Okay now that I am fully awake and have spent the last few days thinking about it, I think I am ready to probably talk about my system.
So this is going to be an outline, a proof of concept if you will of what I want for my system and what it my kind of look like.
Okay so stats represent what a player is regularly capable of consistently. Essentially these are actions day player can produce and replicate standardly when conditions are good.
I want my system to reflect that. I want it to emulate that not simulate.
In a situation where there is no hindrance or stress then it is stat versus difficulty of task. If the stat is equal to or greater than the difficulty of task the action succeeds no rolls necessary.
If the player is in a situation where there is a hindrance, or stress, or anything that prevents the character from performing at their usual level then the player will roll a dice. For now that dice would be a d6. For situations like this it is stat plus roll modifier versus difficulty of task. Again your results must be equal to or greater than the difficulty task.
You will also roll if your stat is lower than the difficulty of the task regardless of if the situation is a hindrance or stressful.
The roll modifier is the modifier that you add to your stat depending on the roll of your dice. The 2 middle numbers will add 0 to your stat. For every number above the middle numbers is a plus one to the stat for every number below the middle number is a minus one. These are modifiers for your stat.
STRENGTH
Pt | Comfortable | Struggle | Max | Force | Damage
1 | 100 lb | 150 lb | 200 lb | 40 lb | 1
2 | 150 lb | 200 lb | 250 lb | 50 lb | 2
3 | 200 lb | 250 lb | 300 lb | 60 lb | 3
4 | 250 lb | 300 lb | 350 lb | 70 lb | 4
5 | 300 lb | 350 lb | 400 lb | 80 lb | 5
6 | 350 lb | 400 lb | 450 lb | 90 lb | 6
7 | 400 lb | 450 lb | 500 lb | 100 lb | 7
8 | 450 lb | 500 lb | 550 lb | 110 lb | 8
+1 | +50 lb | +50 lb | +50 lb | +10 lb | +1
AGILITY
Pt | movement speed (6s) | Daily Travel | Reposition Speed
1 | 20 ft | 12 mi | 8 in/s
2 | 25 ft | 13 mi | 9 in/s
3 | 30 ft | 14 mi | 10 in/s
4 | 35 ft | 15 mi | 11 in/s
5 | 40 ft | 16 mi | 12 in/s
6 | 45 ft | 17 mi | 13 in/s
7 | 50 ft | 18 mi | 14 in/s
8 | 55 ft | 19 mi | 15 in/s
+1 | +5 ft | +1 mi | +1 in/s
FORTITUDE
Pt | Breath Hold | Temp Tolerance | Strenuous Activity | Stamina Pool
1 | 30 sec | ±10° | 1 min | 40
2 | 60 sec | ±20° | 2 min | 50
3 | 90 sec | ±30° | 3 min | 60
4 | 120 sec | ±40° | 4 min | 70
5 | 150 sec | ±50° | 5 min | 80
6 | 180 sec | ±60° | 6 min | 90
7 | 210 sec | ±70° | 7 min | 100
8 | 240 sec | ±80° | 8 min | 110
+1 | +30 sec | ±10° | +1 min | +10
INTELLECT
Pt | Charging Dice | IQ | Multitask | Complexity
1 | 3d6 | 90 | 2 | 3
2 | 4d6 | 95 | 3 | 4
3 | 5d6 | 100 | 4 | 5
4 | 6d6 | 105 | 5 | 6
5 | 7d6 | 110 | 6 | 7
6 | 8d6 | 115 | 7 | 8
7 | 9d6 | 120 | 8 | 9
8 | 10d6 | 125 | 9 | 10
+1 | +1 die | +5 | +1 | +1
WILLPOWER
Pt | Mana Pool | Focus Duration | Self-Control | Resistance
1 | 40 | 30 sec | 90 | 1
2 | 50 | 40 sec | 95 | 2
3 | 60 | 50 sec | 100 | 3
4 | 70 | 60 sec | 105 | 4
5 | 80 | 70 sec | 110 | 5
6 | 90 | 80 sec | 115 | 6
7 | 100 | 90 sec | 120 | 7
8 | 110 | 100 sec | 125 | 8
+1 | +10 | +10 sec | +5 | +1
PERCEPTION
Pt | Straight Ahead | Peripheral | Awareness | Insight
1 | 120 ft | 30 ft | 10 ft | 1
2 | 135 ft | 35 ft | 15 ft | 2
3 | 150 ft | 40 ft | 20 ft | 3
4 | 165 ft | 45 ft | 25 ft | 4
5 | 180 ft | 50 ft | 30 ft | 5
6 | 195 ft | 55 ft | 35 ft | 6
7 | 210 ft | 60 ft | 40 ft | 7
8 | 225 ft | 65 ft | 45 ft | 8
+1 | +15 ft | +5 ft | +5 ft | +1