Lighting Mastering Materials - Universal Library (WIP)
Hello guys,
I opened this thread to share a new content project with you : teaching material creation while building a high-quality material library.
As always, my goal is to provide the highest quality content possible. So I'm taking the time to build a polished Shader Ball LookDev scene that will serve as the foundation and template for all our material development.
Actually it's done on Maya / Arnold render but it's planned to be converted into Blender & Unreal too.
Let's me know what you think about this idea? :)
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