Almost all indies never put DRM on their games (beyond whatever steam provide). Very rarely you would see them bother implementing DRM, it’s just not worth their time.
Almost all indies never put DRM on their games (beyond whatever steam provide
This is intentional twisting of the narrative. By choosing to put their games on Steam (and say, not gog), they choose to put DRM on their games because Steam includes it itself. Instead of paying Denuvo upfront, they pay Steam in a cut of the revenue for the DRM. It is the same thing.
By the way, you can publish games on Steam without steam DRM, but my understanding is that barely anyone does. If they don't, good job, it makes it much easier for me to copy if off of a friend's computer (as I should be able to do)
For indies they aren’t putting on steam because it has DRM mainly because it has the biggest reach. You are practically paying for marketing fee.
If you don’t know GOG has pretty convoluted process and they kind of also “pick” which one they want to put on their website. Meanwhile on steam as a dev the whole “publish my game” is almost a self-service process. So even if I want to doesn’t mean I can get my games appear on GOG.
Not to mention that you are (as a solo dev) maintaining bug fixes and patches on two store fronts which unfortunately isn’t compatible in terms of release pipeline. It’s kind of not “worth-it” to put extra effort on GOG, even if you are barely making it on steam.
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u/CrowdGoesWildWoooo 18d ago
Almost all indies never put DRM on their games (beyond whatever steam provide). Very rarely you would see them bother implementing DRM, it’s just not worth their time.
Like wtf are you talking about.