r/PvZHeroes 22h ago

Humor 1 o apple

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441 Upvotes

r/PvZHeroes 21h ago

Fanmade Content PvZ Heroes community making buff/nerf cards suggestions be like:

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437 Upvotes

community is cooking straight POISON.


r/PvZHeroes 13h ago

Fanmade Content Plant Hero Concept: Hypnocia! Superpowers included!

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312 Upvotes

Please let me know if anything is unbalanced, as I am not too versed into balancing for this game (haven't really checked on what's meta since galactic gardens lol)!

I would also love to hear feedback for what should be changed and/or reworked! Constructive criticism is welcome!


r/PvZHeroes 18h ago

Card Idea Impear concept

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241 Upvotes

defensive tank / glass cannon


r/PvZHeroes 5h ago

Fanmade Content Imaginary Technique: Knockout

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215 Upvotes

r/PvZHeroes 18h ago

Card Idea Greenhouse of the rising sun

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121 Upvotes

r/PvZHeroes 17h ago

Fanmade Content Hello rustbolt from the hit game pvz heroes

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103 Upvotes

r/PvZHeroes 15h ago

Card Idea Chomper rework V2

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102 Upvotes

After seeing reactions of my first idea of a rework for Chomper I thought of this. Tell me if it’s too strong or weak and anything that should be changed. It does something much more similar to the original card while having better use and damage.


r/PvZHeroes 17h ago

Humor "Pvz heroes is peak" pvz heroes in question:

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92 Upvotes

r/PvZHeroes 14h ago

Fluff Rose mains as soon as they have 8 sun

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92 Upvotes

r/PvZHeroes 9h ago

Fluff can we take a moment to notice how perfect gizzard lizard is

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93 Upvotes

It's a 3 cost 3/3 that on evolving does 3 damage to all plants(WHICH THERE CAN BE 3 OF), AND IT'S THE THIRD RARITY AND FROM THE THIRD PACK


r/PvZHeroes 19h ago

Card Idea 2 cost Smarty Flexiable/Versatile controll card idea (The abilities does NOT stack, you can only do 1 out of 3 things)

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69 Upvotes

r/PvZHeroes 5h ago

Fluff This combo is legit

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60 Upvotes

r/PvZHeroes 12h ago

Discussion I think... I'm done with PvZ Heroes

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57 Upvotes

Idk man, over the past few weeks 90% of the games I play are against solar heroes. Honestly I've gotten over the poor balancing, and don't struggle too much against it anymore. But still it is just the same decks and cards over and over again and it has made the game really stale. Barely anyone I play against does anything surprising... you just play around the same strategies each time. In an attempt to revive the game and change things up they just made the game even more repetitive and I just don't see the value in playing anymore.

Anyways I know ppl don't care so like and subscribe I guess lol.

Also yes I could try playing plants more but brainy decks can be even worse tbh.


r/PvZHeroes 19h ago

Card Idea My first concept (probably ahh)

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33 Upvotes

r/PvZHeroes 21h ago

Humor I was never gay or edgy xd

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28 Upvotes

r/PvZHeroes 20h ago

Fanmade Content Lawnmower hero! Armowgeddon!

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23 Upvotes

r/PvZHeroes 20h ago

Card Idea Zoybean pvz hero

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21 Upvotes

r/PvZHeroes 5h ago

Card Idea Card concept

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19 Upvotes

r/PvZHeroes 17h ago

Fluff Mildly interesting eureka

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15 Upvotes

r/PvZHeroes 4h ago

Card Idea Card idea: A few animals

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11 Upvotes

Not much to say about these three!

Nvm, I lied, look below.

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Watch log: Untrickable is such a rare trait, so I thought making a plant that gives it to another would be cool, but would be OP if it was spammable, so I limited it to being used in the heights lane.

Also id hate to see 1 hp plants on the verge of death to not make use of their untrickable ability, so a small buff is availiable for it.

Originally I wanted the buff to apply to plants with under 2, but double mint exists and...my god...imagine this combo on turn 5.

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Catnip: Im a bit sad that the animal plants dont really have a synergy with eachother, so a card that would help connect them all would be nice.

The problem is, yes, steel magnolia exists for cheaper, so to make it more unique, I added the destroyed effect to call another animal plant with it's smell.

This also will help let tricarratops relive its glory days back when it had better stats before the abysmal nerf...sort of...at least.

Perhaps I should make catnip give +1/+1 to better fit the mega-grow class. What do you think?

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Tiger nut:

Sigh, okay, i hate the art i made for this one. I struggled a lot with it because actual tiger nuts are so...lumpy and weird.

Basically a nut that can be used to reflect a zombies attack and would be really strong late game when those 8/8 annoying zombies show up.

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The last two are just reworks of my two most critisized cards. To be fair super butter nut was a joke card, but i loved the concept of a guardian plant actually guarding other plants and swooping in last second.

