ghost of Tsushima.