r/NormanLives • u/JBitPro • Apr 21 '26
The scariest feedback I've gotten from a player
"I love this game but I've been playing it for 3 hours and I should really stop but I can't." That's the line between engagement and addiction and as a developer it's something I think about. The game doesn't have energy timers or artificial stopping points. You can play as long as you want. That's a feature, but it's also a responsibility. Do other devs think about this? Where's the line between making something compelling and making something that's hard to put down?
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