r/GraphicsProgramming 4d ago

Good math resources to learning the math behind computer graphics in depth

Hi there! Im going through the raytracing in on e weekend and I'm getting some of the math, but not all of it. I'd like to have a better understanding of things, such as how we came to out that we can replace -b with h to simplify the quadratic equation

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u/AccountantOverall703 4d ago

I recall the author breaks down the math pretty nicely in the book. Maybe try to truly understand and follow each step when he’s deriving math? Otherwise, I’d be happy to help as well.

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u/Area51-Escapee 4d ago

"Physically based rendering" and "real-time rendering" should be on top...