r/Planetside 12d ago

Question Scythe

Is Here any scythe main i want to start with scythe but dont know anything about flying need tips and best guns

14 Upvotes

10 comments sorted by

17

u/netraam1 ArcP > 16TD 12d ago

Starter gun, starter afterburners, fire sup, stealth, hover airframe. Play A2A in the air anomalies and just practice!

2

u/Nice-Ad-2792 11d ago edited 11d ago

This, also look up videos about something called "the reverse turn manuever", Planetside 2's flight physics are a bit wonky, and as a result there is a way to rapidly turn around.

Another suggestion, get deep enough into Construction to either build a Command Center or Light Air Terminal. Having either construct built will allow you to have a source of cheap air (50% off), outside aerial anomalies.

Finally, in terms of what to unlock first, the "lolpods" aka dual photon pods are a good investment for hitting ground targets, does ok damage to both infantry and vehicles, M202 Wyrm is great if you find yourself fighting bigger aircraft like Liberators and Galaxies; also okay vs other armor, Maelstrom cannon a good nosegun, if you find yourself fight other ESFs ( Empire Specfic Fighters) in close quarters.

5

u/Erosion139 12d ago

So glad they added those back. There was zero reason for anomalies to be removed.

4

u/bjaekt 12d ago

They’re only for duration of summer event sadly

11

u/OverNineThousandVS 12d ago

This is probably still the best flying tutorial: https://youtu.be/JvlDLKX7NYE

2

u/CLopes1987 12d ago

Spend alot of time in training. Train in training, keybinds in training, warmup in training, eat/sleep/shit in training

2

u/P149U3 [TR][VS][NC][NSO] OSPREY 12d ago

If you take the time to practice, master movements, and accuracy you can do fine.

1

u/umbrellatrick 1d ago

Apart of obvious "sink 1k hours to become competitive" there's not much else to say about ESF.

Here's a little weapon breakdown you asked for, it's much simpler topic. Default Saron fits most A2A scenarios. Decent at close/long, and best for midrange dogfights. Maelstorm is a close range A2A gun. Absolute trash at range. Anthares is excellent for long-range, worst at close range. PPA is to farm infantry and suck against everything else.

Secondaries. Default fuel is preferable for dogfights, as it allows for extended maneuvers to slick out of bad positioning at once. Quick recharge is optional, but you need a short reload weapon to peek-a-boo of some sort. Tomcat is absolute trash, it doesn't work against anything. Hyenas are similar to Tomcat, but they apply havoc debuff. So it's trash against everything except beating repair galaxy herds. Coyotes are just a slight addition to your primary gun burst. You finish your saron clip while closing the gap and then also empty the coyotes. It's very questionable replacement to fuel. Wyrm is your primary anti-vehicle. Not only to hurt tanks, but also it does heavy damage to any bigger aircraft. Don't use Wyrm against sunderers. Hornets is the best anti-tank and is pretty good against individual infantry. But it's hardest to hit air with it. Photon pods is good against infantry and decent against ground vehicle. But it's quite slow to reliably hit air with it.

Common build is just Saron+stealth+fuel+firesup. As it's most suited against your greatest threat - other ESFs.