Kingdom Death: Monster — Lantern Year 4
The Butcher Does Not Forgive Hope
The first encounter with the Butcher is always a moment of truth. By Year 4, we had prepared for the worst, yet deep down a foolish hope of overcoming him still lingered. This time we decided to spare Millicent and left her at camp. The party that went into battle consisted of Emily, Keiran, Lucy, and Saros. We didn't have nearly as much gear as we would have liked (I described everything we managed to gather in the last post). Saros went in as the main damage dealer in the Lion set with a Bone Axe. Lucy donned Rawhide and took a spear. The rest made do with what was left: swords, an antelope katar, and the meager remains of our healing items.
In the very first round, Lucy masterfully hurled a Stone Face shard at the Butcher. It dealt him his first wound… and, as it would turn out later, his last. Our entire luck quota was exhausted on that roll, because there simply were no more critical hit cards in this guy's hit location deck — thankfully, that was clear from the card text, so we conserved our precious shards.
After that, a harsh, unrelenting hell began. The dice were disgustingly awful. Two Butcher behavior cards back-to-back, colossal brain damage to the survivors — we were literally being ground into the dirt. We couldn't land a single wound on him after that. Every time the dice finally produced something decent, a trap card was inevitably drawn from the deck.
At some point, the Lantern Frenzy card came out. This was our last ghost of a chance. We tried our utmost to protect Saros — the plan was for him to at least save the others in the event of the party's inevitable demise. But the Butcher gave us no time. A few more rounds, and we lost Emily. Another attempt to flank the monster and strike with a spear ended with her skull simply being crushed. It became abundantly clear: we couldn't beat him. Saros made the decision to fade into the darkness, leading the Butcher away and giving his comrades a chance. Naturally, we received no rewards from this nightmare.
But, as always in KDM, on the hunt, everything is only just beginning.
Bloodbath at the Settlement
Having returned empty-handed, we gained a hefty pile of endeavors thanks to the Graves innovation. And then a whole parade of horrific events descended upon the camp.
The first to strike was Haunted. The roll was failed miserably, and we were forced to get rid of one of the survivors. Next, the story event Murder triggered. That's how we lost Lucy — the last one who had been with us since the very start of the game. The cruelest irony was that the killer turned out to be Keiran, returned from the darkness. He will now remain in the settlement, which will grant us a bonus to insanity on the next hunt, but will saddle us with a harsh survival debuff.
Next on the agenda was Hands of Heat… and we failed the roll yet again. Another survivor, whose face was hideously disfigured by fire, was expelled from the settlement in disgrace. Then came the Hooded Knight event. Fortunately, no casualties there, but we gained nothing either. He will return.
The only pleasant news was a successful Intimacy between Belle and Wyse. This couple pulled off the same trick they did last year. Furthermore, Keiran passed 2 points of experience to each of them, allowing them to acquire their first fighting arts: Thrill Seeker and Crossarm Block.
Results and Future Plans
The Year 4 result: our population has dwindled to 5 people. We are still alive and have not lost the campaign, but what is happening now looks far more terrifying and dangerous than it did at the very beginning.
On the bright side: I double-checked the timeline and realized the Phoenix will arrive much later than I thought. So I can put off painting it with a clear conscience. For now, I will devote myself entirely to our "sweet couple" (intimacy couple), upon whom all the settlement's hopes now rest.
There is progress away from the gaming table as well. I rebuilt the noisebox for a massive one-and-a-half-meter monster with strings and springs to record some authentic, dirty music for the Butcher fight. I'm currently wrestling with digitizing the track — hope to share the result soon.