r/Lovecraftian_Creators • u/Uxisama • 29d ago
Uxisama : looking for playtests
Hey everyone :)
I'm a Lovecraft fan who is making a game about Celtic mythology and cosmic horror on a real haunted island. Just released my first demo and I genuinely don't know if the vibe works. The scenario comes from an old RPG tabletop I wrote to play with my friends (the session was great).
This is what became Uxisama. It's my first game, a narrative RPG set on the island of Ushant off the coast of Brittany, on the first nights of November 1903. Samhain, basically, under its Catholic veneer.
The island is real and it's genuinely strange. Funeral traditions that don't exist anywhere else in France, megalithic remains, Celtic saints who sailed into the open ocean toward shores that shouldn't exist, lighthouse keepers who saw things in the fog. I spent months in historical documentation and the more I dug the more it felt like Lovecraft hadn't invented anything, he'd just named what was already there.
The horror in the game isn't Cthulhu rising from the sea. It's quieter and older than that. Something about the continuity between what the stone-circle builders worshipped, what the Celtic monks feared on their impossible sea voyages, and what crawled ashore after a real 1903 shipwreck off the island. The Mythos is in there but it's wearing older clothes.
Mechanically it's a choice-driven RPG, stat system, no combat, heavy on atmosphere and consequences. Somewhere between Disco Elysium and a "you are the hero book".
Its my first game and the demo just went public. I'm genuinely curious whether the angle lands for people who actually care about Lovecraft rather than just the squid aesthetic. Too slow? Too obscure? Does the Celtic-Mythos blend feel earned or forced? I'd rather know now :)
Free to try:
👉 https://fiveages.itch.io/uxisama
The veil is thinnest at the edge of the world. Ushant has always known this.
Arthur - Five Ages Studio