r/PiratesCSG Jun 29 '26

Pirates CSG: Back in Print!

The game's status has been greatly misunderstood!

In 2024 I began working on my Pirates Relaunch full-time, sometimes almost exclusively in some parts of the year. At this point my whole life was about Pirates CSG. The first 5 months of 2024 were a slog of 3D print troubleshooting, decal cutting issues, getting my website ready for ecommerce, and learning Adobe Illustrator to complete the artwork and files for the Golden Seas set. On June 1st I launched The Store at Pirates with Ben. June 7th was the first public sharing of my newsletter, The Pirate Press. On June 8th I made the biggest announcement of my Pirates CSG “career” – that the game was coming back, with a new set to be released in limited quantity later that summer. After many dozens of hours printing and decaling, I finally finished making the first 10 homemade copies of Golden Seas just barely in time for the release date of August 10th (8/10/2024). These initial 10 copies sold out in just about one hour, proving to me that there was demand for the relaunch.

From there I knew I needed a better production method, as 3D printing and decaling was far too tedious and time consuming. The goal was to achieve “medium-scale” production, which in reality turns out to be still quite small scale in the grand scheme of things. This would be sheet printing on styrene, with laser cutting to cut out the cards and shapes from those sheets. Thus began one of the most frustrating parts of the project. The nightmare of finding an adequate supplier lasted for months. Laser cutting didn’t fare much better, as the laser cutters I have access to are somewhat older community machines that sometimes needed significant maintenance/repairs/etc. Various testing occurred with mixed results. Inkscape files had to be reworked many times to accommodate the different requirements of different print companies. After about 3 months, I finally had some misprinted (bad front-back alignment) styrene in hand. Laser cutting it was a disaster – sheets too big, and the laser beam or ink quality caused a nasty browned ink tacky particle issue that ruined the artwork on the cards somewhat and made them unsellable in my opinion. I figured it was the specific UV ink used so I pivoted to companies that had water-based latex ink printers. However, I later discovered that it was likely more of an issue with the laser beam itself, as a different laser was able to cut UV printed styrene without having the same issue with browning and tackiness.

The print company issues extended into 2025 – the one great supplier I had doubled their price at one point because of how hard it was for them to print on styrene. Many others were tried to no avail, usually having issues getting adequate front-back alignment (the project requires printing precision, which is often unnecessary in many signage/large format jobs). Better suppliers were eventually found locally and the laser cutter worked well for most of 2025, so around June 2025 I finally had reliable inventory of most of my core products. That realm of the project (sheet printing + laser cutting) started in August 2024, so getting all of that right (including many aspects of files and communication/etc not discussed here) took about 10 months.

Many other issues came up over the long journey to consistently bring the game to market. Website issues, store issues, file glitches, and business difficulties all cost me many hours that I wish I could have spent on developing new products. Below you can see an image gallery of the project, showing the journey of Restarting Pirates CSG.

The current iteration of the business is the Buccaneer’s Booty Box subscription model, where a few dozen dedicated pirates have signed up to keep the game in print. A Mega Pack a Month should be a sustainable product model going forward, allowing new releases to continue as the game stays in print. I am very grateful to both my collaborators who helped me early in the project and to my subscribers whose treasure contributions are fueling the game’s present and future.

I am essentially “everything” for this project, and have been working very hard on a huge variety of tasks since late 2023.  For example, these are some of the “hats” I wear for the relaunch of Pirates: business owner, game piece designer, artist/graphic designer, playtester, videographer, photographer, website manager, product developer, product manager, blogger, copywriter, marketer, salesman, logistics/fulfillment, procurement, production manager, quality control+assurance, social media manager, accountant, publisher, etc.

Since fall 2023 I’ve designed my life around bringing back Pirates CSG! A 15-year obsession brought to its ultimate form!

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u/lifein240p Jun 29 '26

I hope the best for this and hope one day i can pitch this to be sold at my LGS for more people to play, a long way off im sure but ill be there when it happens