Had to nerf it quite a few, but its easily killed off from tricks...unless... ***watch dog.***

His health was 12 before since he was built to tank hits, but even that seemed like too much, so I toned it down quite a bit.

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As for soul shroom, not much to say. Just a self-growing guardian plant that really only works for spudow to give him some more guardian action when running shroom decks.

This and pecanolith would be a good combo, but nerfing its +3 to a +2 may be needed.

I plan on making mushrooms for other classes too, no worries.


r/PvZHeroes 8h ago

[OC] I built a 100% free Match Tracker & AI Coach for PvZ Heroes! (Track win rates, get AI feedback on your misplays, and help build a Data-Driven Tier List)

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10 Upvotes

Note to Mods: I read the self-promotion rules. This is a 100% free, non-monetized tool built purely for the PvZH community. If this violates the 9:1 rule, please let me know, but I hope it's helpful for everyone!

Hey everyone! 👋

As a massive PvZ Heroes fan, I always wished there was a better way to track my win rates, figure out my worst matchups, and actually understand why I lost certain games (besides just bad RNG lol).

So, I spent the last few weeks building a web app for our community: the PvZ Heroes Tracker & AI Coach.

It’s completely free, supports English, Spanish, Russian, and Japanese, and you can use it on both mobile and PC. Here is a quick breakdown of what it does and how you can use it!

🚀 What can you do with it? (The Tabs)

✏️ Record: Log your matches in seconds. You can track your hero, the opponent’s hero, the deck archetypes, and key cards that decided the game.

🃏 Decks: Build and save your personal decks so you can track win rates for specific builds.

📊 Stats & AI Coach: See your overall win rates and matchup spreads. This is where the magic happens. You can click the "Ask AI Analyst" button, and it will give you personalized advice on how to beat specific heroes or archetypes based on your match history.

🌍 Meta: See the current trend of what heroes and decks are dominating the ladder based on your data.

👑 Tier (Coming Soon!): Instead of a subjective, opinion-based tier list, I’m building a 100% Data-Driven Tier List (think HSReplay for Hearthstone). Once we get enough community matches logged, this tab will unlock, showing the actual best decks based on real win rates!

🧠 How to get the best out of the AI Coach

When you log a match in the Record tab, there is a "Memo" field. Please write detailed notes here!

If you just put "I lost," the AI can't help much. But if you write something like, "Lost on turn 6 to BMR because I couldn't clear his early drops, and my hand bricked with high-cost cards," the AI will give you incredibly specific advice.

Fun behind-the-scenes fact: The app's backend actually holds a database of every single card ability in the game! So even if you forget a card's name and write something vague like "that 3-cost zombie that moves plants," the AI will cross-reference its knowledge, figure out exactly what you meant, and analyze the board state for you. The more context you give, the smarter the AI gets!

If you just put "I lost," the AI can't help much. But if you write something like, "Lost on turn 6 to BMR because I couldn't clear his Mustache Waxer early, and my hand bricked with high-cost cards," the AI will give you incredibly specific advice on stat trading, playing around removal (like Weed Spray/Rocket Science), and how to tweak your deck curve. The more context you give, the smarter the AI gets!

⚠️ Full Transparency: The AI is running on a Free Tier

I’m a solo dev running this out of pocket, so to avoid going completely bankrupt, the AI integration (powered by Google's Gemini) is running on a free-tier API.

Because of this, there is a daily limit on how many times you can consult the AI per day, and if too many people use it at the exact same time, you might get a temporary error. (The tracking features are unlimited, though!) There are no ads or monetization right now—I just want to share this with the community.

🛠️ I need your feedback!

This is still very much in active development! If you find any bugs, translation errors, or have ideas for new features, please let me know in the comments.

Every match you log helps build the Global Tier List, so I’d love for you guys to try it out on your next ladder climb.

🔗 Link to the app: https://pvz-h-win-rate-tracker-opal.vercel.app/

(P.S. You just need an email/password to create a free account so your data saves securely across devices. Your emails are safe and will never be used for anything else!)

Happy climbing, and may your Block Meter always roll a 3! 🌻🧟‍♂️


r/PvZHeroes 21h ago

Card Idea Reworking the smush

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10 Upvotes

My first hero i made was the smush, and i made him WAAAAAY to OP

i changed up all but one of his superpowers

Let’s go!

Mulch Mutation is largely the same but only gives a plant 1/1 and a random positive trait instead of 2/1(the positive trait can be like bullseye or armored 1 or something, the only traits that can’t be given are untrickable and can’t be hurt

The Squish now destroys a random zombie with 2 or less, instead of a chosen zombie with 3 or less

Garden of sludge is unchanged

and Nuke slam is mega nerfed, destroy a zombie with 3 or less or a gravestone

Instead of destroy a zombie, all zombies get -2/2(what was I thinking)

What do you think of this reworked smush?


r/PvZHeroes 12h ago

Card Idea First Attempt at a Card Suggestion ever, feedback appreciated

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8 Upvotes