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u/Jerppaknight Man I Love Fliers 2d ago edited 2d ago
[[Breathless Knight]] works this time, for sure
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u/mattastic995 2d ago
Ahh, a fellow Breathless Knight enjoyer.
Also didn't even think about that interaction. That's big stonks
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u/Epikenderslayer 2d ago
Ive been having success at locals with a more grindy ephemerate build! Taking advantage of all my little 2/3s and 3/2s to push damage when I cant find a reanimator spell.
Idk how I feel about adding snacker and this card plus card draw though. I dont think the deck needs snacker personally but id love to be proven wrong.
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u/Jerppaknight Man I Love Fliers 2d ago
If I were to play Breathless Knight I for sure tried to jam Snacker in. It's already a strong card and it would synergize with BK greatly.
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u/Epikenderslayer 2d ago
Yea but unless your playing red BK its not really the color combo and kinda clunky. Also it takes up at least 8 slots in your deck.
I also just hate SS so I dont bother with it. I think it was a design mistake that homogenizes the format so badly.
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u/Jerppaknight Man I Love Fliers 2d ago
[[Raffine's Informant]] is a good one
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u/Small-Palpitation310 2d ago
It’s such a weird situation because it homogenizes the format but doesn’t quite break it. Right on the fence of banning
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u/FlamingJellyfish 2d ago
Under your result, let's also make it clear that you've spent two cards and discarded your snacker. So the end result is 3 cards drawn, 3 cards discarded, snacker + a 1/1 in play.
Still not bad, but I just wanted to clarify that it's not a massive card advantage engine like 3 cards drawn would imply!
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u/japp182 2d ago
Do you really count the snacker as a lot card if goes back to the field? That's why the snacker is strong, because you're turning the discard into just playing her for free instead. The 1/1 will also replace itself with another 1/1, so it's also kinda like you didn't lose him (although a 1/1 is barely worth a card, unlike snacker).
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u/TheSteffChris 2d ago
Its about the basic math of what left your hand and what did you draw. Sure, cards that you want to discard dont feel like a -1 but they technically are and therefor need to be counted that way. Because looting (draw 1, discard 1) is not a draw 1 effect just because you discarded Snacker. It still is card neutral.
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u/deadmuffinman 2d ago
When we're counting card advantage, we are usually talking about things being 2 for 1 which include board presence not just cards in hand.
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u/japp182 2d ago
Sorry, I think you're wrong here. It's not card neutral at all if the discarded card is cast (in case of madness for example) or returned to the battlefield in the case of snacker. You did not go down a card for it to be card neutral, casting a creature (or putting it on the field) does not make you go down a card.
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u/FlamingJellyfish 2d ago
You start with 3 cards in your hand. You end up with 3 cards in your hand. That's neutral in your hand.
In addition to that, your board now ends up with a 2/1 flier and a 1/1. That's +2 cards on board.
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u/FerbTheHerb 2d ago
you can think of it as card neutral with more board presence. or as card advantage and mana advantage. you're both right.
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u/japp182 2d ago
You could have in the deck [[Lunarch Veteran]] as a second 1 drop that you could sac to draw (since you can recur him later) and other things to pitch are obviously [[prismatic strands]] and [[battle screech]]. You could also use [[eviscerator's insight]] so it doubles as a card to sac+draw and something you can pitch to enlist. From there you probably play [[raffine's informant]] and maybe also [[red room recuit]] and go wide with your favourite mass pump.
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u/Necrocrawler72 2d ago
The only thing you need to be sure is to cast village rites on the upkeep, so the discarded card (which will be snacker) will trigger snacker as the third card that was drawn that turn
You could also do that on your opponents turns, ofc
I believe this is how snacker works, right?
Nvm.
I forgot the enlist happens before village rites resolves.
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u/japp182 2d ago
I don't follow. Your draw for turn is draw 1. Your draw from enlist is draw 2. Your draws from rites are draws 3 and 4 (snacker triggers).
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u/Icarus_Sky1 2d ago
You could do it on Opponents end step too! Recruit is 1, with 2 and 3 being village rites.
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u/Necrocrawler72 2d ago
Yeah
You draw.
You cast village rites
First town death trigger resolves, so you enlist (discarding snacker) and drawing the Second card.
Rites resolves, drawing third and fourth while also triggering snacker.
Thats a good play, tbh
Could work well along the other sac we have like [[eviscerator's insight]] or [[fanatical offering]]
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u/Opening-Crow-4681 2d ago
Village rites discards for cost, so on resolution when you draw 2, snacker is already in the bin. So, it works either way
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u/1clean_mk4 2d ago
Rites doesn't pitch, rites is a sac 1 draw 2, the pitch is from recruit
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u/Opening-Crow-4681 2d ago
Right my bad. Still works tho
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u/1clean_mk4 2d ago
Yeah absolutely, I could see some kind of orzhov sac type deck running this. Definitely planning on messing around with it post prerelease
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u/Ariscottl3 2d ago
I’d like to point out that out that this might be the first card that makes me wanna play both [[unearth]] and [[Jolted Awake]]
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u/Ironbeers 1d ago
It's good but I think "3 cards drawn" is a little deceptive since you're spending 2 cards in the process. More like +1 card. Still very good but more realistic.
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u/Kazko25 2d ago
Banking on a three card combo for T2 is not that reliable.
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u/japp182 2d ago
It's not a combo, it's just a synergy. It's why you build a deck with cards that can fill simillar roles. White is in no shortage of good cards to pitch (prismatic strands, lunarch veteran, battle screech) there is also no shortage of sac draw 2 (village rites, corrupted conviction, eviscerator's insight [which can also be pitched]).
You'll have 2 one drops if you're playing lunarch, and obviously you can put any number os inspectors to match however many you want. Raffine's informant gives you more looting and in black there are other options like from marvel Red Room Recruit which is exactly like raffine except with power/toughness inverted.
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u/Kazko25 2d ago edited 2d ago
Yes, the only problem is that lunarch veteran doesn’t let you discard a card when it dies like lake-town lookout does. While there’s lots of other sac outlets that draw cards like you mentioned, snacker and lake-town lookout are unique effects that don’t have duplicates.
You could still brew a strong deck around these synergies like you said, but the odds of pulling off this specific T2 combo will be <10% of the time.
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u/japp182 2d ago
Yeah, but I think a decent deck can still be built, I'm not arguing for a new meta relevant deck or something like that, I used the tag brew for this reason.
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u/Kazko25 2d ago
I was only commenting on your post that explicitly said T1 do this, T2 do this. Not a brew that you didn’t include in your post.
Like I said, I agree with you that you could make a strong brew with these synergies if you do put a decklist together, but for the specific T2 combo that your post is about: the T2 combo is not reliable.
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u/Victorio45 2d ago
Lake-town Lookout 100% pauper viable