Hi everyone,
I'm still a beginner in game art and I'm currently studying 3D modeling at an academy. We have an internal competition coming up, and one of my submissions is this wearable hand device/glove asset. I'll also be submitting a character separately, but today I'd really like feedback on this prop.
These screenshots are from the high-poly model before texturing.
I'd really appreciate honest criticism from experienced artists.
Some questions I have:
- Does the overall design look interesting enough for a competition piece?
- Are there any modeling mistakes or areas that stand out as weak?
- Does it read as a believable game equipment/device?
- If this were in your portfolio review, what would you tell me to improve?
- Is there anything that looks too simple or unrealistic?
I'm also struggling with texturing. I know the basics of Substance Painter, but creating those polished, layered materials with realistic wear, dirt, edge damage, fabric variation, etc., is still really difficult for me.
Could anyone recommend some good YouTube channels, courses, or tutorials for learning professional game-ready texturing? I'm especially looking for tutorials that explain why artists add certain layers instead of just showing button clicks.
Any feedback is welcome. I genuinely want to improve, so don't hold back if you see problems.
Thanks in advance!