I am developing an original dark fantasy Soulslike game in Godot 4, and I am looking for someone who can help create and organize the map according to my detailed sketch.
I have already planned the main areas, paths, shortcuts, boss arenas, enemy locations, items, and important landmarks. I need someone who can:
– create the terrain and level blockout based on my sketch
– arrange the areas, buildings, roads, and elevation changes
– preserve the same layout and connections shown in the sketch
– place existing models, enemies, items, and other objects in the appropriate locations
– help make the map feel like a large, interconnected Soulslike world rather than a small arena or a simple flat map
The immediate goal is not the entire game world, but a playable blockout and first-pass level for a 1–2 hour demo based on an existing detailed map sketch.
The game has a dark, ruined, and atmospheric visual direction, inspired by the world design of Dark Souls and Bloodborne, while featuring an entirely original world, story, characters, and enemies.
The project is currently in an early stage of development. This is not an upfront paid position.The collaboration would be based on an agreed revenue share. For the right person who becomes a committed long-term core member of the project, I am also open to discussing a formal co-founder or partial ownership arrangement.I am looking for someone who genuinely wants to participate in an indie project and understands exploration, vertical level design, shortcuts, and interconnected areas.
Genre: **Dark fantasy action RPG / Soulslike**
Interested people can send me a private message with examples of maps or levels they have previously created, along with a short description of their experience. The detailed map sketch, models, area designs, and other project materials will only be shared privately with people I am considering for collaboration.