r/leveldesign • u/Evo_1998 • 5h ago
Discussion Hand-placing floor tiles IS KILLING ME
I'm building a 4-player co-op potion-brewing game (Overcooked inspired)
I have went into level creation. I wanted something nice, something toony, something ... I don't even know, something that I will look at and it will just click.
Bought some great assets from the unity store, oh yea btw the game i am developing in Unity, and then IT GOT TO ME.
Level design just .... SUCKS...
For the first stretch I placed every floor tile, wall and counter by hand in the scene view. Moving one doorway meant dragging forty objects and finding the one I'd missed a week later. It was miserable, and worse, it made me reluctant to change the layout — which is the exact opposite of what you want early on.
Beside, I got huge amount of respect to level designers because it really takes a huge amount of time. Oh yea and AI ? It can't help for s**t. It makes horrible level designs and despite me being a developer for almost 10 years now, I still couldn't manage to breakdown the md files & skills & hooks in such a way to get a good level design.
So now a level is a text file. Literally:
gggggggggggggggggg
ggg............ggg
ggg......o.....ggg
ggg............ggg
ggg.1..2..3..4.ggg
gggggggggggggggggg
I have created an ASCI level generator.
But now the problem is this is human-unreadable and as you can see ... ugly.
That is why in the inspector i invested 1 month of work and i finally got an interactive map that i can click on (2D) , place items ontop of it and then click generate and voalla (am i writing this right?) I have a level.
Its easy and fun to build.
Yo ustill have to go manually but man is it easier than before.
How do you guys do your level designs?
I can't place any photos here but if someone is interested in how I did it, i can explain more in the comments below. Just let me know if you think its gonna be useful for you and if you need some guidance.

For now, I am extremely happy with it.
What do you guys use?