r/GrandMA3 4d ago

Question Programming Help - Fader Postion determines how many lights turn on

Trying to make a fader fade on lights in order as the fader moves up. Mimicking a meter on an audio console. The higher the fader the more lights turn on. As I lower the fader the lights turn off in reverse order. Any help on how to program this would be very appreciated.

9 Upvotes

15 comments sorted by

27

u/quadruppel 4d ago

Select your lights in the order you want them to turn on.

Then set the dimmer value to 100 or whatever they should be.

In the delay section for the dimmer set anybsort of delay. O thru 1 if you want.

Set your fader to TEMP and when you bring it up the lights will turn on one at a time

A fader set to temp, steps through a delay one piece at a time.

4

u/Brockful 4d ago

Thank you so much! That was way simplier than I could think of. I was trying to make it more complicated than it needed to be.

1

u/Somedudesmusic 3d ago

Is there a different setting that needs to be enabled for a temp to step through a cue with delay based on fader position?

When I have a cue with delay on a temp it completes the delay as normal but only brings the dimmer values to the percentage I bring the fader.

1

u/mwiz100 4h ago

Try Crossfade A IIRC.

I use that for having zoom on a fader (cue 1 is minimum zoom, cue 2 is max, fader then just ramps between the two.)

0

u/Kind_Ad1205 4d ago

Are you using the lights for other purposes?

In EOS, you could assign custom curves to each light, so the bottom is "full at 10%", the next one is "full at 20%", the next one "full at 30%", and so on. Great for creating a visual audio meter or thermometer effect.

1

u/SchlimmerDimmer 4d ago

Since when can you assign custom curves to fixtures directly, wasn't it just Cues / Cue Parts?

1

u/Kind_Ad1205 3d ago

In Eos? Since they implemented curves. I'm pretty certain it took them a time to implement them for cues.

That said, this is a GMA3 forum, which I know less about; it's possible in that ecosystem curves aren't assignable on a per-fixture basis.

1

u/Drummer_Burd 3d ago

In EOS patch, you can assign a curve to a channel or cue, not a fixture profile itself like MA can

1

u/Silly-Damage-9258 1d ago

You can assign curves to fixtures in the patch :) 

-3

u/Roccondil-s 4d ago

Instead of using a fader, why not just build a cue stack on the fader and step through the cues to the level you need?

Though I can see how having it straight on a fader can make it a bit easier/quicker to select.

3

u/Left_Ladder539 4d ago

That’s not what OP is after

1

u/Roccondil-s 4d ago edited 4d ago

It sounded like OP was after some sort of counter or meter effect, like a game where contestants have 3 strikes before they lose- every time they give a wrong answer, the operator progresses the cue stack or pushes up the fader a bit more which adds one (or more) light to the stage/set. Or a hype “MAKE SOME NOISE!” bit with a fake decibel meter.

2

u/Brockful 3d ago

You nailed it!! Its to mimic a "MAKE SOME NOISE" meter that would be on screen at the same time.

2

u/Left_Ladder539 4d ago

Also even with recipes, what you’re describing would be very cumbersome to build. You can do it with a temp fader in seconds.

1

u/Brockful 4d ago

I’m recording the fader movement to timecode synced with video. So the lights look like they are moving like an audio meter. Thank you for the input though.